Search found 27 matches

by Edla
Tue Apr 26, 2022 10:18 pm
Forum: Dialogue System for Unity
Topic: How to Input name?
Replies: 13
Views: 2543

Re: How to Input name?

I have a question about the name input.
How do you validate the input text, now blank spaces are accepted.

Is there a way to validate the input?
by Edla
Tue Apr 26, 2022 10:17 pm
Forum: Dialogue System for Unity
Topic: Play/loop Audio until response selected
Replies: 3
Views: 377

Re: Play/loop Audio until response selected

Great that works.
Thanks
by Edla
Tue Apr 26, 2022 5:08 pm
Forum: Dialogue System for Unity
Topic: Play/loop Audio until response selected
Replies: 3
Views: 377

Play/loop Audio until response selected

Hi I have set up the dialogue nodes as such, I want the Audio(phonering) to play/loop until the "Pickup the phone" response is selected. But Audio(phonering) will only play the clip once. How do I make it loop till it's stopped? Text: Phone is ringing Sequence -> Audio(phonering) Response ...
by Edla
Sun Apr 24, 2022 3:40 pm
Forum: Dialogue System for Unity
Topic: Standard Dialogue UI ORK Bridge
Replies: 19
Views: 2106

Re: Standard Dialogue UI ORK Bridge

More info related to input I forgot to mention I have changed the Accept/Cancel Input Keys in Makinom to the following the settings to work with the gamepad. I suppose this won't make cause any problems right with Dialogue System?? The ORK menu all work with this setting. I even reverted back to the...
by Edla
Sat Apr 23, 2022 2:18 am
Forum: Dialogue System for Unity
Topic: Standard Dialogue UI ORK Bridge
Replies: 19
Views: 2106

Re: Standard Dialogue UI ORK Bridge

Yes, All the ORK UI work with the gamepad.
Tony Li wrote: Fri Apr 22, 2022 9:30 pm Hi,

Do ORK UIs that use Unity UI work with the gamepad?

I'll set up a test scenario, too, and get back to you by tomorrow.
by Edla
Fri Apr 22, 2022 12:38 pm
Forum: Dialogue System for Unity
Topic: Standard Dialogue UI ORK Bridge
Replies: 19
Views: 2106

Re: Standard Dialogue UI ORK Bridge

I added an EventSytem object to the scene, it's not added by the Dialogue UI. Unticking "Add EventSystem If Needed" does not change anything. The Dialogue just won't work with MakinomInputModule present in the Event System. To double confirm this, at run time I added the Standard Input Mod...
by Edla
Fri Apr 22, 2022 3:06 am
Forum: Dialogue System for Unity
Topic: Standard Dialogue UI ORK Bridge
Replies: 19
Views: 2106

Re: Standard Dialogue UI ORK Bridge

Finally figured out why it's not working. The spawned _Makinom object has an child object EventSystem, which has a Makinom Input Module instead of the Standard Input Module. So I added a new EventSystem child object to the DialogManager, when the game is run, the _Makinom child object EventSystem di...
by Edla
Fri Apr 22, 2022 12:22 am
Forum: Dialogue System for Unity
Topic: Standard Dialogue UI ORK Bridge
Replies: 19
Views: 2106

Re: Standard Dialogue UI ORK Bridge

Yes, the gamepad works with everything else, the character and ORK's menus with no problem. I don't quite understand what you mean by EventSystem's Vertical Axis. The mappings are all default, I have not made any mapping changes in the unity input manager. Hi, Can you navigate other (non-Dialogue Sy...
by Edla
Thu Apr 21, 2022 9:52 pm
Forum: Dialogue System for Unity
Topic: Standard Dialogue UI ORK Bridge
Replies: 19
Views: 2106

Re: Standard Dialogue UI ORK Bridge

Answer to your questions. 1. Yes I can use the mouse to click on the response button and the dialogue runs as expected. 2. The EventSystem shows the first response button is selected. 3. The Refresh Selectable Frequency is already set to 0.5 When the dialogue panel comes up. The first button/answer ...
by Edla
Thu Apr 21, 2022 9:18 pm
Forum: Dialogue System for Unity
Topic: Standard Dialogue UI ORK Bridge
Replies: 19
Views: 2106

Re: Standard Dialogue UI ORK Bridge

I did, but that didn’t do anything.