I have a question about the name input.
How do you validate the input text, now blank spaces are accepted.
Is there a way to validate the input?
Search found 27 matches
- Tue Apr 26, 2022 10:18 pm
- Forum: Dialogue System for Unity
- Topic: How to Input name?
- Replies: 13
- Views: 2745
- Tue Apr 26, 2022 10:17 pm
- Forum: Dialogue System for Unity
- Topic: Play/loop Audio until response selected
- Replies: 3
- Views: 402
Re: Play/loop Audio until response selected
Great that works.
Thanks
Thanks
- Tue Apr 26, 2022 5:08 pm
- Forum: Dialogue System for Unity
- Topic: Play/loop Audio until response selected
- Replies: 3
- Views: 402
Play/loop Audio until response selected
Hi I have set up the dialogue nodes as such, I want the Audio(phonering) to play/loop until the "Pickup the phone" response is selected. But Audio(phonering) will only play the clip once. How do I make it loop till it's stopped? Text: Phone is ringing Sequence -> Audio(phonering) Response ...
- Sun Apr 24, 2022 3:40 pm
- Forum: Dialogue System for Unity
- Topic: Standard Dialogue UI ORK Bridge
- Replies: 19
- Views: 2403
Re: Standard Dialogue UI ORK Bridge
More info related to input I forgot to mention I have changed the Accept/Cancel Input Keys in Makinom to the following the settings to work with the gamepad. I suppose this won't make cause any problems right with Dialogue System?? The ORK menu all work with this setting. I even reverted back to the...
- Sat Apr 23, 2022 2:18 am
- Forum: Dialogue System for Unity
- Topic: Standard Dialogue UI ORK Bridge
- Replies: 19
- Views: 2403
- Fri Apr 22, 2022 12:38 pm
- Forum: Dialogue System for Unity
- Topic: Standard Dialogue UI ORK Bridge
- Replies: 19
- Views: 2403
Re: Standard Dialogue UI ORK Bridge
I added an EventSytem object to the scene, it's not added by the Dialogue UI. Unticking "Add EventSystem If Needed" does not change anything. The Dialogue just won't work with MakinomInputModule present in the Event System. To double confirm this, at run time I added the Standard Input Mod...
- Fri Apr 22, 2022 3:06 am
- Forum: Dialogue System for Unity
- Topic: Standard Dialogue UI ORK Bridge
- Replies: 19
- Views: 2403
Re: Standard Dialogue UI ORK Bridge
Finally figured out why it's not working. The spawned _Makinom object has an child object EventSystem, which has a Makinom Input Module instead of the Standard Input Module. So I added a new EventSystem child object to the DialogManager, when the game is run, the _Makinom child object EventSystem di...
- Fri Apr 22, 2022 12:22 am
- Forum: Dialogue System for Unity
- Topic: Standard Dialogue UI ORK Bridge
- Replies: 19
- Views: 2403
Re: Standard Dialogue UI ORK Bridge
Yes, the gamepad works with everything else, the character and ORK's menus with no problem. I don't quite understand what you mean by EventSystem's Vertical Axis. The mappings are all default, I have not made any mapping changes in the unity input manager. Hi, Can you navigate other (non-Dialogue Sy...
- Thu Apr 21, 2022 9:52 pm
- Forum: Dialogue System for Unity
- Topic: Standard Dialogue UI ORK Bridge
- Replies: 19
- Views: 2403
Re: Standard Dialogue UI ORK Bridge
Answer to your questions. 1. Yes I can use the mouse to click on the response button and the dialogue runs as expected. 2. The EventSystem shows the first response button is selected. 3. The Refresh Selectable Frequency is already set to 0.5 When the dialogue panel comes up. The first button/answer ...
- Thu Apr 21, 2022 9:18 pm
- Forum: Dialogue System for Unity
- Topic: Standard Dialogue UI ORK Bridge
- Replies: 19
- Views: 2403
Re: Standard Dialogue UI ORK Bridge
I did, but that didn’t do anything.