Search found 95 matches

by annathehank
Wed Feb 15, 2023 1:38 pm
Forum: Dialogue System for Unity
Topic: Keyboard Shortcuts for Text Markups?
Replies: 3
Views: 307

Re: Keyboard Shortcuts for Text Markups?

Ohhhhhh, I see! I completely glossed over the emphasis settings, I didn't realize I could set them to color and stuff! Thank you!
by annathehank
Wed Feb 15, 2023 11:12 am
Forum: Dialogue System for Unity
Topic: Keyboard Shortcuts for Text Markups?
Replies: 3
Views: 307

Keyboard Shortcuts for Text Markups?

Hi there! Hope all is going well. I was just wondering if there are any built-in or ways to create keyboard short cuts for commonly used text markups? I'm making a text-based adventure game and am frequently using the color tag to differentiate between narration and speakers and was curious if there...
by annathehank
Wed Feb 16, 2022 5:05 pm
Forum: Dialogue System for Unity
Topic: Using Sequences in C# Scripts
Replies: 3
Views: 296

Re: Using Sequences in C# Scripts

Wow, it really was that simple, huh? :lol: I think I got myself thinking it was more complicated by looking at the reference guide and everything. Thank you!
by annathehank
Wed Feb 16, 2022 1:54 pm
Forum: Dialogue System for Unity
Topic: Using Sequences in C# Scripts
Replies: 3
Views: 296

Using Sequences in C# Scripts

Hello again! Today I'm trying to wrap my head around how to use the sequencer commands in a script. I'm creating a sort of loot box system, and am trying to implement the MoveTo() sequence to help. In the script I'm using, I have an array for the different objects you can find in the boxes, and I wa...
by annathehank
Wed Dec 22, 2021 11:58 am
Forum: Dialogue System for Unity
Topic: Actor Reference Trouble (again)
Replies: 6
Views: 609

Re: Actor Reference Trouble (again)

Oh, and it is working perfectly by the way!! Thank you so much <3
by annathehank
Wed Dec 22, 2021 10:48 am
Forum: Dialogue System for Unity
Topic: Actor Reference Trouble (again)
Replies: 6
Views: 609

Re: Actor Reference Trouble (again)

Just to clarify, since I've never seen it before correct = (draggedObject.name == check) Does this syntax mean that the bool will set to true if the statement inside the parenthesis is true? And set to false if not? Thank you for all the help again! I really appreciate your willingness to help new c...
by annathehank
Tue Dec 21, 2021 2:44 pm
Forum: Dialogue System for Unity
Topic: Actor Reference Trouble (again)
Replies: 6
Views: 609

Re: Actor Reference Trouble (again)

For this if ( dragDrop.name == check) { correct = true; } I have the string variable called 'check' assigned to each seat that is filled in with one of the actors' name to indicate that it is their seat. Such that, theoretically, when a game object with the dialogue actor component is dragged onto t...
by annathehank
Tue Dec 21, 2021 2:18 pm
Forum: Dialogue System for Unity
Topic: Actor Reference Trouble (again)
Replies: 6
Views: 609

Actor Reference Trouble (again)

Hi there, Once more having some trouble referencing actors properly. I'm creating a situation in which the player has to assign NPC's to the right seats via a click and drag mini game. I'm tyring to figure out how to get it so that the script knows when the dragged object is being placed in the righ...
by annathehank
Tue Dec 21, 2021 11:20 am
Forum: Dialogue System for Unity
Topic: Trigger for On Specific Dialogue End?
Replies: 3
Views: 333

Re: Trigger for On Specific Dialogue End?

Thank you so much! I was looking at the list of sequencers and didn't fully comprehend the SetActive one, probably because I was skimming too fast :lol: This kind of thing is probably going to happen a lot in the game so certainly good to know the different ways as well. I appreciate your help! <3
by annathehank
Mon Dec 20, 2021 5:12 pm
Forum: Dialogue System for Unity
Topic: Trigger for On Specific Dialogue End?
Replies: 3
Views: 333

Trigger for On Specific Dialogue End?

Hi there! I am trying to do something where once a dialogue conversation ends, a panel will pop up with a little mini-game for the player to play. I want to force the player to have to play it, so I don't want them to go back to the main game until they do. Is there a way to set the dialogue system ...