Search found 9 matches

by Carl
Thu Jun 25, 2020 1:45 pm
Forum: Dialogue System for Unity
Topic: Selector UI showing up for a brief moment on re-enable.
Replies: 9
Views: 369

Re: Selector UI showing up for a brief moment on re-enable.

Tony Li wrote: Wed Jun 24, 2020 7:48 pm Hi,

Has the selector's target disappeared? If so, in the OnConversationEnd() event try adding a call to Selector.DeselectTarget.
This solved it! Thank you so much :)
by Carl
Wed Jun 24, 2020 6:00 pm
Forum: Dialogue System for Unity
Topic: Selector UI showing up for a brief moment on re-enable.
Replies: 9
Views: 369

Re: Selector UI showing up for a brief moment on re-enable.

Thank you for your quick reply. I just tried updating to the 2.2.7 but I'm still getting that behaviour, pretty sure I have some wrong setting somewhere but after inspecting everything multiple times we can't figure out what is it. On a positive note I'm now seeing it pop-up on Unity as well, so it'...
by Carl
Wed Jun 24, 2020 4:54 pm
Forum: Dialogue System for Unity
Topic: Selector UI showing up for a brief moment on re-enable.
Replies: 9
Views: 369

Re: Selector UI showing up for a brief moment on re-enable.

Hi Tony, sorry to resurrect this old post. I just started building and I noticed in the build that at the end of each dialogue the Selector UI pops up for an instant before disappearing. Those are my current Selector Manager settings to make the selector UI disappear and reappear: https://i.imgur.co...
by Carl
Tue Jun 09, 2020 10:37 am
Forum: Dialogue System for Unity
Topic: Make one conversation interrupt another?
Replies: 3
Views: 208

Re: Make one conversation interrupt another?

That's exactly what I was looking for, thank you for your quick reply!

Your support on this forum is really impressive, solved a lot of little issues just by searching other posts. Thank you for being this amazing! : )
by Carl
Tue Jun 09, 2020 9:38 am
Forum: Dialogue System for Unity
Topic: Make one conversation interrupt another?
Replies: 3
Views: 208

Make one conversation interrupt another?

Hi, sorry in advance for the dumb question, but how can I set up one specific conversation (on Trigger enter) to interrupt any other one that's currently playing? Example: I have every conversation "on Use" except one special one that is "on Trigger Enter". I'd need the special o...
by Carl
Tue May 05, 2020 5:30 am
Forum: Dialogue System for Unity
Topic: Selector UI showing up for a brief moment on re-enable.
Replies: 9
Views: 369

Re: Selector UI showing up for a brief moment on re-enable.

That's a perfect fix!

Thank you so much, you're a legend.
by Carl
Mon May 04, 2020 4:30 pm
Forum: Dialogue System for Unity
Topic: Selector UI showing up for a brief moment on re-enable.
Replies: 9
Views: 369

Selector UI showing up for a brief moment on re-enable.

Hi, Beginner here, here I am with another noob question. So here's the situation (following the tutorials): When I move my cursor on an NPC, the Selector's UI appears. I activate the NPC and the Selector properly disappears during the conversation thanks to the "Selector.enabled" Events. O...
by Carl
Fri May 01, 2020 1:50 pm
Forum: Dialogue System for Unity
Topic: Assign dialogue responses to specific buttons.
Replies: 3
Views: 223

Re: Assign dialogue responses to specific buttons.

That's perfect! Solved. Thank you for the assistance : )
by Carl
Fri May 01, 2020 11:43 am
Forum: Dialogue System for Unity
Topic: Assign dialogue responses to specific buttons.
Replies: 3
Views: 223

Assign dialogue responses to specific buttons.

Hi, sorry if this will sound like a dumb question, but I've been trying for a while now and can't figure out how to do this. Basically my game has 3 buttons: 1 is for answering with a question, 2 is for happy answer, and 3 for sad answer. Point is that they'll not always be all available during conv...