Search found 21 matches

by Adventure4Life
Thu Oct 29, 2020 10:48 pm
Forum: Dialogue System for Unity
Topic: Response Menu Panel - features
Replies: 3
Views: 1004

Re: Response Menu Panel - features

Thank you so much Tony!! :D Number 1 and 3 works perfect! About number 2, I think I didn't explained myself well: " can I use up and down arrows to scroll Response buttons instead of using scroll bar? " I meant to arrows icons not keyboard keys like in the old school games, these icons sho...
by Adventure4Life
Wed Oct 28, 2020 4:19 am
Forum: Dialogue System for Unity
Topic: Response Menu Panel - features
Replies: 3
Views: 1004

Response Menu Panel - features

Hi, Does the Response Menu Panel has the following features by any chance? 1. limit the maximum number Response buttons shown on screen? for example I have 7 buttons which can be shown according to certain conditions and I want to show only the first 5 2. can I use up and down arrows to scroll Respo...
by Adventure4Life
Fri Oct 02, 2020 6:22 pm
Forum: Dialogue System for Unity
Topic: Dialogue entries not loaded correctly (with AC plugin)
Replies: 24
Views: 2534

Re: Dialogue entries not loaded correctly (with AC plugin)

I checked it, and it's excatly what I thought
after load and open conversation again (step #7) - SimStatus in Lua command: 'Was Displayed'
even that on the console log of load it says 'o' (offered as it should be)

In other words - it means SimSatus not loaded to memory (but in save file it was good)
by Adventure4Life
Fri Oct 02, 2020 10:31 am
Forum: Dialogue System for Unity
Topic: Dialogue entries not loaded correctly (with AC plugin)
Replies: 24
Views: 2534

Re: Dialogue entries not loaded correctly (with AC plugin)

same issue,
I'm almost sure it's not related to save and load files
and it's related to save\read variable of SimStatus in run-time
at least when it check the condition 'was displayed' before show entries in conversation
by Adventure4Life
Fri Oct 02, 2020 10:03 am
Forum: Dialogue System for Unity
Topic: Dialogue entries not loaded correctly (with AC plugin)
Replies: 24
Views: 2534

Re: Dialogue entries not loaded correctly (with AC plugin)

Yes, I do understand and follow conversation and entry id exactly how you mentioned. I'm using only one database (and I see auto-backup created as well) Again, I double check and do scenario with screenshots (btw, each time I get different result!) here's scenario: 1. conversation id 10 start, I saw...
by Adventure4Life
Thu Oct 01, 2020 8:26 pm
Forum: Dialogue System for Unity
Topic: Dialogue entries not loaded correctly (with AC plugin)
Replies: 24
Views: 2534

Re: Dialogue entries not loaded correctly (with AC plugin)

Okay here's what I saw: scenario #1 1. conversation start, I saw all entries exist 2. select one entry with only condition: Dialog[thisID].SimStatus ~= "WasDisplayed" => entry dissapear from conversation 3. exit conversation using 'exit' entry 4. save the game specific entry in log marked ...
by Adventure4Life
Thu Oct 01, 2020 7:18 pm
Forum: Dialogue System for Unity
Topic: Dialogue entries not loaded correctly (with AC plugin)
Replies: 24
Views: 2534

Re: Dialogue entries not loaded correctly (with AC plugin)

Thank you!

Include Sim Status is ticked, is that might cause the problem?
by Adventure4Life
Thu Oct 01, 2020 2:26 pm
Forum: Dialogue System for Unity
Topic: Dialogue entries not loaded correctly (with AC plugin)
Replies: 24
Views: 2534

Re: Dialogue entries not loaded correctly (with AC plugin)

I think in my tight deadline and other bugs to fix a debug version might works best.
please tell me what I need to do.
by Adventure4Life
Thu Oct 01, 2020 10:56 am
Forum: Dialogue System for Unity
Topic: Dialogue entries not loaded correctly (with AC plugin)
Replies: 24
Views: 2534

Re: Dialogue entries not loaded correctly (with AC plugin)

I'm don't think I'm using cross-conversation links... at least not directly.

do you need the entire unity project? it's really big