Hi,
For some reason when ending a conversation, the mouse will disappear. Clicking out of the game then back into will renable to mouse. Any solutions?
Thanks
Search found 5 matches
- Thu May 14, 2015 10:09 am
- Forum: Dialogue System for Unity
- Topic: Mouse hides on conversation end
- Replies: 1
- Views: 755
- Mon Apr 13, 2015 10:55 am
- Forum: Dialogue System for Unity
- Topic: Strange Error
- Replies: 1
- Views: 802
Strange Error
Hi There, I seem to be getting a rather extensive error in my project that seems to freeze all controls and dialogue features. The conversation will begin with the first dialogue entry, however after that I will receive the following error: VerificationException: Error verifying PixelCrushers.Dialog...
- Wed Jan 14, 2015 1:54 pm
- Forum: Dialogue System for Unity
- Topic: multiple alerts at once
- Replies: 2
- Views: 936
multiple alerts at once
Also had another unrelated question. Is it possible to make on certain player responses timed? I'm not quite certain how to go about this.
- Wed Jan 14, 2015 1:38 pm
- Forum: Dialogue System for Unity
- Topic: multiple alerts at once
- Replies: 2
- Views: 936
multiple alerts at once
Hi, First of all, thank you for your previous help. I am having a bit of trouble getting multiple alerts to show up at once during a single conversation node. Within the script box I have: Quest[Find_Dathan's_Lost_Item].State = "active"; Variable[Alert] = "Quest: Find Korach's Lost It...
- Mon Oct 27, 2014 1:55 pm
- Forum: Dialogue System for Unity
- Topic: Can't get it to work
- Replies: 1
- Views: 1174
Can't get it to work
I've gone through the first four tutorials step by step and it just doesn't seem to work. The only difference in my game is that I am using a 1st person character controller. For some reason, the wizard setups are giving me the error: "GetRemainingDistance" can only be called on an active ...