Search found 5 matches

by bag74
Thu May 14, 2015 10:09 am
Forum: Dialogue System for Unity
Topic: Mouse hides on conversation end
Replies: 1
Views: 755

Mouse hides on conversation end

Hi,



For some reason when ending a conversation, the mouse will disappear. Clicking out of the game then back into will renable to mouse. Any solutions?



Thanks
by bag74
Mon Apr 13, 2015 10:55 am
Forum: Dialogue System for Unity
Topic: Strange Error
Replies: 1
Views: 802

Strange Error

Hi There, I seem to be getting a rather extensive error in my project that seems to freeze all controls and dialogue features. The conversation will begin with the first dialogue entry, however after that I will receive the following error: VerificationException: Error verifying PixelCrushers.Dialog...
by bag74
Wed Jan 14, 2015 1:54 pm
Forum: Dialogue System for Unity
Topic: multiple alerts at once
Replies: 2
Views: 936

multiple alerts at once

Also had another unrelated question. Is it possible to make on certain player responses timed? I'm not quite certain how to go about this.
by bag74
Wed Jan 14, 2015 1:38 pm
Forum: Dialogue System for Unity
Topic: multiple alerts at once
Replies: 2
Views: 936

multiple alerts at once

Hi, First of all, thank you for your previous help. I am having a bit of trouble getting multiple alerts to show up at once during a single conversation node. Within the script box I have: Quest[Find_Dathan's_Lost_Item].State = "active"; Variable[Alert] = "Quest: Find Korach's Lost It...
by bag74
Mon Oct 27, 2014 1:55 pm
Forum: Dialogue System for Unity
Topic: Can't get it to work
Replies: 1
Views: 1174

Can't get it to work

I've gone through the first four tutorials step by step and it just doesn't seem to work. The only difference in my game is that I am using a 1st person character controller. For some reason, the wizard setups are giving me the error: "GetRemainingDistance" can only be called on an active ...