Search found 18 matches
- Thu Jun 04, 2020 3:30 pm
- Forum: Dialogue System for Unity
- Topic: Pick up weapons quest
- Replies: 1
- Views: 541
Pick up weapons quest
Hello, I'm trying to make a pick up weapons quest where the Player would pick up Sword and Shield (using Invector) that would then attach to his hand. When I make usual quests the items that the Player picks up get disabled so it's easy to make increment on disable and count how many items did the P...
- Tue May 12, 2020 6:17 am
- Forum: Dialogue System for Unity
- Topic: [SOLVED] Show mouse cursor on dialogue and go away when done
- Replies: 11
- Views: 5073
- Sun May 10, 2020 11:03 am
- Forum: Dialogue System for Unity
- Topic: [SOLVED] Show mouse cursor on dialogue and go away when done
- Replies: 11
- Views: 5073
Re: [SOLVED] Show mouse cursor on dialogue and go away when done
Hello, one question about this. My cursor works fine with everything set up like above in this topic except when the NPC has the last dialogue entry and I press ESC before the typing text finishes. This finishes the conversation immediately and the cursor stays visible. If I press LMB it disappears....
- Sun May 10, 2020 10:24 am
- Forum: Dialogue System for Unity
- Topic: How Can I set an auto Save/Load stuff?
- Replies: 17
- Views: 6046
Re: How Can I set an auto Save/Load stuff?
The Auto Save Load component can work with the Menu Framework. It can be set up different ways. How do you want it to work in your game? The Menu Framework has three save slot available for saving. Lets say the first one is only for auto save and two others are for manual save. Auto save feature ca...
- Sun May 10, 2020 4:49 am
- Forum: Dialogue System for Unity
- Topic: How Can I set an auto Save/Load stuff?
- Replies: 17
- Views: 6046
Re: How Can I set an auto Save/Load stuff?
Hello, does this Auto Save Load Component work with Menu Framework and do you have some instructions anywhere maybe? I've read the Menu Framework documentation but there is nothing about auto save in there.
- Sat May 09, 2020 6:42 am
- Forum: Dialogue System for Unity
- Topic: Few scene change questions
- Replies: 26
- Views: 7252
Re: Few scene change questions
I did set up the Invector and Dialogue System with those instructions but that Use Instance was not in Grounded section (they changed it I guess) and it worked without it (my player was transferred between the scenes) so I never really bothered with it. If you want to know (for some future question...
- Fri May 08, 2020 4:57 am
- Forum: Dialogue System for Unity
- Topic: Few scene change questions
- Replies: 26
- Views: 7252
Re: Few scene change questions
Please set up your Invector player and inventory UI according to the instructions here: Invector Integration . In particular, see the Saving, Loading & Scene Changes section at the bottom of the page. Make sure to untick Use Instance on both. I did set up the Invector and Dialogue System with t...
- Thu May 07, 2020 3:58 pm
- Forum: Dialogue System for Unity
- Topic: Few scene change questions
- Replies: 26
- Views: 7252
Re: Few scene change questions
Hello again, I have one more question about this: I have Lvl1 and Lvl2 and it works great when I change scenes with Scene Portal when Player triggers it but I would to put something like IntroLvl2 scene between Lvl1 and Lvl2. Player would trigger Scene Portal on Lvl1, IntroLvl2 would load with text ...
- Thu May 07, 2020 10:43 am
- Forum: Dialogue System for Unity
- Topic: Dialogue System Menu Framework cursor problem
- Replies: 5
- Views: 1596
Re: Dialogue System Menu Framework cursor problem
The Invector UI should take care of that. But if you just want to get it working, add a script like this to the inventory window's MainWindow GameObject: ShowCursorOnEnable.cs using UnityEngine; public class ShowCursorOnEnable : MonoBehaviour { void OnEnable() { Cursor.visible = true; Cursor.lockSt...
- Wed May 06, 2020 6:11 am
- Forum: Dialogue System for Unity
- Topic: Dialogue System Menu Framework cursor problem
- Replies: 5
- Views: 1596
Re: Dialogue System Menu Framework cursor problem
All is working fine except Invector Inventory. The cursor is not visible when I open the inventory. I tried doing this on the Item Manager component (Inventory): https://i.gyazo.com/22aec5beaa0e943431c1a2155070b9a9.png But it's not working. I don't understand this "On Open Close", shouldn'...