My scenario is this, player can cause different noises with different volumes. I'd like the deed impact change according to the sound volume (or other parameter). Is there a way for this or do I need to setup different deeds for different volumes?
Best regards,
Illustrator
Search found 4 matches
- Fri Oct 09, 2020 3:04 am
- Forum: Love/Hate
- Topic: Adjust Impact when reporting deed
- Replies: 1
- Views: 1068
- Thu Oct 08, 2020 6:54 am
- Forum: Love/Hate
- Topic: Only PAD Happiness value changes when reporting a deed
- Replies: 1
- Views: 1069
Only PAD Happiness value changes when reporting a deed
I suppose this must be something simple but I observed that only PAD happiness value changes when deed is reported to the target. Am I missing a setting or is this the expected behavior? I've setup only one deed.
- Mon Apr 20, 2020 11:25 am
- Forum: Love/Hate
- Topic: Farmer example movement problem
- Replies: 3
- Views: 1826
Re: Farmer example movement problem
I enabled 2D and it's working now.
Thanks!
Thanks!
- Mon Apr 20, 2020 4:11 am
- Forum: Love/Hate
- Topic: Farmer example movement problem
- Replies: 3
- Views: 1826
Farmer example movement problem
It seems there's problem with movement in the Farmer example. Move to coordinates change very little and characters do not move at all.
I'm using Unity 2019.3.10f1
I'm using Unity 2019.3.10f1