Search found 31 matches

by Swing Wren
Fri Sep 27, 2024 9:31 am
Forum: Dialogue System for Unity
Topic: Show Invalid Entries side effect?
Replies: 3
Views: 93

Re: Show Invalid Entries side effect?

Hey,

It's not what I'm seeing, noticing now I had the link priority set to high, setting it to normal I get the expected behavior.

Oops :oops:
by Swing Wren
Fri Sep 27, 2024 9:11 am
Forum: Dialogue System for Unity
Topic: Show Invalid Entries side effect?
Replies: 3
Views: 93

Show Invalid Entries side effect?

Hey! Just to notify something that surprised me and not sure if it is expected to behave like that or is a bug. When activating the show invalid entries I get the behavior that invalid entries are automatically chosen when there is only one player entry and the player entry is evaluated first: Untit...
by Swing Wren
Tue Sep 03, 2024 3:12 am
Forum: Dialogue System for Unity
Topic: Dynamic response text
Replies: 3
Views: 99

Re: Dynamic response text

Hey, Thank you! that was what I was looking for!

In other cases I would keep those options separate but here having to keep only one visible and disabled It gets too cumbersome to manage the logic for each option for only having different text.

Thanks again! :D
by Swing Wren
Mon Sep 02, 2024 12:34 pm
Forum: Dialogue System for Unity
Topic: Dynamic response text
Replies: 3
Views: 99

Dynamic response text

Hello, I'm trying to have some more control over the text of responses without having to create another node as de conditions get quite a bit more complicated with multiple nodes. Something like this for example: example-burritos.png The response of cheese burritos may have different disabled text d...
by Swing Wren
Sun Aug 11, 2024 3:57 am
Forum: Dialogue System for Unity
Topic: Adding new menu options to node editor
Replies: 5
Views: 610

Re: Adding new menu options to node editor

Sorry for the huge delay, I only ended up doing this: contextMenu.AddSeparator(string.Empty); contextMenu.AddItem(new GUIContent("Play From Here..."), false, PlayConversationFromEntry, currentEntry.id); if (customSetupDialogueEntryNodeContextMenu != null) customSetupDialogueEntryNodeContex...
by Swing Wren
Thu Apr 18, 2024 3:25 am
Forum: Dialogue System for Unity
Topic: Adding new menu options to node editor
Replies: 5
Views: 610

Re: Adding new menu options to node editor

I was not aware of those hooks, sadly are not in the places I need. (I want to add them to the context menu of a dialogue entry node). But that is much better for modifying the source code, I'll just add more hooks to the DialogueEditorWindowDelegates file

thanks!
by Swing Wren
Wed Apr 17, 2024 12:40 pm
Forum: Dialogue System for Unity
Topic: Adding new menu options to node editor
Replies: 5
Views: 610

Adding new menu options to node editor

Hi, I'm trying to add more options to the node Editor to make iterations faster for our game. I managed to do the change required by modifying the DialogueEditorWindowConversationNodeEditor.cs file and adding a empty method so I can get an error if an update overrides my changes. .... AddCustomOptio...
by Swing Wren
Thu Dec 14, 2023 3:41 am
Forum: Dialogue System for Unity
Topic: Editor slow down after use
Replies: 13
Views: 13038

Re: Editor slow down after use

Well this is hopefully the last post I will have send about this :roll:. Finally after updating to unity 2023.2.2f1 from 2023.2.1f1 all the performance issues are gone even if I try very hard for them to appear. Sad unity is so much like a black box not sure what change they did for this to be solve...
by Swing Wren
Fri Nov 24, 2023 12:07 pm
Forum: Dialogue System for Unity
Topic: Editor slow down after use
Replies: 13
Views: 13038

Re: Editor slow down after use

Currently I'm using dialogue system version 2.2.41. I don't see the 2.2.42 version in unity, do you mean 2.2.41.1?