Search found 2 matches
- Thu Apr 09, 2020 4:19 pm
- Forum: Dialogue System for Unity
- Topic: Nesting Conversations
- Replies: 3
- Views: 324
Re: Nesting Conversations
The problem with the Links To is that it doesn't presever the current brances. So say we had B1-A -B -C And than A looked like A -B -C -D I would want the A conversation to load up play, and than when done, give me the options B,C, or D. the conversation position stack looks really promising. Does i...
- Thu Apr 09, 2020 1:12 pm
- Forum: Dialogue System for Unity
- Topic: Nesting Conversations
- Replies: 3
- Views: 324
Nesting Conversations
I looked at our writers plans for dialogue and it's a pretty intense tree. Often a character is presented with 3 choices, and upon finishing one choice is given a new set of choices that includes the previous unselected 2 choices plus a new choice. The good news is that your Dialogue System is quite...