Search found 14 matches

by CamperJohn
Thu Jan 14, 2021 2:35 pm
Forum: Quest Machine
Topic: [HOWTO] How To: Auto-Open Quest Journal When Accepting Quest
Replies: 1
Views: 360

Re: [HOWTO] How To: Auto-Open Quest Journal When Accepting Quest

This works like a top...thanks for sharing. :D
by CamperJohn
Wed Nov 18, 2020 10:09 am
Forum: Quest Machine
Topic: Can Condition statement GiveQuestToQuester also send StartDialogueWithPlayer
Replies: 7
Views: 1156

Re: Can Condition statement GiveQuestToQuester also send StartDialogueWithPlayer

Typical John move, making something harder than it really is. Thanks Tony, I got caught up writing scripts and failed to look at the simpler and easier way to perform the task. As always, thanks for such a quick reply...best support I have ever experienced. :D
by CamperJohn
Tue Nov 17, 2020 10:44 pm
Forum: Quest Machine
Topic: Can Condition statement GiveQuestToQuester also send StartDialogueWithPlayer
Replies: 7
Views: 1156

Re: Can Condition statement GiveQuestToQuester also send StartDialogueWithPlayer

Thanks.
I think I got it working with the Scene Event and the following code:

public void Givequest()
{
GetComponent<QuestGiver>().StartDialogueWithPlayer();
}

Not sure if this is the best way, but first test went through without errors.
by CamperJohn
Tue Nov 17, 2020 4:51 pm
Forum: Quest Machine
Topic: Can Condition statement GiveQuestToQuester also send StartDialogueWithPlayer
Replies: 7
Views: 1156

Re: Can Condition statement GiveQuestToQuester also send StartDialogueWithPlayer

From what I can see, there is no Start Conversation available from States > Active > Actions....does this need to be added somewhere as a valid choice?
by CamperJohn
Tue Nov 17, 2020 12:21 pm
Forum: Quest Machine
Topic: Can Condition statement GiveQuestToQuester also send StartDialogueWithPlayer
Replies: 7
Views: 1156

Can Condition statement GiveQuestToQuester also send StartDialogueWithPlayer

Started using the GiveQuestToQuester within a Condition statement of a quest when True. Got it working fine and it sends a message to the HUD that it has been given. However, is there a way to send StartDialogueWithPlayer at the same time so the player can automatically see/read the quest (in case t...
by CamperJohn
Wed Apr 08, 2020 1:49 pm
Forum: Quest Machine
Topic: Journal viewing - possible only Invector issue
Replies: 5
Views: 775

Re: Journal viewing - possible only Invector issue

OK, I am officially a bone head now. I started to perform the steps you suggested and while scrolling down within the demo scene, I noticed the Message Event script. Duh....went to my scene, and sure enough, it was missing...gezzzzz. Oh well, added the component, filled in the fields, and bingo, it ...
by CamperJohn
Wed Apr 08, 2020 1:05 pm
Forum: Quest Machine
Topic: Journal viewing - possible only Invector issue
Replies: 5
Views: 775

Re: Journal viewing - possible only Invector issue

I had done the two imports. After reviewing the document as well as going back to study the example Invector demo, I noticed the demo had the OnClick values set as shown in bottom image. However, in my project, the MessageEvents.SendMessageToSystem is not an available selection (top image). ??
by CamperJohn
Tue Apr 07, 2020 11:11 pm
Forum: Quest Machine
Topic: Journal viewing - possible only Invector issue
Replies: 5
Views: 775

Journal viewing - possible only Invector issue

I believe I have set up the Journal button according to your tutorials. After pressing the J button, the journal will display, but because Invector is controlling the cursor, I could not 'click' on any journal entries or even the close button (presumably due to Invector). I did add a second OnClick ...
by CamperJohn
Tue Apr 07, 2020 9:44 am
Forum: Quest Machine
Topic: Quest Indicator UI
Replies: 3
Views: 724

Re: Quest Indicator UI

Your solution worked perfectly. Thanks for the quick response. Now to work on the animation.
by CamperJohn
Tue Apr 07, 2020 8:35 am
Forum: Quest Machine
Topic: Error Quest Machine
Replies: 12
Views: 1896

Re: Error Quest Machine

Will do on the tutorials. By the way, your tutorials are some of the best and easiest to follow and understand. Thanks for posting them.