Search found 6 matches

by Zlus
Sat Apr 25, 2020 8:52 am
Forum: Dialogue System for Unity
Topic: Text Input Field not appearing
Replies: 3
Views: 330

Re: Text Input Field not appearing

Hello,

now I feel really stupid. Thanks for pointing it out!
by Zlus
Fri Apr 24, 2020 3:00 pm
Forum: Dialogue System for Unity
Topic: Text Input Field not appearing
Replies: 3
Views: 330

Text Input Field not appearing

Hello, I'm somewhat stuck trying to Show the text Input field: When though I checked the Forum toroughly, the script command "TextInput(Text Field UI, Code, TextInput)" doesn't work and causes a Syntax error. Why does this happen and is there a solution? Dialogue System: Lua code 'TextInpu...
by Zlus
Fri Apr 17, 2020 10:40 am
Forum: Dialogue System for Unity
Topic: Categorize conversations
Replies: 3
Views: 306

Re: Categorize conversations

Thanks :D! I didn't know this existed!
by Zlus
Thu Apr 16, 2020 3:12 pm
Forum: Dialogue System for Unity
Topic: Categorize conversations
Replies: 3
Views: 306

Categorize conversations

Hello everyone,

is there a way to Categorize the conversations? For example. put "Forest_Dialogue1" and "Forest_Dialogue2" into the same Folder/category?
by Zlus
Fri Mar 06, 2020 12:14 pm
Forum: Dialogue System for Unity
Topic: Execute event after ConversationEnded in only one branch
Replies: 3
Views: 355

Re: Execute event after ConversationEnded in only one branch

Hi,

thanks a lot! Everything worked!
by Zlus
Tue Mar 03, 2020 4:10 am
Forum: Dialogue System for Unity
Topic: Execute event after ConversationEnded in only one branch
Replies: 3
Views: 355

Execute event after ConversationEnded in only one branch

Hello everyone, I'm currently trying to execute a method in a script after the conversation ended. However, the catch is that only one Outcome of the conversation should cause the execution. Currently, the solution attempt is to use OnExecute() in the Events inspector field in the dialogue window at...