Hello,
now I feel really stupid. Thanks for pointing it out!
Search found 6 matches
- Sat Apr 25, 2020 8:52 am
- Forum: Dialogue System for Unity
- Topic: Text Input Field not appearing
- Replies: 3
- Views: 330
- Fri Apr 24, 2020 3:00 pm
- Forum: Dialogue System for Unity
- Topic: Text Input Field not appearing
- Replies: 3
- Views: 330
Text Input Field not appearing
Hello, I'm somewhat stuck trying to Show the text Input field: When though I checked the Forum toroughly, the script command "TextInput(Text Field UI, Code, TextInput)" doesn't work and causes a Syntax error. Why does this happen and is there a solution? Dialogue System: Lua code 'TextInpu...
- Fri Apr 17, 2020 10:40 am
- Forum: Dialogue System for Unity
- Topic: Categorize conversations
- Replies: 3
- Views: 306
Re: Categorize conversations
Thanks ! I didn't know this existed!
- Thu Apr 16, 2020 3:12 pm
- Forum: Dialogue System for Unity
- Topic: Categorize conversations
- Replies: 3
- Views: 306
Categorize conversations
Hello everyone,
is there a way to Categorize the conversations? For example. put "Forest_Dialogue1" and "Forest_Dialogue2" into the same Folder/category?
is there a way to Categorize the conversations? For example. put "Forest_Dialogue1" and "Forest_Dialogue2" into the same Folder/category?
- Fri Mar 06, 2020 12:14 pm
- Forum: Dialogue System for Unity
- Topic: Execute event after ConversationEnded in only one branch
- Replies: 3
- Views: 355
Re: Execute event after ConversationEnded in only one branch
Hi,
thanks a lot! Everything worked!
thanks a lot! Everything worked!
- Tue Mar 03, 2020 4:10 am
- Forum: Dialogue System for Unity
- Topic: Execute event after ConversationEnded in only one branch
- Replies: 3
- Views: 355
Execute event after ConversationEnded in only one branch
Hello everyone, I'm currently trying to execute a method in a script after the conversation ended. However, the catch is that only one Outcome of the conversation should cause the execution. Currently, the solution attempt is to use OnExecute() in the Events inspector field in the dialogue window at...