Search found 29 matches
- Fri Oct 08, 2021 11:23 pm
- Forum: Dialogue System for Unity
- Topic: Updated UIS integration for Save System?
- Replies: 11
- Views: 1205
Re: Updated UIS integration for Save System?
You are absolutely the most responsive and helpful developer on the Asset Store! Thank you so much!
- Fri Oct 08, 2021 3:19 pm
- Forum: Dialogue System for Unity
- Topic: Updated UIS integration for Save System?
- Replies: 11
- Views: 1205
Updated UIS integration for Save System?
Hi Since updating Opsive's UIS, I'm getting a compilation error in the Opsive UIS Support component SaveSystemManagerNoDisk.cs: Assets/Pixel Crushers/Common/Third Party Support/Opsive UIS Support/Scripts/SaveSystemManagerNoDisk.cs(17,33): error CS0115: 'SaveSystemManagerNoDisk.GetSavesFromDisk(ref D...
- Mon Feb 22, 2021 3:58 pm
- Forum: Dialogue System for Unity
- Topic: Syntax errors in Lua code in Behavior Designer integration
- Replies: 3
- Views: 368
Re: Syntax errors in Lua code in Behavior Designer integration
Ugh. I should've done more reading... Thank you Tony!
- Mon Feb 22, 2021 3:22 pm
- Forum: Dialogue System for Unity
- Topic: Syntax errors in Lua code in Behavior Designer integration
- Replies: 3
- Views: 368
Syntax errors in Lua code in Behavior Designer integration
Hello I am building a Behavior Designer tree and am using the Dialogue System integration. At the start of a behavior sequence, I'm testing a Lua variable. However, Lua is reporting syntax errors in this code. I can't find anything wrong with it; am I missing something? Variable["GrandmotherSpi...
- Mon Dec 07, 2020 10:22 pm
- Forum: Quest Machine
- Topic: Puppetmaster & QM
- Replies: 3
- Views: 653
Re: Puppetmaster & QM
I posted my reply here before I saw your answer. YES. Thank you, that will solve my problem nicely. Awesome as always, Tony!
- Mon Dec 07, 2020 9:16 pm
- Forum: Quest Machine
- Topic: Puppetmaster & QM
- Replies: 3
- Views: 653
Puppetmaster & QM
Hello I've integrated Puppetmaster with my character object, which is also a quester with quest journal, etc. Up until now, QM worked fine, but during PM initialization it creates a duplicate of the character object, strips all but the PM component, and moves the character game object under an empty...
- Sat Nov 21, 2020 12:09 am
- Forum: Quest Machine
- Topic: Assigning UI prefabs
- Replies: 3
- Views: 763
Re: Assigning UI prefabs
Good grief, that's right. I'm getting old. Thanks!
- Fri Nov 20, 2020 9:22 pm
- Forum: Quest Machine
- Topic: Assigning UI prefabs
- Replies: 3
- Views: 763
Assigning UI prefabs
Hello My apologies if this has been answered before, but I couldn't find the info. I've discovered that I can't assign the UI prefabs to either the Quest Machine or to the player's Quest Journal, as they are implemented with the wrappers. These do not appear to implement the needed interfaces, so th...
- Sun Sep 27, 2020 12:36 pm
- Forum: Love/Hate
- Topic: Faction ID's getting scrambled
- Replies: 9
- Views: 2658
Re: Faction ID's getting scrambled
After fixing the code in my local setup, I believe all my remaining problems stemmed from the ridiculous fact that I was loading a saved game with the bad data. Argh. Once I dumped the saved game, things appeared to work perfectly well. I'll let you know if I see any other issues...
Thanks!
Thanks!
- Sat Sep 26, 2020 9:13 pm
- Forum: Love/Hate
- Topic: Faction ID's getting scrambled
- Replies: 9
- Views: 2658
Re: Faction ID's getting scrambled
Thanks! Glad I can help! No worries; these things happen. I think there might be another one lurking somewhere in the deserializer, as when I load a character with a Faction Member component, the in-memory representation has an incorrect faction object in the faction field, though the faction ID fie...