Search found 29 matches

by dancinggoat23
Fri Oct 08, 2021 11:23 pm
Forum: Dialogue System for Unity
Topic: Updated UIS integration for Save System?
Replies: 11
Views: 1205

Re: Updated UIS integration for Save System?

You are absolutely the most responsive and helpful developer on the Asset Store! Thank you so much!
by dancinggoat23
Fri Oct 08, 2021 3:19 pm
Forum: Dialogue System for Unity
Topic: Updated UIS integration for Save System?
Replies: 11
Views: 1205

Updated UIS integration for Save System?

Hi Since updating Opsive's UIS, I'm getting a compilation error in the Opsive UIS Support component SaveSystemManagerNoDisk.cs: Assets/Pixel Crushers/Common/Third Party Support/Opsive UIS Support/Scripts/SaveSystemManagerNoDisk.cs(17,33): error CS0115: 'SaveSystemManagerNoDisk.GetSavesFromDisk(ref D...
by dancinggoat23
Mon Feb 22, 2021 3:58 pm
Forum: Dialogue System for Unity
Topic: Syntax errors in Lua code in Behavior Designer integration
Replies: 3
Views: 368

Re: Syntax errors in Lua code in Behavior Designer integration

Ugh. I should've done more reading... Thank you Tony!
by dancinggoat23
Mon Feb 22, 2021 3:22 pm
Forum: Dialogue System for Unity
Topic: Syntax errors in Lua code in Behavior Designer integration
Replies: 3
Views: 368

Syntax errors in Lua code in Behavior Designer integration

Hello I am building a Behavior Designer tree and am using the Dialogue System integration. At the start of a behavior sequence, I'm testing a Lua variable. However, Lua is reporting syntax errors in this code. I can't find anything wrong with it; am I missing something? Variable["GrandmotherSpi...
by dancinggoat23
Mon Dec 07, 2020 10:22 pm
Forum: Quest Machine
Topic: Puppetmaster & QM
Replies: 3
Views: 653

Re: Puppetmaster & QM

I posted my reply here before I saw your answer. YES. Thank you, that will solve my problem nicely. Awesome as always, Tony!
by dancinggoat23
Mon Dec 07, 2020 9:16 pm
Forum: Quest Machine
Topic: Puppetmaster & QM
Replies: 3
Views: 653

Puppetmaster & QM

Hello I've integrated Puppetmaster with my character object, which is also a quester with quest journal, etc. Up until now, QM worked fine, but during PM initialization it creates a duplicate of the character object, strips all but the PM component, and moves the character game object under an empty...
by dancinggoat23
Sat Nov 21, 2020 12:09 am
Forum: Quest Machine
Topic: Assigning UI prefabs
Replies: 3
Views: 763

Re: Assigning UI prefabs

Good grief, that's right. I'm getting old. Thanks!
by dancinggoat23
Fri Nov 20, 2020 9:22 pm
Forum: Quest Machine
Topic: Assigning UI prefabs
Replies: 3
Views: 763

Assigning UI prefabs

Hello My apologies if this has been answered before, but I couldn't find the info. I've discovered that I can't assign the UI prefabs to either the Quest Machine or to the player's Quest Journal, as they are implemented with the wrappers. These do not appear to implement the needed interfaces, so th...
by dancinggoat23
Sun Sep 27, 2020 12:36 pm
Forum: Love/Hate
Topic: Faction ID's getting scrambled
Replies: 9
Views: 2658

Re: Faction ID's getting scrambled

After fixing the code in my local setup, I believe all my remaining problems stemmed from the ridiculous fact that I was loading a saved game with the bad data. Argh. Once I dumped the saved game, things appeared to work perfectly well. I'll let you know if I see any other issues...

Thanks!
by dancinggoat23
Sat Sep 26, 2020 9:13 pm
Forum: Love/Hate
Topic: Faction ID's getting scrambled
Replies: 9
Views: 2658

Re: Faction ID's getting scrambled

Thanks! Glad I can help! No worries; these things happen. I think there might be another one lurking somewhere in the deserializer, as when I load a character with a Faction Member component, the in-memory representation has an incorrect faction object in the faction field, though the faction ID fie...