Search found 44 matches

by jjpixelc
Wed Mar 15, 2023 9:06 am
Forum: Dialogue System for Unity
Topic: Get speaker gameobject in custom method in script field
Replies: 1
Views: 165

Get speaker gameobject in custom method in script field

Hi I'm looking for a way to get a reference to the speaker and listener game objects from a custom method in the script field of a conversation node. When I use DialogueManager.CurrentConversationState I get the speaker/listener from the prior node, not the current node in (the node where I have pla...
by jjpixelc
Wed Mar 08, 2023 1:04 pm
Forum: Dialogue System for Unity
Topic: Feature suggestion: Make Chars Per Second take punctuation into account.
Replies: 5
Views: 644

Re: Feature suggestion: Make Chars Per Second take punctuation into account.

I finished it and it's working great. I'm very satisfied with the extra control and the more dynamic flow it gives conversations with practically no extra workload for me. It's especially great for longer cutscenes with no user input. In my sequence-hectic, 3 minute, 36 node long testing cutscene, I...
by jjpixelc
Tue Mar 07, 2023 5:09 pm
Forum: Dialogue System for Unity
Topic: Feature suggestion: Make Chars Per Second take punctuation into account.
Replies: 5
Views: 644

Re: Feature suggestion: Make Chars Per Second take punctuation into account.

I'm not using typewriter. But can I guess I can do the same like this: Delay(X)@{{end}} to make the bubble last for some extra time after the amount allotted by Chars Per Second? I know I can get the subtitle text with: subtitle.formattedtext. But the question is if I can get the text, analyse it fo...
by jjpixelc
Tue Mar 07, 2023 8:06 am
Forum: Dialogue System for Unity
Topic: Feature suggestion: Make Chars Per Second take punctuation into account.
Replies: 5
Views: 644

Feature suggestion: Make Chars Per Second take punctuation into account.

Hi Just an idea - wouldn't it be cool if the lifetime of a speechbubble (not typewriter) could take punctuation into account too? Every full stop, comma, exclamation mark and so on would add a small amount of extra lifetime. And the user should be ble to set the value for each separate punctuation m...
by jjpixelc
Mon Mar 06, 2023 5:22 am
Forum: Dialogue System for Unity
Topic: Using continue key in timeline?
Replies: 3
Views: 395

Re: Using continue key in timeline?

Thanks!
I got a nice functionality working by starting from your suggestions here.
Very satisfied customer as always! :-)
by jjpixelc
Fri Mar 03, 2023 4:33 am
Forum: Dialogue System for Unity
Topic: Using continue key in timeline?
Replies: 3
Views: 395

Using continue key in timeline?

Hi I generally use continue key (in my case spacebar) in my game. I find it works great to let the player decide the flow of the conversations this way. But I was wondering whether I could use this method in timelines too, so that players progressed through a timeline cutscene by tapping space to go...
by jjpixelc
Mon Jan 30, 2023 5:36 pm
Forum: Dialogue System for Unity
Topic: Clear subtitle in timeline when using Lively Chat Bubbles
Replies: 3
Views: 304

Clear subtitle in timeline when using Lively Chat Bubbles

Hi I'm using Timeline with Dialogue System and it's working fine except when trying to use the clear subtitle command. I assume it's due to the fact that I'm using Lively Chat Bubbles, because when I revert to using one of Dialogue System's own UIs, the clear subtitle command works fine. So I just w...
by jjpixelc
Fri Nov 18, 2022 12:14 pm
Forum: Dialogue System for Unity
Topic: Make emphasis tags not affect colour?
Replies: 3
Views: 279

Re: Make emphasis tags not affect colour?

Hi Tony

Thanks for the answer!
Yeah, I see that a combination of em tags and rich code will do nicely.
I'll just have to change a few things around, but it's no big thing.
I should have done it this way from the start.
Thanks for a great asset!
by jjpixelc
Fri Nov 18, 2022 4:45 am
Forum: Dialogue System for Unity
Topic: Make emphasis tags not affect colour?
Replies: 3
Views: 279

Make emphasis tags not affect colour?

Hi Just wondering if there was a way to make emphasis tags NOT affect text colour? So a tag would keep the original colour of the text and only affect font style? As far as I can see, by default I am forced to choose a specific text colour for each tag. I would love if I culd define a tag that only ...