Search found 44 matches
- Wed Mar 15, 2023 9:06 am
- Forum: Dialogue System for Unity
- Topic: Get speaker gameobject in custom method in script field
- Replies: 1
- Views: 165
Get speaker gameobject in custom method in script field
Hi I'm looking for a way to get a reference to the speaker and listener game objects from a custom method in the script field of a conversation node. When I use DialogueManager.CurrentConversationState I get the speaker/listener from the prior node, not the current node in (the node where I have pla...
- Wed Mar 08, 2023 1:04 pm
- Forum: Dialogue System for Unity
- Topic: Feature suggestion: Make Chars Per Second take punctuation into account.
- Replies: 5
- Views: 644
Re: Feature suggestion: Make Chars Per Second take punctuation into account.
I finished it and it's working great. I'm very satisfied with the extra control and the more dynamic flow it gives conversations with practically no extra workload for me. It's especially great for longer cutscenes with no user input. In my sequence-hectic, 3 minute, 36 node long testing cutscene, I...
- Tue Mar 07, 2023 5:09 pm
- Forum: Dialogue System for Unity
- Topic: Feature suggestion: Make Chars Per Second take punctuation into account.
- Replies: 5
- Views: 644
Re: Feature suggestion: Make Chars Per Second take punctuation into account.
I'm not using typewriter. But can I guess I can do the same like this: Delay(X)@{{end}} to make the bubble last for some extra time after the amount allotted by Chars Per Second? I know I can get the subtitle text with: subtitle.formattedtext. But the question is if I can get the text, analyse it fo...
- Tue Mar 07, 2023 8:06 am
- Forum: Dialogue System for Unity
- Topic: Feature suggestion: Make Chars Per Second take punctuation into account.
- Replies: 5
- Views: 644
Feature suggestion: Make Chars Per Second take punctuation into account.
Hi Just an idea - wouldn't it be cool if the lifetime of a speechbubble (not typewriter) could take punctuation into account too? Every full stop, comma, exclamation mark and so on would add a small amount of extra lifetime. And the user should be ble to set the value for each separate punctuation m...
- Mon Mar 06, 2023 5:22 am
- Forum: Dialogue System for Unity
- Topic: Using continue key in timeline?
- Replies: 3
- Views: 395
Re: Using continue key in timeline?
Thanks!
I got a nice functionality working by starting from your suggestions here.
Very satisfied customer as always!
I got a nice functionality working by starting from your suggestions here.
Very satisfied customer as always!
- Fri Mar 03, 2023 4:33 am
- Forum: Dialogue System for Unity
- Topic: Using continue key in timeline?
- Replies: 3
- Views: 395
Using continue key in timeline?
Hi I generally use continue key (in my case spacebar) in my game. I find it works great to let the player decide the flow of the conversations this way. But I was wondering whether I could use this method in timelines too, so that players progressed through a timeline cutscene by tapping space to go...
- Tue Jan 31, 2023 4:59 am
- Forum: Dialogue System for Unity
- Topic: Clear subtitle in timeline when using Lively Chat Bubbles
- Replies: 3
- Views: 304
Re: Clear subtitle in timeline when using Lively Chat Bubbles
Yes - working fine.
Thanks!
Thanks!
- Mon Jan 30, 2023 5:36 pm
- Forum: Dialogue System for Unity
- Topic: Clear subtitle in timeline when using Lively Chat Bubbles
- Replies: 3
- Views: 304
Clear subtitle in timeline when using Lively Chat Bubbles
Hi I'm using Timeline with Dialogue System and it's working fine except when trying to use the clear subtitle command. I assume it's due to the fact that I'm using Lively Chat Bubbles, because when I revert to using one of Dialogue System's own UIs, the clear subtitle command works fine. So I just w...
- Fri Nov 18, 2022 12:14 pm
- Forum: Dialogue System for Unity
- Topic: Make emphasis tags not affect colour?
- Replies: 3
- Views: 279
Re: Make emphasis tags not affect colour?
Hi Tony
Thanks for the answer!
Yeah, I see that a combination of em tags and rich code will do nicely.
I'll just have to change a few things around, but it's no big thing.
I should have done it this way from the start.
Thanks for a great asset!
Thanks for the answer!
Yeah, I see that a combination of em tags and rich code will do nicely.
I'll just have to change a few things around, but it's no big thing.
I should have done it this way from the start.
Thanks for a great asset!
- Fri Nov 18, 2022 4:45 am
- Forum: Dialogue System for Unity
- Topic: Make emphasis tags not affect colour?
- Replies: 3
- Views: 279
Make emphasis tags not affect colour?
Hi Just wondering if there was a way to make emphasis tags NOT affect text colour? So a tag would keep the original colour of the text and only affect font style? As far as I can see, by default I am forced to choose a specific text colour for each tag. I would love if I culd define a tag that only ...