Search found 7 matches

by LethDavidson
Sun Aug 16, 2020 5:59 pm
Forum: Quest Machine
Topic: Tips on writing quest machine integration for Behavior Designer for AI Questers.
Replies: 3
Views: 604

Re: Tips on writing quest machine integration for Behavior Designer for AI Questers.

Oh wow i appreciate the detailed info, i'll def start messing around with all that. I'm currently just doing a basic adaption of the demo scene to make it work with a btree before i get into building too much custom stuff. As for Zones, that's mostly rambling about how I'd want to sort/hold data. Th...
by LethDavidson
Sun Aug 16, 2020 3:22 pm
Forum: Quest Machine
Topic: Tips on writing quest machine integration for Behavior Designer for AI Questers.
Replies: 3
Views: 604

Tips on writing quest machine integration for Behavior Designer for AI Questers.

Howdy! So my employer is making a big open game where the AI goes and completes tasks and they want to structure it around Quest Machine's dynamic questing system, and use Behavior Designer. (think STALKER and how it's characters have goals and personal objective, if you've ever played that.) Now i ...
by LethDavidson
Tue Aug 04, 2020 4:45 am
Forum: Quest Machine
Topic: The quest machine tutorial assets all lead to Missing Prefabs, even with the store assets downloaded
Replies: 2
Views: 371

Re: The quest machine tutorial assets all lead to Missing Prefabs, even with the store assets downloaded

oh my god nevermind, i'm using the new 2020 package manager and didn't realize it hadn' actually imported like i thought it did. it's fine. nevermind. gaaaah
by LethDavidson
Tue Aug 04, 2020 1:46 am
Forum: Quest Machine
Topic: The quest machine tutorial assets all lead to Missing Prefabs, even with the store assets downloaded
Replies: 2
Views: 371

The quest machine tutorial assets all lead to Missing Prefabs, even with the store assets downloaded

Howdy, so even if i download the rts toons and the nature packs, most things in the scene come up as missing. No quest giver or npcs or anything, obviously making following along impossible. it's happened in several versions and i'm not sure what to do, i've deleted and reimoprted the package a few ...
by LethDavidson
Thu May 07, 2020 12:02 pm
Forum: Dialogue System for Unity
Topic: Adventure Creator updated it's save system API and the integration no longer works.
Replies: 2
Views: 378

Adventure Creator updated it's save system API and the integration no longer works.

Howdy! I figured i'd mention it, in case you hadn't seen, but the ISave interface was removed from the latest patch and it's busted the RememberDialogSystem script. "Severity Code Description Project File Line Suppression State Error CS0246 The type or namespace name 'ISave' could not be found ...
by LethDavidson
Sun Mar 01, 2020 6:35 pm
Forum: Dialogue System for Unity
Topic: Getting "SaveHelper" error when attempting to use the visual novel framework, method names seemed to have changed.
Replies: 3
Views: 411

Re: Getting "SaveHelper" error when attempting to use the visual novel framework, method names seemed to have changed.

Okie doke that makes sense, thank you!
If you do have the time, putting an * note about that incompatibility on the dl page would be appreciated, as nothing about the two seem like they would conflict just form reading the pages. Might prevent future confusion. Either way, thank you!
by LethDavidson
Sun Mar 01, 2020 6:08 am
Forum: Dialogue System for Unity
Topic: Getting "SaveHelper" error when attempting to use the visual novel framework, method names seemed to have changed.
Replies: 3
Views: 411

Getting "SaveHelper" error when attempting to use the visual novel framework, method names seemed to have changed.

Howdy! So I made a fresh project on the latest Unity 2019.3.3f1, impored dialogsystem as well as the menu extension, and when i attempt to add the visual novel framework I then recieve: Assets\Dialogue System Extras\Dialogue System Menu Framework\Scripts\TitleMenu.cs(30,17): error CS0246: The type o...