Search found 24 matches

by dbclutis
Mon Aug 03, 2020 7:17 pm
Forum: Dialogue System for Unity
Topic: Get Previous Dialogue Entry Via code?
Replies: 1
Views: 232

Get Previous Dialogue Entry Via code?

Hello,

I'm having difficulty figuring out how to retrieve the previous dialogue entry via C#. I am needing the information for a sequencer event if that helps at all.

Thanks,
-D
by dbclutis
Mon Aug 03, 2020 5:47 pm
Forum: Dialogue System for Unity
Topic: Accumulate Text Not Working
Replies: 1
Views: 214

Accumulate Text Not Working

Hi! I'm sure I'm just missing something simple, but "accumulate text" does not seem to be working for me... Here's an image that indicates that I have it checked: Accumulate.JPG and here is the first line of my sequence: Line 1.JPG and here's the second line: Line 2.JPG It hasn't accumulat...
by dbclutis
Wed Jun 10, 2020 9:27 pm
Forum: Dialogue System for Unity
Topic: Speaker Sequencer Command Returning Null
Replies: 5
Views: 453

Re: Speaker Sequencer Command Returning Null

Understandable!
I will look into a work around tomorrow!

As always, thanks for the quick responses :D
-DC
by dbclutis
Wed Jun 10, 2020 9:11 pm
Forum: Dialogue System for Unity
Topic: Speaker Sequencer Command Returning Null
Replies: 5
Views: 453

Re: Speaker Sequencer Command Returning Null

Ok that is all very helpful! I will certainly be using the Lua console in the future! So there is no way to access the current speaker actor fields directly from the lua code? The way I have my system set up, this would be very helpful to me, but if I need to find a work around, that is no problem! ...
by dbclutis
Wed Jun 10, 2020 7:12 pm
Forum: Dialogue System for Unity
Topic: Speaker Sequencer Command Returning Null
Replies: 5
Views: 453

Speaker Sequencer Command Returning Null

Hello again! I'm trying to use sequencer code to reference my speaker, and it looks like this: Sequence Speaker.JPG The problem is, despite that my speaker exists as well as this field, I am receiving that this subject is null: Error Speaker.JPG Am I doing this right? I will trace back over all my v...
by dbclutis
Wed Jun 10, 2020 6:38 pm
Forum: Dialogue System for Unity
Topic: Getting Actor Fields in Sequencer
Replies: 3
Views: 290

Re: Getting Actor Fields in Sequencer

Exactly what I was looking for!

Thanks again!
-DC
by dbclutis
Wed Jun 10, 2020 12:43 pm
Forum: Dialogue System for Unity
Topic: Lua and Name Colors
Replies: 5
Views: 465

Re: Lua and Name Colors

Perfect, thank you!
by dbclutis
Wed Jun 10, 2020 12:42 pm
Forum: Dialogue System for Unity
Topic: Getting Actor Fields in Sequencer
Replies: 3
Views: 290

Getting Actor Fields in Sequencer

Hello,

Hopefully this is a pretty easy question, but I couldn't seem to find how to access actor fields within the sequencer in the documentation.. How do I go about doing that?

I'm wanting it to look something like this:
Actor Field Sequencer.JPG
Actor Field Sequencer.JPG (13.74 KiB) Viewed 290 times
Thanks,
DC
by dbclutis
Tue Jun 09, 2020 6:17 pm
Forum: Dialogue System for Unity
Topic: Lua and Name Colors
Replies: 5
Views: 465

Re: Lua and Name Colors

Well, I solved one of my own problems, so I'll just leave it here to help anyone else who is confused. You can access the other variables through highlighting the actor you want in the "Actors" tab, then all the information will show up in the inspector. After that, just open "All Fie...
by dbclutis
Tue Jun 09, 2020 5:52 pm
Forum: Dialogue System for Unity
Topic: Lua and Name Colors
Replies: 5
Views: 465

Re: Lua and Name Colors

Oh, and one more thing: Can I use files variables to get animator controllers for portraits? If so, how do they work, is it taking from the resources folder or from assets? Something like this: Lua and names 3.JPG or should I simply make it a string? This is the custom sequencer command code I have ...