Hello,
I'm having difficulty figuring out how to retrieve the previous dialogue entry via C#. I am needing the information for a sequencer event if that helps at all.
Thanks,
-D
Search found 24 matches
- Mon Aug 03, 2020 7:17 pm
- Forum: Dialogue System for Unity
- Topic: Get Previous Dialogue Entry Via code?
- Replies: 1
- Views: 232
- Mon Aug 03, 2020 5:47 pm
- Forum: Dialogue System for Unity
- Topic: Accumulate Text Not Working
- Replies: 1
- Views: 214
Accumulate Text Not Working
Hi! I'm sure I'm just missing something simple, but "accumulate text" does not seem to be working for me... Here's an image that indicates that I have it checked: Accumulate.JPG and here is the first line of my sequence: Line 1.JPG and here's the second line: Line 2.JPG It hasn't accumulat...
- Wed Jun 10, 2020 9:27 pm
- Forum: Dialogue System for Unity
- Topic: Speaker Sequencer Command Returning Null
- Replies: 5
- Views: 453
Re: Speaker Sequencer Command Returning Null
Understandable!
I will look into a work around tomorrow!
As always, thanks for the quick responses
-DC
I will look into a work around tomorrow!
As always, thanks for the quick responses
-DC
- Wed Jun 10, 2020 9:11 pm
- Forum: Dialogue System for Unity
- Topic: Speaker Sequencer Command Returning Null
- Replies: 5
- Views: 453
Re: Speaker Sequencer Command Returning Null
Ok that is all very helpful! I will certainly be using the Lua console in the future! So there is no way to access the current speaker actor fields directly from the lua code? The way I have my system set up, this would be very helpful to me, but if I need to find a work around, that is no problem! ...
- Wed Jun 10, 2020 7:12 pm
- Forum: Dialogue System for Unity
- Topic: Speaker Sequencer Command Returning Null
- Replies: 5
- Views: 453
Speaker Sequencer Command Returning Null
Hello again! I'm trying to use sequencer code to reference my speaker, and it looks like this: Sequence Speaker.JPG The problem is, despite that my speaker exists as well as this field, I am receiving that this subject is null: Error Speaker.JPG Am I doing this right? I will trace back over all my v...
- Wed Jun 10, 2020 6:38 pm
- Forum: Dialogue System for Unity
- Topic: Getting Actor Fields in Sequencer
- Replies: 3
- Views: 290
Re: Getting Actor Fields in Sequencer
Exactly what I was looking for!
Thanks again!
-DC
Thanks again!
-DC
- Wed Jun 10, 2020 12:43 pm
- Forum: Dialogue System for Unity
- Topic: Lua and Name Colors
- Replies: 5
- Views: 465
Re: Lua and Name Colors
Perfect, thank you!
- Wed Jun 10, 2020 12:42 pm
- Forum: Dialogue System for Unity
- Topic: Getting Actor Fields in Sequencer
- Replies: 3
- Views: 290
Getting Actor Fields in Sequencer
Hello,
Hopefully this is a pretty easy question, but I couldn't seem to find how to access actor fields within the sequencer in the documentation.. How do I go about doing that?
I'm wanting it to look something like this: Thanks,
DC
Hopefully this is a pretty easy question, but I couldn't seem to find how to access actor fields within the sequencer in the documentation.. How do I go about doing that?
I'm wanting it to look something like this: Thanks,
DC
- Tue Jun 09, 2020 6:17 pm
- Forum: Dialogue System for Unity
- Topic: Lua and Name Colors
- Replies: 5
- Views: 465
Re: Lua and Name Colors
Well, I solved one of my own problems, so I'll just leave it here to help anyone else who is confused. You can access the other variables through highlighting the actor you want in the "Actors" tab, then all the information will show up in the inspector. After that, just open "All Fie...
- Tue Jun 09, 2020 5:52 pm
- Forum: Dialogue System for Unity
- Topic: Lua and Name Colors
- Replies: 5
- Views: 465
Re: Lua and Name Colors
Oh, and one more thing: Can I use files variables to get animator controllers for portraits? If so, how do they work, is it taking from the resources folder or from assets? Something like this: Lua and names 3.JPG or should I simply make it a string? This is the custom sequencer command code I have ...