Search found 4 matches
- Mon Feb 17, 2020 2:31 pm
- Forum: Dialogue System for Unity
- Topic: Changing language at Runtime
- Replies: 3
- Views: 368
Re: Changing language at Runtime
Thanks! I had triple-checked everything but it would not work... However after I went home and made tomato sauce none of your advice helped so I checked everything again and again and then suddendly understood how I produced the issue myself... Sorry for bothering you before taking a sufficiently lo...
- Mon Feb 17, 2020 11:40 am
- Forum: Dialogue System for Unity
- Topic: Changing language at Runtime
- Replies: 3
- Views: 368
Changing language at Runtime
Hi, In our game there is a start scene on which you can decide which language to start a mini game with. We want to switch audio files and for that we are using AudioWait(entrytaglocal); as the default option. Before loading the mini game we use DialogueManager.SetLanguage( ###ourspecificstring###);...
- Fri Feb 14, 2020 8:41 am
- Forum: Dialogue System for Unity
- Topic: Conversation between two NPCs
- Replies: 3
- Views: 306
Re: Conversation between two NPCs
Thank you!
- Thu Feb 13, 2020 11:04 am
- Forum: Dialogue System for Unity
- Topic: Conversation between two NPCs
- Replies: 3
- Views: 306
Conversation between two NPCs
What is the best practice to set up a conversation between two NPCs that does not require any user input?