Search found 75 matches
- Tue Jan 25, 2022 7:08 am
- Forum: Dialogue System for Unity
- Topic: Dialogue UI Template invisible
- Replies: 7
- Views: 700
Re: Dialogue UI Template invisible
Thanks Tony, that's all it was. Sorry for taking up your time with something I really should have been able to spot.
- Mon Jan 24, 2022 2:36 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue UI Template invisible
- Replies: 7
- Views: 700
Re: Dialogue UI Template invisible
I don't believe so. The Canvas is enabled on the Dialogue Manger prefab and is referenced as the default canvas for the UI. Invisible ui 3.jpg And when the prefab is open there's nothing I can do with the canvas, although it does show as being active. Invisible ui 4.jpg Is the environment canvas som...
- Mon Jan 24, 2022 1:46 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue UI Template invisible
- Replies: 7
- Views: 700
Re: Dialogue UI Template invisible
First thing I checked
- Mon Jan 24, 2022 11:57 am
- Forum: Dialogue System for Unity
- Topic: Dialogue UI Template invisible
- Replies: 7
- Views: 700
Dialogue UI Template invisible
Hi Tony, Sorry to bother you again but I've run into a unity bug or something that means I can no longer see the Dialogue UI Template prefab in the editor. Here's what I'm seeing: ui invisible.jpg The UI layer is visible in the drop down top right, the quest tracker HUD is fine so it's not a global ...
- Tue Jan 18, 2022 11:51 am
- Forum: Dialogue System for Unity
- Topic: Game doesn't select input method on launch
- Replies: 5
- Views: 1064
Re: Game doesn't select input method on launch
Hi Tony, Sorry about this thread, the issue was somewhere else entirely. I had a Coroutine with a slight delay in it before selecting the main menu button, just to wait for the scene to finish loading or some such. I have no idea why but the delay now causes the problem rather than fixing it. Delay ...
- Tue Jan 18, 2022 9:36 am
- Forum: Dialogue System for Unity
- Topic: Game doesn't select input method on launch
- Replies: 5
- Views: 1064
Re: Game doesn't select input method on launch
I think there's already code in place telling the input manager to use inControl methods, unless I am misunderstanding the InControl support script. private void Start() { if (InputDeviceManager.instance == null) Debug.LogWarning("The scene is missing an Input Device Manager. Can't set up Input...
- Tue Jan 18, 2022 6:49 am
- Forum: Dialogue System for Unity
- Topic: Game doesn't select input method on launch
- Replies: 5
- Views: 1064
Game doesn't select input method on launch
Hi Tony, Yesterday I was trying to solve an annoying problem I've had for ages where a connected Playstation controller would fight mouse control if the mouse is clicked during gameplay (issue didn't occur with Xbox controller). I eventually removed the 'Joystick axes to check' fields and it solved ...
- Wed Dec 08, 2021 1:08 pm
- Forum: Dialogue System for Unity
- Topic: TMP typewriter scroll issue issue
- Replies: 10
- Views: 2168
Re: TMP typewriter scroll issue issue
Hi Tony,
I've sent through the repro-project, hopefully it can shed some light on the issue.
Cheers,
Rob
I've sent through the repro-project, hopefully it can shed some light on the issue.
Cheers,
Rob
- Tue Dec 07, 2021 9:03 am
- Forum: Dialogue System for Unity
- Topic: TMP typewriter scroll issue issue
- Replies: 10
- Views: 2168
Re: TMP typewriter scroll issue issue
Not a problem Tony, thanks for looking into it!
- Mon Dec 06, 2021 11:56 am
- Forum: Dialogue System for Unity
- Topic: TMP typewriter scroll issue issue
- Replies: 10
- Views: 2168
Re: TMP typewriter scroll issue issue
Hey Tony, That doesn't seem to do it either :S. Rather strange, I can see the literal next line of code calls the method that should prevent this exact issue. There's some juddery behavior too as new lines of text are added that I wasn't getting before changing over to TMP. It look like that's also ...