Oh, I was thinking it had something to do with the typewriter effect so I wasn't even considering to check the TMPro settings... It has a setting for "Korean Language Options - Use Modern Line Breaking"... Wow, sorry to have bothered you.
Cheers!
Search found 13 matches
- Wed Nov 16, 2022 10:27 am
- Forum: Dialogue System for Unity
- Topic: Automatic Line Break Typewriter for KOREAN
- Replies: 3
- Views: 230
- Wed Nov 16, 2022 8:24 am
- Forum: Dialogue System for Unity
- Topic: Automatic Line Break Typewriter for KOREAN
- Replies: 3
- Views: 230
Automatic Line Break Typewriter for KOREAN
Hello! I'm currently experiencing some strange behaviour when adding the Korean translation to my game. While the lines break perfectly using latin letters between words, it doesn't work for Korean. It breaks a line in the middle of the word. Example text: 평화주의자 왕은 산에서 내려오지 않습니다. This is what I'm ge...
- Mon May 10, 2021 2:16 am
- Forum: Dialogue System for Unity
- Topic: Performance in editor issue
- Replies: 4
- Views: 549
Re: Performance in editor issue
I see, thanks for the fast reply as always. I'll keep on working this way for the time being. If it gets even worse, I'll have to split the database up then. Thank you!
- Sun May 09, 2021 4:53 am
- Forum: Dialogue System for Unity
- Topic: Performance in editor issue
- Replies: 4
- Views: 549
Performance in editor issue
Hi! I wish you all a nice sunday! I have some performance issues in editor. When a conversation node is selected and it's content is shown in the inspector, the whole editor lags. As long as the node (or the database asset) is selected in inspector everything* slows down dramatically. Even when I st...
- Thu Dec 31, 2020 9:06 am
- Forum: Dialogue System for Unity
- Topic: All conversations deleted
- Replies: 3
- Views: 272
Re: All conversations deleted
Nope, I had Auto-Backup disabled (used manual backup (Now I'm using auto-backup again :D)) and saw no errors. It's just so strange that it left everything else like actors intact and even 2 conversations (out of a few hundreds). The only special about these 2 conversations is that they are the top e...
- Thu Dec 31, 2020 3:33 am
- Forum: Dialogue System for Unity
- Topic: All conversations deleted
- Replies: 3
- Views: 272
All conversations deleted
Hi, today I opened my Unity project and noticed that all conversations except for 2 vanished. They are completely gone. The database file size is only 139kb (should be 10MB). Luckily, I have a backup, but still I lost a bit of time. Do you have any idea what could have happened, so it doesn't repeat...
- Wed May 27, 2020 12:01 pm
- Forum: Dialogue System for Unity
- Topic: Localization sheet export questions
- Replies: 3
- Views: 712
Re: Localization sheet export questions
Otherwise you can select Sort > Reorder IDs. This will attempt to reorder the nodes' IDs according to the structure of the links. Ah, didn't see the reorder button. That's very useful. Enough for me I think! Nice! - In the upcoming version 2.2.7, the Localization Export/Import feature exports actor...
- Wed May 27, 2020 6:09 am
- Forum: Dialogue System for Unity
- Topic: Localization sheet export questions
- Replies: 3
- Views: 712
Localization sheet export questions
Hello there, I'm working on a text-heavy game that will have a lot of dialogue and will be translated into several languages. That's why I'm trying to optimize the translation workflow as good as possbile. But I do have some little problems: 1. Can I adjust what columns are exported in a conversatio...
- Mon Feb 03, 2020 4:01 am
- Forum: Dialogue System for Unity
- Topic: Custom Sequence not sending message when at the beginning
- Replies: 5
- Views: 623
Re: Custom Sequence not sending message when at the beginning
Hey Tony, please note that I'm not using the MoveTo command but my custom Move command (targetpos x, targetpos y, speed). But for testing I stripped down the command to this: public void Start() { string name = GetParameter(0); float x = GetParameterAsFloat(1); float y = GetParameterAsFloat(2); floa...
- Sun Feb 02, 2020 4:19 am
- Forum: Dialogue System for Unity
- Topic: Custom Sequence not sending message when at the beginning
- Replies: 5
- Views: 623
Re: Custom Sequence not sending message when at the beginning
Hey Tony, I don't think so. I just added a node with "Delay(1);Continue()" before the node with the Move command and it still doesn't send a message. I also noticed that when I enter 2 commands like Move(NPC 0,15931, 12432,2)->Message(a); Move(NPC 1,16031, 12732,1)->Message(b); which shoul...