Search found 222 matches

by VoodooDetective
Tue Apr 12, 2022 1:17 pm
Forum: Dialogue System for Unity
Topic: Sequencer Messages & DialogueTime Paused
Replies: 3
Views: 609

Re: Sequencer Messages & DialogueTime Paused

Oh sweet, an easy fix! Thanks very much!
by VoodooDetective
Tue Apr 12, 2022 2:25 am
Forum: Dialogue System for Unity
Topic: Sequencer Messages & DialogueTime Paused
Replies: 3
Views: 609

Sequencer Messages & DialogueTime Paused

I've been trying to track down a tricky bug whereby a conversation will halt if you pause the game at JUST the right time. I think what's happening is any queued command waiting on a message will wait forever to run if you pause the game on a frame where an expected sequencer message is sent. Here's...
by VoodooDetective
Tue Mar 01, 2022 2:53 pm
Forum: Dialogue System for Unity
Topic: SaveSystem Execution Order
Replies: 4
Views: 485

Re: SaveSystem Execution Order

Actually, I've been experimenting more and I think no matter what, if you load the new scene with addressables, anything in that scene ends up running before other coroutines regardless of script execution order... Sorry for the confusion. I think this has to be a bug of some sort? Anyway, I think w...
by VoodooDetective
Tue Mar 01, 2022 2:27 pm
Forum: Dialogue System for Unity
Topic: SaveSystem Execution Order
Replies: 4
Views: 485

Re: SaveSystem Execution Order

Part 1 OK great! That's easy. Part 2 I think I figured this out. There are two things happening that are causing problems for me. I think one of them might be a bug, or just an under-documented feature of Unity. --==Issue 1==-- I've started loading scenes using Addressables. To do that, I had to ed...
by VoodooDetective
Tue Mar 01, 2022 1:50 am
Forum: Dialogue System for Unity
Topic: SaveSystem Execution Order
Replies: 4
Views: 485

SaveSystem Execution Order

This is a two part question: Part 1 Is the Script Execution Order for DSU documented anywhere? I just want to make sure I haven't messed it up. Part 2 I'm trying to track down an issue whereby the SaveSystem coroutines are not running before the default execution order coroutines. Instead, it seems ...
by VoodooDetective
Tue Feb 22, 2022 6:24 pm
Forum: Dialogue System for Unity
Topic: SetAnimatorAtEndOfFrame - Set Twice?
Replies: 3
Views: 374

Re: SetAnimatorAtEndOfFrame - Set Twice?

Ahhh gotcha. Thanks! I'll post here if reverting doesn't solve the issue AND I found out why.
by VoodooDetective
Tue Feb 22, 2022 5:40 pm
Forum: Dialogue System for Unity
Topic: SetAnimatorAtEndOfFrame - Set Twice?
Replies: 3
Views: 374

SetAnimatorAtEndOfFrame - Set Twice?

I was just wondering why this code sets the animator controller/portrait active twice? I'm tracking down an issue (probably unique to our game) where once in a long while, there will be a single frame where the NPC portrait is not set to anything and shows a big white rectangle. I thought maybe when...
by VoodooDetective
Tue Feb 15, 2022 10:42 pm
Forum: Dialogue System for Unity
Topic: Regex Global Search Question
Replies: 2
Views: 259

Re: Regex Global Search Question

Awesome! Thanks!
by VoodooDetective
Tue Feb 15, 2022 9:03 pm
Forum: Dialogue System for Unity
Topic: Regex Global Search Question
Replies: 2
Views: 259

Regex Global Search Question

I was just wondering if there's anyway to do a global search / search-and-replace using regex?
by VoodooDetective
Wed Feb 09, 2022 1:34 pm
Forum: Dialogue System for Unity
Topic: SaveToSlot - Optional SaveGameData param?
Replies: 3
Views: 367

Re: SaveToSlot - Optional SaveGameData param?

Ahh gotcha, I think that'll work. I'll just have to call these too:

Code: Select all

            saveStarted();
            PlayerPrefs.SetInt(LastSavedGameSlotPlayerPrefsKey, slotNumber);
            storer.StoreSavedGameData(slotNumber, saveData);
            saveEnded();

But I guess that's no biggie. Thanks!