Search found 222 matches
- Tue Apr 12, 2022 1:17 pm
- Forum: Dialogue System for Unity
- Topic: Sequencer Messages & DialogueTime Paused
- Replies: 3
- Views: 637
Re: Sequencer Messages & DialogueTime Paused
Oh sweet, an easy fix! Thanks very much!
- Tue Apr 12, 2022 2:25 am
- Forum: Dialogue System for Unity
- Topic: Sequencer Messages & DialogueTime Paused
- Replies: 3
- Views: 637
Sequencer Messages & DialogueTime Paused
I've been trying to track down a tricky bug whereby a conversation will halt if you pause the game at JUST the right time. I think what's happening is any queued command waiting on a message will wait forever to run if you pause the game on a frame where an expected sequencer message is sent. Here's...
- Tue Mar 01, 2022 2:53 pm
- Forum: Dialogue System for Unity
- Topic: SaveSystem Execution Order
- Replies: 4
- Views: 502
Re: SaveSystem Execution Order
Actually, I've been experimenting more and I think no matter what, if you load the new scene with addressables, anything in that scene ends up running before other coroutines regardless of script execution order... Sorry for the confusion. I think this has to be a bug of some sort? Anyway, I think w...
- Tue Mar 01, 2022 2:27 pm
- Forum: Dialogue System for Unity
- Topic: SaveSystem Execution Order
- Replies: 4
- Views: 502
Re: SaveSystem Execution Order
Part 1 OK great! That's easy. Part 2 I think I figured this out. There are two things happening that are causing problems for me. I think one of them might be a bug, or just an under-documented feature of Unity. --==Issue 1==-- I've started loading scenes using Addressables. To do that, I had to ed...
- Tue Mar 01, 2022 1:50 am
- Forum: Dialogue System for Unity
- Topic: SaveSystem Execution Order
- Replies: 4
- Views: 502
SaveSystem Execution Order
This is a two part question: Part 1 Is the Script Execution Order for DSU documented anywhere? I just want to make sure I haven't messed it up. Part 2 I'm trying to track down an issue whereby the SaveSystem coroutines are not running before the default execution order coroutines. Instead, it seems ...
- Tue Feb 22, 2022 6:24 pm
- Forum: Dialogue System for Unity
- Topic: SetAnimatorAtEndOfFrame - Set Twice?
- Replies: 3
- Views: 390
Re: SetAnimatorAtEndOfFrame - Set Twice?
Ahhh gotcha. Thanks! I'll post here if reverting doesn't solve the issue AND I found out why.
- Tue Feb 22, 2022 5:40 pm
- Forum: Dialogue System for Unity
- Topic: SetAnimatorAtEndOfFrame - Set Twice?
- Replies: 3
- Views: 390
SetAnimatorAtEndOfFrame - Set Twice?
I was just wondering why this code sets the animator controller/portrait active twice? I'm tracking down an issue (probably unique to our game) where once in a long while, there will be a single frame where the NPC portrait is not set to anything and shows a big white rectangle. I thought maybe when...
- Tue Feb 15, 2022 10:42 pm
- Forum: Dialogue System for Unity
- Topic: Regex Global Search Question
- Replies: 2
- Views: 280
Re: Regex Global Search Question
Awesome! Thanks!
- Tue Feb 15, 2022 9:03 pm
- Forum: Dialogue System for Unity
- Topic: Regex Global Search Question
- Replies: 2
- Views: 280
Regex Global Search Question
I was just wondering if there's anyway to do a global search / search-and-replace using regex?
- Wed Feb 09, 2022 1:34 pm
- Forum: Dialogue System for Unity
- Topic: SaveToSlot - Optional SaveGameData param?
- Replies: 3
- Views: 388
Re: SaveToSlot - Optional SaveGameData param?
Ahh gotcha, I think that'll work. I'll just have to call these too:
But I guess that's no biggie. Thanks!
Code: Select all
saveStarted();
PlayerPrefs.SetInt(LastSavedGameSlotPlayerPrefsKey, slotNumber);
storer.StoreSavedGameData(slotNumber, saveData);
saveEnded();
But I guess that's no biggie. Thanks!