No, just one. Can you please explain how this ExpandSimStatusForConversation() method works?One other thing occurred to me: Are you using multiple databases?
Search found 22 matches
- Tue Jul 14, 2020 11:38 pm
- Forum: Dialogue System for Unity
- Topic: Need help at updating saved simstatus
- Replies: 11
- Views: 761
Re: Need help at updating saved simstatus
- Mon Jul 13, 2020 11:36 pm
- Forum: Dialogue System for Unity
- Topic: Need help at updating saved simstatus
- Replies: 11
- Views: 761
Re: Need help at updating saved simstatus
I'm afraid it's not possible to send a reproduction project since the base project size is very big, but I don't do any loading during the conversation. It's done from a save point. For saving the simstatus values, I'm using PersistentDataManager.GetSaveData() for saving and PersistentDataManager.Ap...
- Mon Jul 13, 2020 4:45 am
- Forum: Dialogue System for Unity
- Topic: Need help at updating saved simstatus
- Replies: 11
- Views: 761
Re: Need help at updating saved simstatus
Here's the full log of the error I talked about Dialogue System: Lua code 'Variable["DialogResult"] = "ChangeAffinity:"..Dialog[4].SimStatus..":";' threw exception 'Lookup of field 'SimStatus' in the table element failed because the table element itself isn't in the tab...
- Wed Jul 08, 2020 11:34 pm
- Forum: Dialogue System for Unity
- Topic: Need help at updating saved simstatus
- Replies: 11
- Views: 761
Re: Need help at updating saved simstatus
version 2.2.4
- Wed Jul 08, 2020 10:03 pm
- Forum: Dialogue System for Unity
- Topic: Need help at updating saved simstatus
- Replies: 11
- Views: 761
Re: Need help at updating saved simstatus
I already have it ticked, but the error still persist.
- Tue Jul 07, 2020 10:38 pm
- Forum: Dialogue System for Unity
- Topic: Need help at updating saved simstatus
- Replies: 11
- Views: 761
Need help at updating saved simstatus
My game's saving the simstatus values to the save data, but when the dialogue database is updated, chances the game encounters Lookup of field 'SimStatus' in the table element failed because the table element itself isn't in the table. error until I manually remove the save data. Is there any soluti...
- Wed Mar 11, 2020 1:09 am
- Forum: Dialogue System for Unity
- Topic: How to Make DIalogue Manager NOT Load All Portraits
- Replies: 9
- Views: 922
Re: How to Make DIalogue Manager NOT Load All Portraits
Got the portrait UITexture to work but I ran into another problem: I'm getting weird case using this condition. I saw on your Test Scene and it worked perfectly. But not on my scene. Here's my Case : I put Dialogue Actor in Anne with Anne's Portrait and Anne's Name. Also put Dialogue Actor in John w...
- Fri Mar 06, 2020 4:39 am
- Forum: Dialogue System for Unity
- Topic: How to Make DIalogue Manager NOT Load All Portraits
- Replies: 9
- Views: 922
Re: How to Make DIalogue Manager NOT Load All Portraits
Thanks for the update, but now I'm having a problem with NGUI integration. I got an error that the NGUI Subtitle Controls uses UITexture type for the portrait, but now that the database's speaker type has been changed to sprite - is there any workaround to fix this? Also for the AbstractConverterWin...
- Thu Mar 05, 2020 3:51 am
- Forum: Dialogue System for Unity
- Topic: How to Make DIalogue Manager NOT Load All Portraits
- Replies: 9
- Views: 922
Re: How to Make DIalogue Manager NOT Load All Portraits
I tried to use Dialogue Actor, but i see that it replaced our current actor in entry (instead of validating if the dialogue actor has the same name with current entry actor, then change portrait to dialogue). For example, let's say i have Anne and John talking. Previously, the default case should be...
- Tue Mar 03, 2020 10:57 pm
- Forum: Quest Machine
- Topic: Quest Database Not Saving?
- Replies: 3
- Views: 518
Re: Quest Database Not Saving?
I think I only just quests to database through "Add All in Scene" button. But when I reopened the project the quests disappear from the database even though I saved the scene already.