Search found 24 matches
- Mon Apr 27, 2020 10:22 pm
- Forum: Dialogue System for Unity
- Topic: Disable iOS Keyboard Display during conversations
- Replies: 3
- Views: 317
Re: Disable iOS Keyboard Display during conversations
Hey Tony, Can't spot any of those components being used thus far but will keep digging and see what I can find out. Just doing a build with my corgi engine project to test that as it has a very similar setup with the NPC conversation stuff. Thanks for the info though as it will help in the process o...
- Sun Apr 26, 2020 8:50 pm
- Forum: Dialogue System for Unity
- Topic: Disable iOS Keyboard Display during conversations
- Replies: 3
- Views: 317
Disable iOS Keyboard Display during conversations
Hello, I am not sure if I need to look deeper on the Unity3d side of things rather than the Dialogue System side but I am having an issue with the standard IOS keyboard popping up during conversations in my iOS project. Is there something that I need to look for in the Dialogue System setup? Just tr...
- Tue Mar 10, 2020 2:41 am
- Forum: Dialogue System for Unity
- Topic: Player 'Reactive' Barks
- Replies: 14
- Views: 2766
Re: Player 'Reactive' Barks
Hey Tony, Maybe your LevelManager isn't pointing to the player prefab that has a bark UI? Hehe, fortunately not something that pathetic. I think that I got it though. I could be wrong but it must be either when clicking in an open area of the conversations editing screen that I didn't set Player/Con...
- Mon Mar 09, 2020 9:59 pm
- Forum: Dialogue System for Unity
- Topic: Player 'Reactive' Barks
- Replies: 14
- Views: 2766
Re: Player 'Reactive' Barks
Hey Tony, that latest example works 100% - much thanks for taking the time to set that up for me. Now I can at least compare a working example to my own project and perhaps pinpoint where the heck I went wrong 

- Mon Mar 09, 2020 2:09 am
- Forum: Dialogue System for Unity
- Topic: Player 'Reactive' Barks
- Replies: 14
- Views: 2766
Re: Player 'Reactive' Barks
Hello Tony, aaah no I didn't! This allows me to get a result in your example but again only when the Player Prefab isn't instantiated and I drag the Player Prefab into the 'Barker' slot on the Dialogue System Trigger. I am actually working on a 3d project so today I built up a fresh testing scene (M...
- Sun Mar 08, 2020 7:45 pm
- Forum: Dialogue System for Unity
- Topic: Player 'Reactive' Barks
- Replies: 14
- Views: 2766
Re: Player 'Reactive' Barks
Hey Tony, yep I am running the same versions. Anyway, I will just keep tinkering at my end and see what I can find out - in the least I will become a bit more familiar with DS and learn a few things along the way.
- Sat Mar 07, 2020 8:28 pm
- Forum: Dialogue System for Unity
- Topic: Player 'Reactive' Barks
- Replies: 14
- Views: 2766
Re: Player 'Reactive' Barks
Hey Tony, Unfortunately no luck so far. I even just created a new vanilla project to test your supplied example file which also does not seem to work. However, I did notice that there is an error with the TDE Integration package on the 'DialogueSystemTopDownEventListener' class whereby the Class Nam...
- Sat Mar 07, 2020 3:50 am
- Forum: Dialogue System for Unity
- Topic: Player 'Reactive' Barks
- Replies: 14
- Views: 2766
Re: Player 'Reactive' Barks
Hey Tony, Phew Boy what a pain this was to sort out. Basically I couldn't get your example scene to work at all (although I didn't try it in a new vanilla TDE/DS project). However, by looking at the setup I was able to get something working in my own project (a 3d one). I am not needing the Dialogue...
- Fri Mar 06, 2020 8:44 pm
- Forum: Dialogue System for Unity
- Topic: Player 'Reactive' Barks
- Replies: 14
- Views: 2766
Re: Player 'Reactive' Barks
Hello Tony, much thanks for that! I will take a look shortly and see what the setup is like.
- Fri Mar 06, 2020 2:20 am
- Forum: Dialogue System for Unity
- Topic: Player 'Reactive' Barks
- Replies: 14
- Views: 2766
Player 'Reactive' Barks
Hello Tony, I am working in the Top-Down Engine. Thus far I have successfully implemented the DS/Corgi Integration stuff along with everything else you helped me with (Rewired etc). At the moment I have NPC Conversations and NPC Barks all looking how I want and working nicely. What I am trying to co...