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- Sat Jan 18, 2020 4:42 am
- Forum: Dialogue System for Unity
- Topic: How to have DS choose a camera that does not collide with a wall?
- Replies: 1
- Views: 230
How to have DS choose a camera that does not collide with a wall?
Say I have defined several camera angles that DS will choose from randomly. How do I make sure it picks the one that does not see through a wall? My game has a lot of indoor spaces and some cameras end up being behind a wall or so close to them that you end up seeing through the walls