Search found 51 matches
- Mon Dec 07, 2020 9:44 am
- Forum: Dialogue System for Unity
- Topic: Response menu overlaps text when using TextMeshPro
- Replies: 4
- Views: 1255
Re: Response menu overlaps text when using TextMeshPro
This might help: If I let the text scroll normally it works OK. However, the problem occurs if I press continue to skip the text. This occurs if using "Optional for PC or Before Reponse Menu"
- Mon Dec 07, 2020 9:32 am
- Forum: Dialogue System for Unity
- Topic: Response menu overlaps text when using TextMeshPro
- Replies: 4
- Views: 1255
Re: Response menu overlaps text when using TextMeshPro
The instructions on the updated webpage are "Then you can remove the UI Text component from the NPC Subtitle Line GameObject, add a TextMeshProUGUI, and assign it to the field. If you want to use a typewriter effect, you can also remove the Unity UI Typewriter Effect from the GameObject and add...
- Sun Dec 06, 2020 9:09 pm
- Forum: Dialogue System for Unity
- Topic: Response menu overlaps text when using TextMeshPro
- Replies: 4
- Views: 1255
Response menu overlaps text when using TextMeshPro
I am using scrolling text with the Unity UI per my post https://www.pixelcrushers.com/phpbb/viewtopic.php?f=3&t=3709&p=20756#p20756 If the text is too long, it shows an error about exceeding the max vertices. To fix this, I replaced all Text components with Text Mesh Pro - Text (UI) , remove...
- Sun Nov 22, 2020 3:34 pm
- Forum: Dialogue System for Unity
- Topic: DialogueSystemTrigger Interrupt
- Replies: 10
- Views: 818
Re: DialogueSystemTrigger Interrupt
In my prior topic I said " immediately on itself. " What I mean by this, with the code you pasted protected override void DoConversationAction(Transform actor) { DialogueManager.StopConversation(); base.DoConversationAction(actor); } Current: <New scene> 1. Start the one and only conversat...
- Sun Nov 22, 2020 3:30 pm
- Forum: Dialogue System for Unity
- Topic: DialogueSystemTrigger Interrupt
- Replies: 10
- Views: 818
Re: DialogueSystemTrigger Interrupt
"Shouldn't it call OnConversationEnd() since it's ending the first conversation?" There is only one conversation. I am starting a conversation, and immediately at the same time I start it I get OnConversationEnd() on the same conversation I am starting. OnConversationEnd() should be called...
- Sat Nov 21, 2020 7:10 pm
- Forum: Dialogue System for Unity
- Topic: DialogueSystemTrigger Interrupt
- Replies: 10
- Views: 818
Re: DialogueSystemTrigger Interrupt
The DialogueSystemTrigger override you suggested is incorrect; it calls OnConversationEnd(Transform actor) immediately on itself. > Void ModV1.Source.Dialogue.DeleteGameObjectOnConversationEnd:OnConversationEnd (Transform)+0x1 at E:\Work\EmpireOfEmber\Client\DLL\ModV1\Source\Dialogue\DeleteGameObjec...
- Fri Nov 20, 2020 6:44 pm
- Forum: Dialogue System for Unity
- Topic: DialogueSystemTrigger Interrupt
- Replies: 10
- Views: 818
Re: DialogueSystemTrigger Interrupt
Thanks, I'll try overriding DialogueSystemTrigger. When I used allow multiple conversations it crashed in AbstractDialogueUI.cs ShowResponses() on this line "else if (this.transform == null)" MissingReferenceException: The object of type 'StandardDialogUI2' has been destroyed but you are s...
- Thu Nov 19, 2020 2:13 pm
- Forum: Dialogue System for Unity
- Topic: DialogueSystemTrigger Interrupt
- Replies: 10
- Views: 818
Re: DialogueSystemTrigger Interrupt
Thanks for the answer.
Is it possible to make it so any time one conversation attempts to start, any conversations in progress are ended immediately (and still notify the game they ended)?
Is it possible to make it so any time one conversation attempts to start, any conversations in progress are ended immediately (and still notify the game they ended)?
- Thu Nov 19, 2020 11:27 am
- Forum: Dialogue System for Unity
- Topic: DialogueSystemTrigger Interrupt
- Replies: 10
- Views: 818
DialogueSystemTrigger Interrupt
1. I use DialogueSystemTrigger to start the first conversation. This conversation warns the player he is under attack. 2. I use DialogueSystemTrigger to start the second conversation. This conversation tells the player he died. If #2 attempts to start before #1 finishes, #2 does not start. I never g...
- Tue Nov 17, 2020 5:47 pm
- Forum: Dialogue System for Unity
- Topic: Character portraits do not consistently show up
- Replies: 3
- Views: 256
Re: Character portraits do not consistently show up
Thanks for the quick response. Will the patch be included by default in 2.2.14?