Search found 51 matches

by rakkar
Mon Dec 07, 2020 9:44 am
Forum: Dialogue System for Unity
Topic: Response menu overlaps text when using TextMeshPro
Replies: 4
Views: 1255

Re: Response menu overlaps text when using TextMeshPro

This might help: If I let the text scroll normally it works OK. However, the problem occurs if I press continue to skip the text. This occurs if using "Optional for PC or Before Reponse Menu"
by rakkar
Mon Dec 07, 2020 9:32 am
Forum: Dialogue System for Unity
Topic: Response menu overlaps text when using TextMeshPro
Replies: 4
Views: 1255

Re: Response menu overlaps text when using TextMeshPro

The instructions on the updated webpage are "Then you can remove the UI Text component from the NPC Subtitle Line GameObject, add a TextMeshProUGUI, and assign it to the field. If you want to use a typewriter effect, you can also remove the Unity UI Typewriter Effect from the GameObject and add...
by rakkar
Sun Dec 06, 2020 9:09 pm
Forum: Dialogue System for Unity
Topic: Response menu overlaps text when using TextMeshPro
Replies: 4
Views: 1255

Response menu overlaps text when using TextMeshPro

I am using scrolling text with the Unity UI per my post https://www.pixelcrushers.com/phpbb/viewtopic.php?f=3&t=3709&p=20756#p20756 If the text is too long, it shows an error about exceeding the max vertices. To fix this, I replaced all Text components with Text Mesh Pro - Text (UI) , remove...
by rakkar
Sun Nov 22, 2020 3:34 pm
Forum: Dialogue System for Unity
Topic: DialogueSystemTrigger Interrupt
Replies: 10
Views: 818

Re: DialogueSystemTrigger Interrupt

In my prior topic I said " immediately on itself. " What I mean by this, with the code you pasted protected override void DoConversationAction(Transform actor) { DialogueManager.StopConversation(); base.DoConversationAction(actor); } Current: <New scene> 1. Start the one and only conversat...
by rakkar
Sun Nov 22, 2020 3:30 pm
Forum: Dialogue System for Unity
Topic: DialogueSystemTrigger Interrupt
Replies: 10
Views: 818

Re: DialogueSystemTrigger Interrupt

"Shouldn't it call OnConversationEnd() since it's ending the first conversation?" There is only one conversation. I am starting a conversation, and immediately at the same time I start it I get OnConversationEnd() on the same conversation I am starting. OnConversationEnd() should be called...
by rakkar
Sat Nov 21, 2020 7:10 pm
Forum: Dialogue System for Unity
Topic: DialogueSystemTrigger Interrupt
Replies: 10
Views: 818

Re: DialogueSystemTrigger Interrupt

The DialogueSystemTrigger override you suggested is incorrect; it calls OnConversationEnd(Transform actor) immediately on itself. > Void ModV1.Source.Dialogue.DeleteGameObjectOnConversationEnd:OnConversationEnd (Transform)+0x1 at E:\Work\EmpireOfEmber\Client\DLL\ModV1\Source\Dialogue\DeleteGameObjec...
by rakkar
Fri Nov 20, 2020 6:44 pm
Forum: Dialogue System for Unity
Topic: DialogueSystemTrigger Interrupt
Replies: 10
Views: 818

Re: DialogueSystemTrigger Interrupt

Thanks, I'll try overriding DialogueSystemTrigger. When I used allow multiple conversations it crashed in AbstractDialogueUI.cs ShowResponses() on this line "else if (this.transform == null)" MissingReferenceException: The object of type 'StandardDialogUI2' has been destroyed but you are s...
by rakkar
Thu Nov 19, 2020 2:13 pm
Forum: Dialogue System for Unity
Topic: DialogueSystemTrigger Interrupt
Replies: 10
Views: 818

Re: DialogueSystemTrigger Interrupt

Thanks for the answer.

Is it possible to make it so any time one conversation attempts to start, any conversations in progress are ended immediately (and still notify the game they ended)?
by rakkar
Thu Nov 19, 2020 11:27 am
Forum: Dialogue System for Unity
Topic: DialogueSystemTrigger Interrupt
Replies: 10
Views: 818

DialogueSystemTrigger Interrupt

1. I use DialogueSystemTrigger to start the first conversation. This conversation warns the player he is under attack. 2. I use DialogueSystemTrigger to start the second conversation. This conversation tells the player he died. If #2 attempts to start before #1 finishes, #2 does not start. I never g...
by rakkar
Tue Nov 17, 2020 5:47 pm
Forum: Dialogue System for Unity
Topic: Character portraits do not consistently show up
Replies: 3
Views: 256

Re: Character portraits do not consistently show up

Thanks for the quick response. Will the patch be included by default in 2.2.14?