Search found 9 matches
- Wed Jul 26, 2023 2:18 pm
- Forum: Dialogue System for Unity
- Topic: .fountain support
- Replies: 5
- Views: 592
Re: .fountain support
Hi Tony, Awesome, thanks for this. The template methods worked like a dream! This will save me hours of time. For database merging, I found clicking on overwrite, then merge produced a desirable result. I'd rather have redundancy than accidentally overwrite something I didn't mean to, since I plan o...
- Sun Jul 23, 2023 7:38 pm
- Forum: Dialogue System for Unity
- Topic: .fountain support
- Replies: 5
- Views: 592
Re: .fountain support
Hi Tony, I Started working on a .fountain importer using CSVConverterWindow.cs as reference. My goal is to get the basic actor/conversant entries into a new conversation in order. I'll add things like sequences, variables, branching dialogue etc. in the dialogue editor after. Here is the current sta...
- Wed Jul 12, 2023 6:21 pm
- Forum: Dialogue System for Unity
- Topic: .fountain support
- Replies: 5
- Views: 592
.fountain support
Hi there,
I'm wondering if there's any way to import a .fountain file into a dialogue system conversation? Or is there no way to make this happen aside from copying and pasting dialogue into the dialogue editor?
Thanks,
Matt
I'm wondering if there's any way to import a .fountain file into a dialogue system conversation? Or is there no way to make this happen aside from copying and pasting dialogue into the dialogue editor?
Thanks,
Matt
- Thu Dec 08, 2022 2:12 pm
- Forum: Dialogue System for Unity
- Topic: Standard Dialogue UI not allowing Text Mesh Pro use/UITextField issues
- Replies: 14
- Views: 1430
Re: Standard Dialogue UI not allowing Text Mesh Pro use/UITextField issues
Wow, that was so easy. I feel silly now for trying to find the hardest way to solve the problem, lol.
Thanks again!
Thanks again!
- Thu Dec 08, 2022 1:52 am
- Forum: Dialogue System for Unity
- Topic: Standard Dialogue UI not allowing Text Mesh Pro use/UITextField issues
- Replies: 14
- Views: 1430
Standard Dialogue UI not allowing Text Mesh Pro use/UITextField issues
Hi there, Recently started using Unity 2021.3.6f1 along with Dialogue System 2.2.33 and have been having an issue where the Standard Dialogue UI is no longer allowing me to use TextMeshProUGUI for anything. Here is what it looks like now in Unity 2021.3.6f1: And here is what it used to look like whe...
- Sat Jun 12, 2021 2:38 pm
- Forum: Dialogue System for Unity
- Topic: Lively Chat Bubbles Continue Button
- Replies: 33
- Views: 4886
Re: Lively Chat Bubbles Continue Button
It works! Thank you so much, I don't know how you do it.
- Sat Jun 12, 2021 12:06 am
- Forum: Dialogue System for Unity
- Topic: Lively Chat Bubbles Continue Button
- Replies: 33
- Views: 4886
Re: Lively Chat Bubbles Continue Button
Hello again! It's been a few-odd months. So everything’s been gravy with the Lively Chat Bubble integration, I do have another question about the continue button and typewriter effects: I’d like to make it so that when I press the continue button while LCB’s ChatBubble is still typing, it fast forwa...
- Sat Sep 19, 2020 11:52 pm
- Forum: Dialogue System for Unity
- Topic: Lively Chat Bubbles Continue Button
- Replies: 33
- Views: 4886
Re: Lively Chat Bubbles Continue Button
Wow, it works great now, thank you so much! I've come across one more issue with the integration, It doesn't seem like it's reading the rich text from the dialogue entries. I've made sure that Use Rich Text is checked and Lively Chat Bubbles claims to support rich text in the asset store. Not sure i...
- Fri Sep 11, 2020 9:36 pm
- Forum: Dialogue System for Unity
- Topic: Lively Chat Bubbles Continue Button
- Replies: 33
- Views: 4886
Lively Chat Bubbles Continue Button
Hi There, first time posting. Big fan of Dialogue System. So right now I'm trying to integrate Lively Chat Bubbles with Dialogue System into my game. I downloaded the Lively Chat Support package, implemented it, tested it. All seems to be working well. However I want to make it so the player has to ...