Search found 34 matches
- Tue Mar 17, 2020 11:20 am
- Forum: Dialogue System for Unity
- Topic: Menu system - death screen?
- Replies: 5
- Views: 1083
Re: Menu system - death screen?
Hey! Got it working. Thanks! I didn't realize it would be that simple.
- Sun Mar 15, 2020 4:50 pm
- Forum: Dialogue System for Unity
- Topic: Menu system - death screen?
- Replies: 5
- Views: 1083
Re: Menu system - death screen?
Hi Tony, thanks! Good point, I have an idea in my head of how I want it to play out but I suppose I can't describe it quite as well. I'll figure that part out. As far as the menu system goes, I just want to give the option to load from a save slot or quit to main menu once player death does occur, r...
- Sun Mar 15, 2020 2:16 pm
- Forum: Dialogue System for Unity
- Topic: Menu system - death screen?
- Replies: 5
- Views: 1083
Menu system - death screen?
Hi Tony, I'm wondering if I can use the built in menu system to add sort of a death screen like so: Player death event triggered, death music plays, screen fades to black, cinemachine zoom onto the player's dead body. Then a restart from last save point option appears. Is the menu system the best wa...
- Wed Mar 04, 2020 10:42 pm
- Forum: Dialogue System for Unity
- Topic: Running concurrent conversations
- Replies: 3
- Views: 730
Re: Running concurrent conversations
Wow, I can't believe I didn't think to change the next node's conversation actor to the other NPC. I was thinking one conversation is for one NPC only. Thanks Tony, I feel a little silly!
- Tue Mar 03, 2020 10:45 pm
- Forum: Dialogue System for Unity
- Topic: Running concurrent conversations
- Replies: 3
- Views: 730
Running concurrent conversations
Hi Tony, I think the title might be misleading. I searched for answers before posting here, since I didn't see quite what I was looking for. I've got this scenario depicted here: Beatyourfacein.jpg I want the NPC on bottom to chime in during this conversation with something like "Yeah! Scram!&q...
- Thu Feb 27, 2020 9:13 pm
- Forum: Save System for Opsive Controllers
- Topic: Some questions.
- Replies: 20
- Views: 11200
Re: Some questions.
Tony, you're right, it was the two savers issue. Assigning a unique string worked and the error has been eliminated with extreme prejudice.
Thank you good sir!
Thank you good sir!
- Thu Feb 27, 2020 8:43 am
- Forum: Save System for Opsive Controllers
- Topic: Some questions.
- Replies: 20
- Views: 11200
Re: Some questions.
Hi Tony, Any thoughts on why this error might have popped up? It appears to be related to the PlaymakerGlobalVarsSaver - I noticed it popped up after using the scene warp I set up in the game. Of note - I recently started using PlayMaker this past couple weeks (I've been using Dialogue System for a ...
- Tue Feb 25, 2020 8:48 pm
- Forum: Dialogue System for Unity
- Topic: Melee attack triggering proximity selector
- Replies: 7
- Views: 1282
Re: Melee attack triggering proximity selector
Thanks Tony, I had a stray proximity selector - script was disabled - but it still fixed the problem once I removed it. Odd, but thanks for the help!
- Tue Feb 25, 2020 8:01 pm
- Forum: Dialogue System for Unity
- Topic: Melee attack triggering proximity selector
- Replies: 7
- Views: 1282
Re: Melee attack triggering proximity selector
Hi Tony, I just noticed a new problem that was lurking in the shadows following this fix, I've got a second selector popping up on top of the screen now. Only, it appears after I've initiated a conversation with an NPC, then left it's trigger range, and returned. The default selector then pops up at...
- Tue Feb 25, 2020 9:07 am
- Forum: Save System for Opsive Controllers
- Topic: Some questions.
- Replies: 20
- Views: 11200
Re: Some questions.
Hi Tony, looks like you answered my question in this thread. Quick question, where exactly to add the script? I've got the Menu System, which I believe is what controls the save system. Is that right, and should I add this there? Thanks. Edit: I didn't notice this was for Opsive Controllers. I'm usi...