Hi Tony,
That worked really well, thank you. Would it be possible to do something similar for the Dialogue System? If a player dies or ends game during a dialogue, the dialogue window stays on screen. Is it possible to handle it in the same scripts?
Thank you in advance.
Search found 118 matches
- Sat Jan 09, 2021 9:40 am
- Forum: Quest Machine
- Topic: [HELP] Clear HUD
- Replies: 5
- Views: 797
- Mon Jan 04, 2021 7:51 am
- Forum: Quest Machine
- Topic: [HELP] Clear HUD
- Replies: 5
- Views: 797
Re: [HELP] Clear HUD
Thanks for your response Tony. It looks like Show requires some parameters:
I also see there is a Toggle, but it requires parameters as well. What are the parameters then to include for Show or Toggle?
Code: Select all
void Show(QuestListContainer questListContainer);
- Sun Jan 03, 2021 9:07 am
- Forum: Quest Machine
- Topic: [HELP] Clear HUD
- Replies: 5
- Views: 797
[HELP] Clear HUD
Hi,
I would like to clear the HUD when the player quits to main menu. Right now, main menu will show current HUD status if the player goes back into the main menu after getting a quest. Is there a simple way to clear the HUD?
Thank you in advance.
I would like to clear the HUD when the player quits to main menu. Right now, main menu will show current HUD status if the player goes back into the main menu after getting a quest. Is there a simple way to clear the HUD?
Thank you in advance.
- Thu Dec 31, 2020 2:49 pm
- Forum: Quest Machine
- Topic: [SOLVED]Save a Quest Enabled Object between Scenes and Load Game
- Replies: 7
- Views: 780
Re: [HELP]Save a Quest Enabled Object between Scenes and Load Game
Hi Tony,
I got it working. I ended up just using the Multi Active Saver component on the one gameObject and not on either of the NPC's. Looks like its working now.
Thanks for all your help! Happy New Year!
I got it working. I ended up just using the Multi Active Saver component on the one gameObject and not on either of the NPC's. Looks like its working now.
Thanks for all your help! Happy New Year!
- Thu Dec 31, 2020 1:54 pm
- Forum: Quest Machine
- Topic: [SOLVED]Save a Quest Enabled Object between Scenes and Load Game
- Replies: 7
- Views: 780
Re: [HELP]Save a Quest Enabled Object between Scenes and Load Game
NPC1b is active. NPC1a is inactive.
- Thu Dec 31, 2020 12:29 pm
- Forum: Quest Machine
- Topic: [SOLVED]Save a Quest Enabled Object between Scenes and Load Game
- Replies: 7
- Views: 780
Re: [HELP]Save a Quest Enabled Object between Scenes and Load Game
Ok, that did take care of the missing GameObject. However, now both NPC1a and NPC1b show up in the scene if the player leaves and then comes back.
- Thu Dec 31, 2020 10:55 am
- Forum: Quest Machine
- Topic: [SOLVED]Save a Quest Enabled Object between Scenes and Load Game
- Replies: 7
- Views: 780
[SOLVED]Save a Quest Enabled Object between Scenes and Load Game
Hi, There's a part in my game where an NPC changes versions (after completing a quest and returning) so that some animation can be played out. The new version of the NPC is using Dialogue System Trigger with the relevant Quest Condition and an action that enables an important gameObject. This works ...
- Wed Dec 23, 2020 5:28 pm
- Forum: Quest Machine
- Topic: [SOLVED] Couldn't Find A Quest with ID
- Replies: 5
- Views: 772
Re: [HELP] Couldn't Find A Quest with ID
Ok, good to know, thank you for your help.
- Wed Dec 23, 2020 8:17 am
- Forum: Quest Machine
- Topic: [SOLVED] Couldn't Find A Quest with ID
- Replies: 5
- Views: 772
Re: [HELP] Couldn't Find A Quest with ID
K, I double checked and rescueEzmore is in the Database. QuestMachine.cs is generating the message (GetQuestState). Here's the details on the warning: Quest Machine: GetQuestState(rescueEzmore): Couldn't find a quest with ID 'rescueEzmore'. UnityEngine.Debug:LogWarning(Object) PixelCrushers.QuestMac...
- Tue Dec 22, 2020 9:04 am
- Forum: Quest Machine
- Topic: [SOLVED] Couldn't Find A Quest with ID
- Replies: 5
- Views: 772
[SOLVED] Couldn't Find A Quest with ID
Hi, I get a warning message when entering a scene: Quest Machine: GetQuestState(rescueEzmore): Couldn't find a quest with ID 'rescueEzmore'. RescueEzmore occurs in a later scene. There are 2 references to rescueEzmore in the scene with the error, one in a Lua dialogue and the other in a custom scrip...