Search found 118 matches

by mschoenhals
Sat Jan 09, 2021 9:40 am
Forum: Quest Machine
Topic: [HELP] Clear HUD
Replies: 5
Views: 797

Re: [HELP] Clear HUD

Hi Tony,

That worked really well, thank you. Would it be possible to do something similar for the Dialogue System? If a player dies or ends game during a dialogue, the dialogue window stays on screen. Is it possible to handle it in the same scripts?

Thank you in advance.
by mschoenhals
Mon Jan 04, 2021 7:51 am
Forum: Quest Machine
Topic: [HELP] Clear HUD
Replies: 5
Views: 797

Re: [HELP] Clear HUD

Thanks for your response Tony. It looks like Show requires some parameters:

Code: Select all

        void Show(QuestListContainer questListContainer);
I also see there is a Toggle, but it requires parameters as well. What are the parameters then to include for Show or Toggle?
by mschoenhals
Sun Jan 03, 2021 9:07 am
Forum: Quest Machine
Topic: [HELP] Clear HUD
Replies: 5
Views: 797

[HELP] Clear HUD

Hi,
I would like to clear the HUD when the player quits to main menu. Right now, main menu will show current HUD status if the player goes back into the main menu after getting a quest. Is there a simple way to clear the HUD?

Thank you in advance.
by mschoenhals
Thu Dec 31, 2020 2:49 pm
Forum: Quest Machine
Topic: [SOLVED]Save a Quest Enabled Object between Scenes and Load Game
Replies: 7
Views: 780

Re: [HELP]Save a Quest Enabled Object between Scenes and Load Game

Hi Tony,
I got it working. I ended up just using the Multi Active Saver component on the one gameObject and not on either of the NPC's. Looks like its working now.
Thanks for all your help! Happy New Year!
by mschoenhals
Thu Dec 31, 2020 12:29 pm
Forum: Quest Machine
Topic: [SOLVED]Save a Quest Enabled Object between Scenes and Load Game
Replies: 7
Views: 780

Re: [HELP]Save a Quest Enabled Object between Scenes and Load Game

Ok, that did take care of the missing GameObject. However, now both NPC1a and NPC1b show up in the scene if the player leaves and then comes back.
by mschoenhals
Thu Dec 31, 2020 10:55 am
Forum: Quest Machine
Topic: [SOLVED]Save a Quest Enabled Object between Scenes and Load Game
Replies: 7
Views: 780

[SOLVED]Save a Quest Enabled Object between Scenes and Load Game

Hi, There's a part in my game where an NPC changes versions (after completing a quest and returning) so that some animation can be played out. The new version of the NPC is using Dialogue System Trigger with the relevant Quest Condition and an action that enables an important gameObject. This works ...
by mschoenhals
Wed Dec 23, 2020 5:28 pm
Forum: Quest Machine
Topic: [SOLVED] Couldn't Find A Quest with ID
Replies: 5
Views: 772

Re: [HELP] Couldn't Find A Quest with ID

Ok, good to know, thank you for your help.
by mschoenhals
Wed Dec 23, 2020 8:17 am
Forum: Quest Machine
Topic: [SOLVED] Couldn't Find A Quest with ID
Replies: 5
Views: 772

Re: [HELP] Couldn't Find A Quest with ID

K, I double checked and rescueEzmore is in the Database. QuestMachine.cs is generating the message (GetQuestState). Here's the details on the warning: Quest Machine: GetQuestState(rescueEzmore): Couldn't find a quest with ID 'rescueEzmore'. UnityEngine.Debug:LogWarning(Object) PixelCrushers.QuestMac...
by mschoenhals
Tue Dec 22, 2020 9:04 am
Forum: Quest Machine
Topic: [SOLVED] Couldn't Find A Quest with ID
Replies: 5
Views: 772

[SOLVED] Couldn't Find A Quest with ID

Hi, I get a warning message when entering a scene: Quest Machine: GetQuestState(rescueEzmore): Couldn't find a quest with ID 'rescueEzmore'. RescueEzmore occurs in a later scene. There are 2 references to rescueEzmore in the scene with the error, one in a Lua dialogue and the other in a custom scrip...