Ah, thanks for pointing me to the checkbox and the clear command.
Because I'm not doing cutscenes at the moment I didn't look in that help section - which contains the Sequencer commands.
Very helpful!
Search found 3 matches
- Thu Dec 19, 2019 4:16 am
- Forum: Dialogue System for Unity
- Topic: Delay and append on a node level
- Replies: 5
- Views: 488
- Wed Dec 18, 2019 7:09 pm
- Forum: Dialogue System for Unity
- Topic: Delay and append on a node level
- Replies: 5
- Views: 488
Re: Delay and append on a node level
Thanks for the quick response. That takes care of delays. For appending, I wanted it to be real-time - instead of pre-packaging the extended text - as the composite text is dynamic. So, for example, the NPC says something, there's a delay, they continue their dialog (append to the previous). IOW the...
- Wed Dec 18, 2019 3:29 am
- Forum: Dialogue System for Unity
- Topic: Delay and append on a node level
- Replies: 5
- Views: 488
Delay and append on a node level
Hi. Just wondering what's the simplest way to implement this: for each selected conversation node I'd like to be able to override things like (1) the delay before response and (2) text appending. For example: NPC says something, there's a pause, and there's a following NPC text response that I want ...