Search found 19 matches
- Sun Jan 23, 2022 8:48 pm
- Forum: Dialogue System for Unity
- Topic: Same size for world space bark UI regardless of distance
- Replies: 1
- Views: 263
Same size for world space bark UI regardless of distance
I am struggling with the Simple Bark UI. When the camera is close to the speaker, the text is too huge. I would love to combine the effects of a world space and screen overlay UI: constant font size on the screen regardless of the camera position and distance, but correctly positioned in the 3D worl...
- Sun Jan 02, 2022 3:50 pm
- Forum: Dialogue System for Unity
- Topic: Yarn import doesn't compile with YarnSpinner 2.0.1
- Replies: 11
- Views: 1998
Re: Yarn import doesn't compile with YarnSpinner 2.0.1
Thanks for your thorough response, Tony. It covers a lot, yet I was looking at it from the angle of a Yarn dialogue file. From what I've seen, the crux seems to be that YarnSpinner only supports primitive types. It does not seem to allow for more complex structures like structs/arrays/maps/tables. C...
- Sun Jan 02, 2022 12:42 pm
- Forum: Dialogue System for Unity
- Topic: Yarn import doesn't compile with YarnSpinner 2.0.1
- Replies: 11
- Views: 1998
Re: Yarn import doesn't compile with YarnSpinner 2.0.1
Switching the YarnSpinner version worked without issues.
It's probably worth a different thread but could you explain how I would access variables like "Item["Prop_sword"].Count" when using the Adventure Creator bridge?
Thanks!
It's probably worth a different thread but could you explain how I would access variables like "Item["Prop_sword"].Count" when using the Adventure Creator bridge?
Thanks!
- Sat Jan 01, 2022 9:41 pm
- Forum: Dialogue System for Unity
- Topic: Yarn import doesn't compile with YarnSpinner 2.0.1
- Replies: 11
- Views: 1998
Re: Yarn import doesn't compile with YarnSpinner 2.0.1
Hi, The Dialogue System's Yarn importer works with Yarn Spinner 1.2.7. We're working on updating it for Yarn Spinner 2.x, which just came out a little more than a week ago. Sorry for the confusion. I just noticed that the announcement message and the video tutorial were updated to clarify that it's...
- Sat Jan 01, 2022 9:40 pm
- Forum: Dialogue System for Unity
- Topic: Yarn import doesn't compile with YarnSpinner 2.0.1
- Replies: 11
- Views: 1998
Re: Yarn import doesn't compile with YarnSpinner 2.0.1
FYI I've made a small modification: foreach (var filename in filenames) { if (_prefs.debug) Debug.Log("Parsing Yarn program found at: " + filename); //var program = new Program(); //var stringTable = new Dictionary<string, StringInfo>() as IDictionary<string, StringInfo>; var job = Compila...
- Sat Jan 01, 2022 9:16 pm
- Forum: Dialogue System for Unity
- Topic: Yarn import doesn't compile with YarnSpinner 2.0.1
- Replies: 11
- Views: 1998
Yarn import doesn't compile with YarnSpinner 2.0.1
Hi Tony, Happy New Year! I've installed YarnSpinner 2.0.1 using OUPM as advised on their website in order to test it separately. I have then upgraded to Dialogue System for Unity 2.2.23 and enabled the Yarn importer to give it a try on an existing Dialogue System for Unity project. Unfortunately Yar...
- Sun Oct 17, 2021 7:30 am
- Forum: Dialogue System for Unity
- Topic: "Narrator" actor, avoid portrait image change
- Replies: 4
- Views: 640
Re: "Narrator" actor, avoid portrait image change
One more thing, after the change I noticed that my dialogue text is now switching between the different actors (i.e. it appears as if it's cleared once the actor and dialogue panel changes) even though "accumulate text" is ticked on both subtitle panels and they're both referencing the sam...
- Sun Oct 17, 2021 6:48 am
- Forum: Dialogue System for Unity
- Topic: "Narrator" actor, avoid portrait image change
- Replies: 4
- Views: 640
Re: "Narrator" actor, avoid portrait image change
Thanks, Tony, I added the second panel and changed the Dialogue Actor's subtitle panel number. I did it for both the Player and the Narrator, as I only want the NPC's portrait to appear. That worked nicely! If the dialogue starts with the narrator, the standard portrait (as configured in the UI) is ...
- Sat Oct 16, 2021 9:20 pm
- Forum: Dialogue System for Unity
- Topic: "Narrator" actor, avoid portrait image change
- Replies: 4
- Views: 640
"Narrator" actor, avoid portrait image change
I've got an artificial "narrator" actor defined that I use for some explanatory text between PC/NPC subtitles. Is there any way to avoid NPC portrait image changes? I already managed to toggle the portrait image on and off in OnConversationLine if subtitle.speakerInfo.nameInDatabase == &qu...
- Thu Dec 19, 2019 6:26 am
- Forum: Dialogue System for Unity
- Topic: Weird Text Mesh Pro Typewriter Effect behaviour
- Replies: 11
- Views: 1312
Re: Weird Text Mesh Pro Typewriter Effect behaviour
I haven't yet, and if you have a direct connection, it's probably more efficient when you contact the developer directly. I'd appreciate it, as I've been fixing this line 3x already due to package/editor updates. I think "from/until line" parameters would be helpful for the <indent> tag an...