Thanks
Got it working now.
Search found 4 matches
- Sun Dec 08, 2019 5:15 am
- Forum: Dialogue System for Unity
- Topic: (Solved) Triggering the conversation
- Replies: 2
- Views: 289
- Sat Dec 07, 2019 10:56 pm
- Forum: Dialogue System for Unity
- Topic: (Solved) Triggering the conversation
- Replies: 2
- Views: 289
(Solved) Triggering the conversation
I'm using a FPS controller that I created. It has its own interaction system. I've got it setup till the point that the player presses the interact button and it prints "Starting Conversation...". I want to trigger an event (to start the conversation using my interaction system) instead of...
- Sat Dec 07, 2019 9:47 pm
- Forum: Dialogue System for Unity
- Topic: (Solved) Help setting up the cursor lock.
- Replies: 2
- Views: 1018
Re: Help setting up the cursor lock.
Thanks
Got it working now.
Got it working now.
- Sat Dec 07, 2019 9:09 am
- Forum: Dialogue System for Unity
- Topic: (Solved) Help setting up the cursor lock.
- Replies: 2
- Views: 1018
(Solved) Help setting up the cursor lock.
I'm using an FPS controller that I created for my player controls. Its using Cursor.lockState = CursorLockMode.Locked to lock the cursor as it uses a raycast for interaction but, when I import the Dialogue System for Unity it no longer locks the cursor. I assume that this is due to needing the curso...