The edits to those fields really did the trick, though the camera was still a teensy bit off, however, I made the small change of:
"Camera(default,listener)"
to
"Camera(default,Player)"
in the default response Menu Sequence, and now everything works a charm!
Looks like that's pretty much ...
Search found 6 matches
- Sat Dec 07, 2019 11:13 pm
- Forum: Dialogue System for Unity
- Topic: (Solved) Streamlined way to set Camera Angle by Gameobject?
- Replies: 7
- Views: 2563
- Fri Dec 06, 2019 12:54 am
- Forum: Dialogue System for Unity
- Topic: (Solved) Streamlined way to set Camera Angle by Gameobject?
- Replies: 7
- Views: 2563
Re: Streamlined way to set Camera Angle by Gameobject?
It doesn't report that error when I enter the demo scene and interact with the trooper and Terminal, so it's probably something I did wrong with my scene I suppose. Doh. Update: Actually after closing and reopening the unity project they no longer appear when I play the scene or conversation. Hooray ...
- Thu Dec 05, 2019 7:05 pm
- Forum: Dialogue System for Unity
- Topic: (Solved) Streamlined way to set Camera Angle by Gameobject?
- Replies: 7
- Views: 2563
Re: Streamlined way to set Camera Angle by Gameobject?
Started a new project, and yeah, everything works perfectly!
(Technically I do also get a weird message in the error console saying: "Dialogue System: Unrecognized shortcut {{end}} " and "Dialogue System: Syntax error 'Can't convert {{end}} to a number' at column 59 row 1 parsing: Camera(default ...
(Technically I do also get a weird message in the error console saying: "Dialogue System: Unrecognized shortcut {{end}} " and "Dialogue System: Syntax error 'Can't convert {{end}} to a number' at column 59 row 1 parsing: Camera(default ...
- Wed Dec 04, 2019 11:21 pm
- Forum: Dialogue System for Unity
- Topic: (Solved) Streamlined way to set Camera Angle by Gameobject?
- Replies: 7
- Views: 2563
(Solved) Streamlined way to set Camera Angle by Gameobject?
Feeling a little silly posting here already, but had figured if I can figure out how to streamline this now rather than later I'll be saving myself future headaches.
So I've been following along with the manual and the video tutorials -and I've learned that most of my models are a bit shorter than ...
So I've been following along with the manual and the video tutorials -and I've learned that most of my models are a bit shorter than ...
- Sun Dec 01, 2019 2:35 am
- Forum: Quest Machine
- Topic: Game-breaking problems with the Quest Machine Demo (solved)
- Replies: 3
- Views: 748
Re: Game-breaking problems with the Quest Machine Demo
That's really great to hear, I figured that was the case but I thought I'd point it out in case others were experiencing that in the demo and were being put off of the asset because of it.
I definitely understand not wanting to overwhelm newcomers with advanced usages of your system, though in my ...
I definitely understand not wanting to overwhelm newcomers with advanced usages of your system, though in my ...
- Sat Nov 30, 2019 1:08 am
- Forum: Quest Machine
- Topic: Game-breaking problems with the Quest Machine Demo (solved)
- Replies: 3
- Views: 748
Game-breaking problems with the Quest Machine Demo (solved)
Largely unfamiliar with forums, hopefully this is the proper way to post about this.
There seems to be some game-breaking problems with the Quest Machine Demo.
-First one I found was with the Pirate that asks you to 1. Break open barrels until you find a wand, 2. Use the wand to transform the orcs ...
There seems to be some game-breaking problems with the Quest Machine Demo.
-First one I found was with the Pirate that asks you to 1. Break open barrels until you find a wand, 2. Use the wand to transform the orcs ...