Search found 4 matches
- Sat Nov 30, 2019 8:12 pm
- Forum: Dialogue System for Unity
- Topic: newb a bit lost...
- Replies: 7
- Views: 471
Re: newb a bit lost...
In the Dialoge Entry inspector, when I add to Sequence field 'Camera(Closeup,Char_Officegirl,1);' for some text like "hello".....does that mean the camera will look at 'Char_Officegirl' during that text? Or will that be the camera move to LEAVE that text? It doesn't seem to behave correctl...
- Sat Nov 30, 2019 4:44 pm
- Forum: Dialogue System for Unity
- Topic: newb a bit lost...
- Replies: 7
- Views: 471
Re: newb a bit lost...
One more quick Q (couldn't find in docs or tuts), I want the default behavior for each dialogue to be 'stay there until keypress (or tap on mobile). I understand I can use Camera(Closeup,Char_$name,1);{{default}} for most of my Sequences and it will reference the Default Sequence, but all the exampl...
- Sat Nov 30, 2019 12:46 pm
- Forum: Dialogue System for Unity
- Topic: newb a bit lost...
- Replies: 7
- Views: 471
Re: newb a bit lost...
Thanks Tony!
- Fri Nov 29, 2019 10:30 pm
- Forum: Dialogue System for Unity
- Topic: newb a bit lost...
- Replies: 7
- Views: 471
newb a bit lost...
Hello, i'm trying to make something like an 'interactive novel' game where there is a character and a big dialogue box. The player taps, and gets either new dialogue box OR they get new character/bkg/dialogue box. I have started playing around but running into problems, like cameras pop to strange n...