Wow, you save me again.
All goes perfect !!!
I've no words to gratefull. ^^!!!
Search found 44 matches
- Thu Aug 05, 2021 5:01 pm
- Forum: Dialogue System for Unity
- Topic: Pause and resume the Timeline
- Replies: 5
- Views: 2036
- Thu Aug 05, 2021 11:33 am
- Forum: Dialogue System for Unity
- Topic: Pause and resume the Timeline
- Replies: 5
- Views: 2036
Re: Pause and resume the Timeline
Thanks a lot! Mission complete ! :mrgreen: So... :roll: now I need to wait a range of time between messages. For example... I press Continue, timeline runs, and in the second 11 ( for example) appear the next message. Which is the best way?, I'm thinking on create a new message between the others, b...
- Thu Aug 05, 2021 7:48 am
- Forum: Dialogue System for Unity
- Topic: Pause and resume the Timeline
- Replies: 5
- Views: 2036
Pause and resume the Timeline
Hi! I'm using the dialogue system a lot! :D I am doing a cinematic using a Timeline. I would like to pause the timeline when a dialog message appears. When the message is completely written, press the continue button, and resume the cinematic. I think probably I must use the sequencer: Timeline() , ...
- Wed Jul 07, 2021 4:47 pm
- Forum: Dialogue System for Unity
- Topic: Change Dialogue UI
- Replies: 3
- Views: 519
Re: Change Dialogue UI
Nice!
Thanks! You are awesome!
Solved!
Thanks! You are awesome!
Solved!
- Tue Jul 06, 2021 9:47 pm
- Forum: Dialogue System for Unity
- Topic: Change Dialogue UI
- Replies: 3
- Views: 519
Change Dialogue UI
Hi! I was trying to change the DialogueUI but ... I can't. :roll: I've a DialogueSystem with two diferent DialogueUI as childrens (One of them is disabled). One is the Jrpg template, and the other one it's personalized. I need : -Start a conversation with the JrpgTemplate. (There's no problem) -When...
- Tue May 18, 2021 9:38 pm
- Forum: Dialogue System for Unity
- Topic: Quest var increase on change Scene
- Replies: 3
- Views: 434
Re: Quest var increase on change Scene
Thank you! Solved \(^o^)/Tony Li wrote: ↑Tue May 18, 2021 11:37 am Hi,
Use the save system. To remember when an object has been picked up, add an Active Saver or Destructible Saver component to it.
Make sure to change scenes using any of these methods: Changing Scenes.
- Tue May 18, 2021 11:17 am
- Forum: Dialogue System for Unity
- Topic: Quest var increase on change Scene
- Replies: 3
- Views: 434
Quest var increase on change Scene
Hi there! I'm using again this excelent Dialogue system! ^^ I'm having some difficulties with GameObjects that have "DialogueTrigger" and "Increment On Destroy" components. There are objects that you have to collect to complete a quest. The point is that when you change the scene...
- Fri Feb 28, 2020 10:28 am
- Forum: Dialogue System for Unity
- Topic: Wait for continue Button ans SceneLoad
- Replies: 5
- Views: 1393
Re: Wait for continue Button ans SceneLoad
If I put {{default}} on the START node, it slows down a bit before starting, but everything works fine. Once again, thank you very much Toni! It's okay like that! Just one last doubt (I'm so sorry, I promise not to bother you anymore ^^ '). I want a single SubtitlePanel (with its associated portrait...
- Wed Feb 26, 2020 12:04 pm
- Forum: Dialogue System for Unity
- Topic: Wait for continue Button ans SceneLoad
- Replies: 5
- Views: 1393
Re: Wait for continue Button ans SceneLoad
Thanks Toni! It seems that I have made some progress, but I'm still having problems. Uhm... I'm a little confused ... hahaha :lol: Fade(out)->Message(Done); LoadLevel(scene02)@Message(Done); Continue()@Message(Done) Works well, but if you press "Continue Button" while it's doing the Fade(o...
- Tue Feb 25, 2020 4:42 pm
- Forum: Dialogue System for Unity
- Topic: Wait for continue Button ans SceneLoad
- Replies: 5
- Views: 1393
Wait for continue Button ans SceneLoad
Hi! I'm really sorry to ask, I'm looking at the guide, but I cannot move forward. I've a couple of doubts. 1. Is it possible to indicate that a sequence is played after pressing the continue button ? Something similar to @ (Typed) but after pressing the Continue button. I'm trying to : Fade(out)->Me...