Search found 44 matches

by Kamotachi
Thu Aug 05, 2021 5:01 pm
Forum: Dialogue System for Unity
Topic: Pause and resume the Timeline
Replies: 5
Views: 2036

Re: Pause and resume the Timeline

Wow, you save me again.
All goes perfect !!!
I've no words to gratefull. ^^!!!
by Kamotachi
Thu Aug 05, 2021 11:33 am
Forum: Dialogue System for Unity
Topic: Pause and resume the Timeline
Replies: 5
Views: 2036

Re: Pause and resume the Timeline

Thanks a lot! Mission complete ! :mrgreen: So... :roll: now I need to wait a range of time between messages. For example... I press Continue, timeline runs, and in the second 11 ( for example) appear the next message. Which is the best way?, I'm thinking on create a new message between the others, b...
by Kamotachi
Thu Aug 05, 2021 7:48 am
Forum: Dialogue System for Unity
Topic: Pause and resume the Timeline
Replies: 5
Views: 2036

Pause and resume the Timeline

Hi! I'm using the dialogue system a lot! :D I am doing a cinematic using a Timeline. I would like to pause the timeline when a dialog message appears. When the message is completely written, press the continue button, and resume the cinematic. I think probably I must use the sequencer: Timeline() , ...
by Kamotachi
Wed Jul 07, 2021 4:47 pm
Forum: Dialogue System for Unity
Topic: Change Dialogue UI
Replies: 3
Views: 519

Re: Change Dialogue UI

Nice!

Thanks! You are awesome! :D
Solved!
by Kamotachi
Tue Jul 06, 2021 9:47 pm
Forum: Dialogue System for Unity
Topic: Change Dialogue UI
Replies: 3
Views: 519

Change Dialogue UI

Hi! I was trying to change the DialogueUI but ... I can't. :roll: I've a DialogueSystem with two diferent DialogueUI as childrens (One of them is disabled). One is the Jrpg template, and the other one it's personalized. I need : -Start a conversation with the JrpgTemplate. (There's no problem) -When...
by Kamotachi
Tue May 18, 2021 9:38 pm
Forum: Dialogue System for Unity
Topic: Quest var increase on change Scene
Replies: 3
Views: 434

Re: Quest var increase on change Scene

Tony Li wrote: Tue May 18, 2021 11:37 am Hi,

Use the save system. To remember when an object has been picked up, add an Active Saver or Destructible Saver component to it.

Make sure to change scenes using any of these methods: Changing Scenes.
Thank you! Solved :!: :!: :!: \(^o^)/
by Kamotachi
Tue May 18, 2021 11:17 am
Forum: Dialogue System for Unity
Topic: Quest var increase on change Scene
Replies: 3
Views: 434

Quest var increase on change Scene

Hi there! I'm using again this excelent Dialogue system! ^^ I'm having some difficulties with GameObjects that have "DialogueTrigger" and "Increment On Destroy" components. There are objects that you have to collect to complete a quest. The point is that when you change the scene...
by Kamotachi
Fri Feb 28, 2020 10:28 am
Forum: Dialogue System for Unity
Topic: Wait for continue Button ans SceneLoad
Replies: 5
Views: 1393

Re: Wait for continue Button ans SceneLoad

If I put {{default}} on the START node, it slows down a bit before starting, but everything works fine. Once again, thank you very much Toni! It's okay like that! Just one last doubt (I'm so sorry, I promise not to bother you anymore ^^ '). I want a single SubtitlePanel (with its associated portrait...
by Kamotachi
Wed Feb 26, 2020 12:04 pm
Forum: Dialogue System for Unity
Topic: Wait for continue Button ans SceneLoad
Replies: 5
Views: 1393

Re: Wait for continue Button ans SceneLoad

Thanks Toni! It seems that I have made some progress, but I'm still having problems. Uhm... I'm a little confused ... hahaha :lol: Fade(out)->Message(Done); LoadLevel(scene02)@Message(Done); Continue()@Message(Done) Works well, but if you press "Continue Button" while it's doing the Fade(o...
by Kamotachi
Tue Feb 25, 2020 4:42 pm
Forum: Dialogue System for Unity
Topic: Wait for continue Button ans SceneLoad
Replies: 5
Views: 1393

Wait for continue Button ans SceneLoad

Hi! I'm really sorry to ask, I'm looking at the guide, but I cannot move forward. I've a couple of doubts. 1. Is it possible to indicate that a sequence is played after pressing the continue button ? Something similar to @ (Typed) but after pressing the Continue button. I'm trying to : Fade(out)->Me...