Search found 44 matches
- Mon Dec 26, 2022 2:42 pm
- Forum: Dialogue System for Unity
- Topic: Reset Portrait
- Replies: 3
- Views: 276
Reset Portrait
Hi there! It had been a long time since I wrote here! I've been using PixelCrushers DialogueSystem like it's a life saver for devs! In my dialog system I've made avatars/pictures appear, I change them with SetPortrait( ActorName , pic= number) in the sequencer . There are moments where I want a char...
- Fri Nov 05, 2021 10:57 pm
- Forum: Dialogue System for Unity
- Topic: Save System Doubt
- Replies: 3
- Views: 287
Re: Save System Doubt
Hi, To erase the game data in memory, call PixelCrushers.SaveSystem.ResetGameGame() , or SaveSystem.RestartGame("scene") to reset the game data and load the first gameplay scene. To delete the saved game (files/PlayerPrefs), use SaveSystem.storer.DeleteSavedGameData(slotNumber) . :mrgreen...
- Fri Nov 05, 2021 12:25 pm
- Forum: Dialogue System for Unity
- Topic: Save System Doubt
- Replies: 3
- Views: 287
Save System Doubt
Hi! I'm having some issues when I want to erase the game data. In my game, when I press the "New Game" button, it erase the game data with PlayerPrefs.DeleteAll (); However, when you start the game, all the variables and quests are still loaded from the previous game data. Something curiou...
- Thu Oct 28, 2021 4:47 pm
- Forum: Dialogue System for Unity
- Topic: Translate Item names
- Replies: 1
- Views: 221
Translate Item names
Hi there :!: I've items in the game. Their name appear when you are close thanks to the " Usable " component. This name, is the name of the gameObject. I want to translate this name. When a gameObject contains a " Trigger Dialogue " with a Conversation, it's no problem. You can a...
- Wed Oct 27, 2021 2:04 pm
- Forum: Dialogue System for Unity
- Topic: Show / Hide Quest Tracker?
- Replies: 3
- Views: 568
Re: Show / Hide Quest Tracker?
Hi, Are you using the deprecated UnityUIQuestTracker or the current StandardUIQuestTracker? If you're using StandardUIQuestTracker, the HideTracker() and ShowTracker() methods will record the tracker's visibility in PlayerPrefs. You can specify the PlayerPrefs key in the tracker's PlayerPrefs Toggl...
- Wed Oct 27, 2021 12:03 pm
- Forum: Dialogue System for Unity
- Topic: Show / Hide Quest Tracker?
- Replies: 3
- Views: 568
Show / Hide Quest Tracker?
Hi! I'm trying to show and hide the quest tracker. I deactivated the " Visible On Start " button in the Standart UI Quest Tracker , But if I load the game, it shows up anyway. I trying in a script to change " PixelCrushers.DialogueSystem.UnityUIQuestTracker.isVisible = false ;" b...
- Wed Oct 13, 2021 11:42 am
- Forum: Dialogue System for Unity
- Topic: Load variables from Slot
- Replies: 1
- Views: 298
Load variables from Slot
Hi there! I've a gallery, and there are pictures/buttons that can be unlocked. Each button is equivalent to a bool variable of the dialog system. I manage to equal the variables in each button/picture in this way: Picture [0] = DialogueLua.GetVariable ("Picture0"). AsBool; ... The point is...
- Thu Sep 16, 2021 7:03 pm
- Forum: Dialogue System for Unity
- Topic: SetContinueMode from script?
- Replies: 1
- Views: 2682
SetContinueMode from script?
Hi!
Is possible to call SetContinueMode() from the sequencer, but it's posible to call from c# script?
Something like ... "DialogueSystem.SetContinueMode()" or something like that?
Is possible to call SetContinueMode() from the sequencer, but it's posible to call from c# script?
Something like ... "DialogueSystem.SetContinueMode()" or something like that?
- Mon Aug 09, 2021 12:41 pm
- Forum: Dialogue System for Unity
- Topic: Show Alert with Text Table
- Replies: 1
- Views: 315
Re: Show Alert with Text Table
Ooops!!! So sorry, FIXED!
All you had to do was write the name of the Field.
I was misspelling the Field
All you had to do was write the name of the Field.
I was misspelling the Field
- Mon Aug 09, 2021 11:30 am
- Forum: Dialogue System for Unity
- Topic: Show Alert with Text Table
- Replies: 1
- Views: 315
Show Alert with Text Table
Hi there! It's probably something simple, I'm reading the manual right now, but I can't find the key! I want a "Show Alert" to appear when picking up an Item. I 've created a "Text Table" with all the alerts in a couple of languages. How do I get the desired Field to appear when ...