Search found 44 matches

by Kamotachi
Mon Dec 26, 2022 2:42 pm
Forum: Dialogue System for Unity
Topic: Reset Portrait
Replies: 3
Views: 276

Reset Portrait

Hi there! It had been a long time since I wrote here! I've been using PixelCrushers DialogueSystem like it's a life saver for devs! In my dialog system I've made avatars/pictures appear, I change them with SetPortrait( ActorName , pic= number) in the sequencer . There are moments where I want a char...
by Kamotachi
Fri Nov 05, 2021 10:57 pm
Forum: Dialogue System for Unity
Topic: Save System Doubt
Replies: 3
Views: 287

Re: Save System Doubt

Hi, To erase the game data in memory, call PixelCrushers.SaveSystem.ResetGameGame() , or SaveSystem.RestartGame("scene") to reset the game data and load the first gameplay scene. To delete the saved game (files/PlayerPrefs), use SaveSystem.storer.DeleteSavedGameData(slotNumber) . :mrgreen...
by Kamotachi
Fri Nov 05, 2021 12:25 pm
Forum: Dialogue System for Unity
Topic: Save System Doubt
Replies: 3
Views: 287

Save System Doubt

Hi! I'm having some issues when I want to erase the game data. In my game, when I press the "New Game" button, it erase the game data with PlayerPrefs.DeleteAll (); However, when you start the game, all the variables and quests are still loaded from the previous game data. Something curiou...
by Kamotachi
Thu Oct 28, 2021 4:47 pm
Forum: Dialogue System for Unity
Topic: Translate Item names
Replies: 1
Views: 221

Translate Item names

Hi there :!: I've items in the game. Their name appear when you are close thanks to the " Usable " component. This name, is the name of the gameObject. I want to translate this name. When a gameObject contains a " Trigger Dialogue " with a Conversation, it's no problem. You can a...
by Kamotachi
Wed Oct 27, 2021 2:04 pm
Forum: Dialogue System for Unity
Topic: Show / Hide Quest Tracker?
Replies: 3
Views: 568

Re: Show / Hide Quest Tracker?

Hi, Are you using the deprecated UnityUIQuestTracker or the current StandardUIQuestTracker? If you're using StandardUIQuestTracker, the HideTracker() and ShowTracker() methods will record the tracker's visibility in PlayerPrefs. You can specify the PlayerPrefs key in the tracker's PlayerPrefs Toggl...
by Kamotachi
Wed Oct 27, 2021 12:03 pm
Forum: Dialogue System for Unity
Topic: Show / Hide Quest Tracker?
Replies: 3
Views: 568

Show / Hide Quest Tracker?

Hi! I'm trying to show and hide the quest tracker. I deactivated the " Visible On Start " button in the Standart UI Quest Tracker , But if I load the game, it shows up anyway. I trying in a script to change " PixelCrushers.DialogueSystem.UnityUIQuestTracker.isVisible = false ;" b...
by Kamotachi
Wed Oct 13, 2021 11:42 am
Forum: Dialogue System for Unity
Topic: Load variables from Slot
Replies: 1
Views: 298

Load variables from Slot

Hi there! I've a gallery, and there are pictures/buttons that can be unlocked. Each button is equivalent to a bool variable of the dialog system. I manage to equal the variables in each button/picture in this way: Picture [0] = DialogueLua.GetVariable ("Picture0"). AsBool; ... The point is...
by Kamotachi
Thu Sep 16, 2021 7:03 pm
Forum: Dialogue System for Unity
Topic: SetContinueMode from script?
Replies: 1
Views: 2682

SetContinueMode from script?

Hi!
Is possible to call SetContinueMode() from the sequencer, but it's posible to call from c# script?
Something like ... "DialogueSystem.SetContinueMode()" or something like that?
by Kamotachi
Mon Aug 09, 2021 12:41 pm
Forum: Dialogue System for Unity
Topic: Show Alert with Text Table
Replies: 1
Views: 315

Re: Show Alert with Text Table

Ooops!!! So sorry, FIXED!
All you had to do was write the name of the Field.

I was misspelling the Field :!: :!: :!: :!:
by Kamotachi
Mon Aug 09, 2021 11:30 am
Forum: Dialogue System for Unity
Topic: Show Alert with Text Table
Replies: 1
Views: 315

Show Alert with Text Table

Hi there! It's probably something simple, I'm reading the manual right now, but I can't find the key! I want a "Show Alert" to appear when picking up an Item. I 've created a "Text Table" with all the alerts in a couple of languages. How do I get the desired Field to appear when ...