Search found 44 matches

by Kamotachi
Tue Feb 07, 2023 2:11 pm
Forum: Dialogue System for Unity
Topic: Add Scene Event no appear?
Replies: 3
Views: 263

Re: Add Scene Event no appear?

Updated and solved :oops:
Thanks! :mrgreen:
by Kamotachi
Tue Feb 07, 2023 12:29 pm
Forum: Dialogue System for Unity
Topic: Add Scene Event no appear?
Replies: 3
Views: 263

Add Scene Event no appear?

Hello! I was using version 2.2.16 a long time ago. A button called " Add Scene Event " appeared at the bottom of everything, in any Dialogue Entry. Now I'm on 2.2.3 ( not .33) and I just realized that that button no longer appears. Is it somewhere else? Is it no longer available in this ve...
by Kamotachi
Thu Jan 19, 2023 10:25 pm
Forum: Dialogue System for Unity
Topic: Delay when use " \. "
Replies: 5
Views: 710

Re: Delay when use " \. "

I've already found the reason, but not the solution! When you have a Dialogue Actor component , if you check " Set Subtitle color " this add a code to change the font color for this Actor, right? When is check, the pause in the "\." happens late. But if I uncheck "Set Subtit...
by Kamotachi
Thu Jan 19, 2023 7:53 pm
Forum: Dialogue System for Unity
Topic: Delay when use " \. "
Replies: 5
Views: 710

Re: Delay when use " \. "

I'm in 2.2.3. I tried to update but destroys my template, I will try to do all again with calm today in the 2.33 version. In any case, I'm sure it's not the question mark, the line I put was an example, the pause is made a little after where it should do. This happens in any sentence where I use it....
by Kamotachi
Wed Jan 18, 2023 11:28 pm
Forum: Dialogue System for Unity
Topic: Delay when use " \. "
Replies: 5
Views: 710

Delay when use " \. "

Hi! I'm using the typewriter. When using "\." to make pauses between words, everything works, but with a small delay that executes the pauses later. For example: "Hello! \. How are you? I'm fine." Instead of pausing after "Hello!", it would pause after "are you?&qu...
by Kamotachi
Fri Jan 13, 2023 1:59 pm
Forum: Dialogue System for Unity
Topic: Change animation transition
Replies: 3
Views: 315

Re: Change animation transition

I was going the wrong way! Many thanks for everything! I find it incredible, I think that this is the best asset that exists! :mrgreen: I'll go with: var transitionManager = SaveSystem.sceneTransitionManager as StandardSceneTransitionManager; transitionManager.leaveSceneTransition.animator = myNewAn...
by Kamotachi
Thu Jan 12, 2023 10:49 pm
Forum: Dialogue System for Unity
Topic: Change animation transition
Replies: 3
Views: 315

Change animation transition

Hi! I was wondering if is posible to change the transition animations (Leave Scene Transition and Enter Scene Transition) from script PixelCrushers.StandardSceneTransitionManager. I would like to use the transition system that the dialogue system brings, but I need different transitions in different...
by Kamotachi
Wed Jan 04, 2023 12:41 pm
Forum: Dialogue System for Unity
Topic: Text not appear when goes fast
Replies: 3
Views: 406

Re: Text not appear when goes fast

There are two things that can solve this: 1. Set the subtitle panel's Block Input Duration (for example to 0.1 seconds). 2. And/or tick the subtitle panel's Wait For Open and Wait For Close checkboxes, and the Standard Dialogue UI component's Wait For Open checkbox. What a joy that you use your sup...
by Kamotachi
Wed Jan 04, 2023 11:17 am
Forum: Dialogue System for Unity
Topic: Text not appear when goes fast
Replies: 3
Views: 406

Text not appear when goes fast

Hi! I've been trying to fix this out for a few days. I 've already detected when it happens to me. When in a dialog there are several possibilities ( 2 or more) with different conditions for the next text and you click continue button many times (quickly to skip the text), the text box gets stuck ma...
by Kamotachi
Wed Dec 28, 2022 9:32 am
Forum: Dialogue System for Unity
Topic: Reset Portrait
Replies: 3
Views: 276

Re: Reset Portrait

Hi, Sure, you can put a script with an OnConversationEnd(Transform) method on the Dialogue Manager. Something like: public class ResetPortraitsOnConversationEnd : MonoBehaviour { void OnConversationEnd(Transform actor) { foreach (var actor in DialogueManager.masterDatabase.actors) { DialogueLua.Set...