Updated and solved
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Search found 44 matches
- Tue Feb 07, 2023 2:11 pm
- Forum: Dialogue System for Unity
- Topic: Add Scene Event no appear?
- Replies: 3
- Views: 263
- Tue Feb 07, 2023 12:29 pm
- Forum: Dialogue System for Unity
- Topic: Add Scene Event no appear?
- Replies: 3
- Views: 263
Add Scene Event no appear?
Hello! I was using version 2.2.16 a long time ago. A button called " Add Scene Event " appeared at the bottom of everything, in any Dialogue Entry. Now I'm on 2.2.3 ( not .33) and I just realized that that button no longer appears. Is it somewhere else? Is it no longer available in this ve...
- Thu Jan 19, 2023 10:25 pm
- Forum: Dialogue System for Unity
- Topic: Delay when use " \. "
- Replies: 5
- Views: 710
Re: Delay when use " \. "
I've already found the reason, but not the solution! When you have a Dialogue Actor component , if you check " Set Subtitle color " this add a code to change the font color for this Actor, right? When is check, the pause in the "\." happens late. But if I uncheck "Set Subtit...
- Thu Jan 19, 2023 7:53 pm
- Forum: Dialogue System for Unity
- Topic: Delay when use " \. "
- Replies: 5
- Views: 710
Re: Delay when use " \. "
I'm in 2.2.3. I tried to update but destroys my template, I will try to do all again with calm today in the 2.33 version. In any case, I'm sure it's not the question mark, the line I put was an example, the pause is made a little after where it should do. This happens in any sentence where I use it....
- Wed Jan 18, 2023 11:28 pm
- Forum: Dialogue System for Unity
- Topic: Delay when use " \. "
- Replies: 5
- Views: 710
Delay when use " \. "
Hi! I'm using the typewriter. When using "\." to make pauses between words, everything works, but with a small delay that executes the pauses later. For example: "Hello! \. How are you? I'm fine." Instead of pausing after "Hello!", it would pause after "are you?&qu...
- Fri Jan 13, 2023 1:59 pm
- Forum: Dialogue System for Unity
- Topic: Change animation transition
- Replies: 3
- Views: 315
Re: Change animation transition
I was going the wrong way! Many thanks for everything! I find it incredible, I think that this is the best asset that exists! :mrgreen: I'll go with: var transitionManager = SaveSystem.sceneTransitionManager as StandardSceneTransitionManager; transitionManager.leaveSceneTransition.animator = myNewAn...
- Thu Jan 12, 2023 10:49 pm
- Forum: Dialogue System for Unity
- Topic: Change animation transition
- Replies: 3
- Views: 315
Change animation transition
Hi! I was wondering if is posible to change the transition animations (Leave Scene Transition and Enter Scene Transition) from script PixelCrushers.StandardSceneTransitionManager. I would like to use the transition system that the dialogue system brings, but I need different transitions in different...
- Wed Jan 04, 2023 12:41 pm
- Forum: Dialogue System for Unity
- Topic: Text not appear when goes fast
- Replies: 3
- Views: 406
Re: Text not appear when goes fast
There are two things that can solve this: 1. Set the subtitle panel's Block Input Duration (for example to 0.1 seconds). 2. And/or tick the subtitle panel's Wait For Open and Wait For Close checkboxes, and the Standard Dialogue UI component's Wait For Open checkbox. What a joy that you use your sup...
- Wed Jan 04, 2023 11:17 am
- Forum: Dialogue System for Unity
- Topic: Text not appear when goes fast
- Replies: 3
- Views: 406
Text not appear when goes fast
Hi! I've been trying to fix this out for a few days. I 've already detected when it happens to me. When in a dialog there are several possibilities ( 2 or more) with different conditions for the next text and you click continue button many times (quickly to skip the text), the text box gets stuck ma...
- Wed Dec 28, 2022 9:32 am
- Forum: Dialogue System for Unity
- Topic: Reset Portrait
- Replies: 3
- Views: 276
Re: Reset Portrait
Hi, Sure, you can put a script with an OnConversationEnd(Transform) method on the Dialogue Manager. Something like: public class ResetPortraitsOnConversationEnd : MonoBehaviour { void OnConversationEnd(Transform actor) { foreach (var actor in DialogueManager.masterDatabase.actors) { DialogueLua.Set...