Search found 9 matches

by Sharzia
Tue Jan 30, 2024 12:59 pm
Forum: Dialogue System for Unity
Topic: Error when trying to change Player name in actor field
Replies: 2
Views: 588

Re: Error when trying to change Player name in actor field

I'm ashamed of myself, I just realised what you pointed out. In my character creation scene, I don't have a dialogue Manager, since I don't have any dialogue, I fixed my issue by adding that code in my dialogue scene. I'm sorry, :( While I'm here, I noted it's not updating in the inspector, when I s...
by Sharzia
Tue Jan 30, 2024 11:53 am
Forum: Dialogue System for Unity
Topic: Error when trying to change Player name in actor field
Replies: 2
Views: 588

Error when trying to change Player name in actor field

Hello, I have an error when I try to change the Player name. I use the following line of code in my script when the player enter his own name with an InputField: DialogueLua.SetActorField("Player", "Name", enteredName); I also tried with the "Display Name" I have the fo...
by Sharzia
Thu Jan 21, 2021 10:47 am
Forum: Dialogue System for Unity
Topic: How to add image in dialogue
Replies: 38
Views: 10658

Re: How to add image in dialogue

Thank you for the quick reply. I tried another image and got the same result. My images are placed on their own dialogue node and they are scaled to be bigger, maybe it's the issue. I can add lines after my <sprite> tag to give enough space but I'm afraid it will create more issues later :/ I succee...
by Sharzia
Thu Jan 21, 2021 9:39 am
Forum: Dialogue System for Unity
Topic: How to add image in dialogue
Replies: 38
Views: 10658

Re: How to add image in dialogue

Hello, I have an issue with adding image in dialogue. Actually everything is working fine. I successfully add my image asset with TextMesh Pro, but it covers the previous dialogues entries and it's covered by the next ones. I added an attachment to show you. ImageOnText.jpg I tried to "play&quo...
by Sharzia
Tue Nov 24, 2020 6:34 pm
Forum: Dialogue System for Unity
Topic: Controlling the Dialogue System asset using script C#
Replies: 11
Views: 2158

Re: Controlling the Dialogue System asset using script C#

It was my mistake.
In my loading method I was starting the conversation before loading the saved dialogue:/
It's seems to work now (I'm crossing my fingers). :roll:

I'm sorry for wasting your time :|
by Sharzia
Tue Nov 24, 2020 3:54 pm
Forum: Dialogue System for Unity
Topic: Controlling the Dialogue System asset using script C#
Replies: 11
Views: 2158

Re: Controlling the Dialogue System asset using script C#

Thanks for your reply. I should do something wrong :/ I can't get it to work to save the conversation. I couldn't make the dialogue system save to work, it's why I bought the easy save. I'm a total noob :| I added ES saver Game data storer, JsonData serializer, dialogue system Saver, Save System and...
by Sharzia
Tue Nov 24, 2020 9:15 am
Forum: Dialogue System for Unity
Topic: Controlling the Dialogue System asset using script C#
Replies: 11
Views: 2158

Re: Controlling the Dialogue System asset using script C#

Hello, I wish to save the conversation state with code and used the code examples you gave in this thread. it seems to save fine (I mean there is no error) but when loading I get an error : ArgumentException: Cannot deserialize JSON to new instances of type 'DialogueDatabase.' UnityEngine.JsonUtilit...
by Sharzia
Thu Feb 27, 2020 9:23 am
Forum: Dialogue System for Unity
Topic: Line Break with Ink
Replies: 3
Views: 542

Re: Line Break with Ink

it worked :D
Thank you, It was such a headache for me :x
by Sharzia
Thu Feb 27, 2020 8:37 am
Forum: Dialogue System for Unity
Topic: Line Break with Ink
Replies: 3
Views: 542

Line Break with Ink

Hello, I have the same issue described in this topic but with Ink instead: https://www.pixelcrushers.com/phpbb/viewtopic.php?f=3&t=2773&p=15131&hilit=line+break#p15121 I tried the same things but I had no luck. I can't go to next the paragraph, it's all in a big wall of text :/ If anyone...