Let's say I want to activate a custom sequence command called ActivateNextBtn(). But only close the sequence when I receive the message with WaitForMessage(ContinueToNext);
How would I do that?
Search found 6 matches
- Fri Dec 06, 2019 9:00 am
- Forum: Dialogue System for Unity
- Topic: How to activate multiple sequences?
- Replies: 1
- Views: 167
- Thu Nov 28, 2019 9:01 am
- Forum: Dialogue System for Unity
- Topic: Pause conversation until custom UI button is clicked?
- Replies: 3
- Views: 950
Re: Pause conversation until custom UI button is clicked?
Wow, great customer support. I appreciate this very much. Message system is working fine. Thanks learning here a lot. Can you answer me one more question? How can I make it that the last sequence of the dialog is not skippable, unless I send the message to skip it. Right now if I click directly on t...
- Thu Nov 28, 2019 6:29 am
- Forum: Dialogue System for Unity
- Topic: Pause conversation until custom UI button is clicked?
- Replies: 3
- Views: 950
Pause conversation until custom UI button is clicked?
Hi, there.
Is there a way to pause conversation until a user hits a specific custom UI button?
Or end it and start a new conversation?
Is there a way to pause conversation until a user hits a specific custom UI button?
Or end it and start a new conversation?
- Thu Nov 28, 2019 5:11 am
- Forum: Dialogue System for Unity
- Topic: Setting up a 2d Trigger for conversation OnUse
- Replies: 6
- Views: 641
Re: Setting up a 2d Trigger for conversation OnUse
Hi, Well, let's say you want to trigger a dialog/monologue when you click on a sprite or a UI button with a touch or a mouse. Add a Dialogue System Trigger to the UI button, and leave its trigger dropdown set to OnUse. Then select Add Action > Start Conversation, and select the conversation you wan...
- Wed Nov 27, 2019 11:32 am
- Forum: Dialogue System for Unity
- Topic: Setting up a 2d Trigger for conversation OnUse
- Replies: 6
- Views: 641
Re: Setting up a 2d Trigger for conversation OnUse
Well, let's say you want to trigger a dialog/monologue when you click on a sprite or a UI button with a touch or a mouse. Is that achievable? Cause I don't seem to be able to achieve it. Example: You have a start button. Click it and it starts the intro tutorial monologue. Btw, thank you for the dem...
- Wed Nov 27, 2019 10:14 am
- Forum: Dialogue System for Unity
- Topic: Setting up a 2d Trigger for conversation OnUse
- Replies: 6
- Views: 641
Setting up a 2d Trigger for conversation OnUse
Hi, I am having trouble setting up the 2D OnUse DialogSystemTrigger. I am in a Unity 2d project. These are the steps that have been done, as i have found them on your youtube tutorial. 1. Dialogue System Trigger component set to OnUse. 2. Usable component whose Max Use Distance is high enough. (Set ...