Search found 11 matches
- Wed Jul 27, 2022 9:20 pm
- Forum: Dialogue System for Unity
- Topic: Add custom audio clip array to actor entry in database (like portraits)
- Replies: 11
- Views: 1470
Re: Add custom audio clip array to actor entry in database (like portraits)
Works great. Thanks!
- Wed Jul 27, 2022 5:45 pm
- Forum: Dialogue System for Unity
- Topic: Add custom audio clip array to actor entry in database (like portraits)
- Replies: 11
- Views: 1470
Re: Add custom audio clip array to actor entry in database (like portraits)
I'm using 2021.3.0f1 - still happens when I restart Unity. Made a new object and gave it Unity UI Typewriter Effect, and was able to assign files just fine. It's only the Audible Dialogue Actor that's giving me static. Every other component allows me to drag and drop objects as normal. I did make so...
- Wed Jul 27, 2022 4:38 pm
- Forum: Dialogue System for Unity
- Topic: Add custom audio clip array to actor entry in database (like portraits)
- Replies: 11
- Views: 1470
Re: Add custom audio clip array to actor entry in database (like portraits)
Reviving this thread since I wanted to implement this solution, as it seems to be the most comfy for situations like this. I encountered this issue: https://a.uguu.se/WHXyMAdU.mp4 Can't assign the files to the array in any way. It won't let me. The individual clip behaves like this as well; no matte...
- Thu Sep 23, 2021 10:59 pm
- Forum: Dialogue System for Unity
- Topic: Best practices for moving NPCs between scenes
- Replies: 7
- Views: 1119
Re: Best practices for moving NPCs between scenes
Alright! the active saver worked like a charm, but it had to go on an empty object and not the NPC for it to work. Thanks a lot for the guindance!
- Thu Sep 23, 2021 8:35 pm
- Forum: Dialogue System for Unity
- Topic: Best practices for moving NPCs between scenes
- Replies: 7
- Views: 1119
Re: Best practices for moving NPCs between scenes
Hi, Are there any warnings in the Console window, such as the one below? Dialogue System: Sequencer: SetActive() command: subject 'gyaru-chan' is null (Make sure the Console window isn't filtering out warnings, and that your Dialogue Manager's Other Settings > Debug Level is set to Warnings or Info...
- Thu Sep 23, 2021 7:48 pm
- Forum: Dialogue System for Unity
- Topic: Best practices for moving NPCs between scenes
- Replies: 7
- Views: 1119
Re: Best practices for moving NPCs between scenes
Thanks for the reply. This is way better than the convoluted thing I was about to do on my own. One thing though. The set active line in the sequence doesn't seem to be working for me. I wrote the name of the NPC in there and it won't go away, only if I use scene events or the enable/disable action,...
- Wed Sep 22, 2021 11:13 pm
- Forum: Dialogue System for Unity
- Topic: Best practices for moving NPCs between scenes
- Replies: 7
- Views: 1119
Best practices for moving NPCs between scenes
Hey it's been a while. I'm working on a quest right now for my game and stumbled upon the following problem. My maps are pretty segmented with loading screens in between, so if the player talks to an NPC, and said NPC tells the Player to meet somewhere else in another scene, what would be an optimal...
- Fri Jun 25, 2021 2:13 pm
- Forum: Dialogue System for Unity
- Topic: JRPG template, the New Input System, and a Cinemachine problem
- Replies: 5
- Views: 821
Re: JRPG template, the New Input System, and a Cinemachine problem
Hi, Set the Conditions on "Yo! What did she say?" to: CurrentQuestState("Talk to Gyaru") == "unassigned" or: CurrentQuestState("Talk to Gyaru") ~= "success" If a node doesn't have Conditions, it's the same as if the Conditions are true. The NPC will...
- Fri Jun 25, 2021 12:19 am
- Forum: Dialogue System for Unity
- Topic: JRPG template, the New Input System, and a Cinemachine problem
- Replies: 5
- Views: 821
Re: JRPG template, the New Input System, and a Cinemachine problem
Hi, I'm currently using the JRPG template with the New Input System and it works fine, but I can't find a way to make both Mouse and gamepad coexist. The Dialogue Manager GameObject has an Input Device Manager component. This component detects whether the player is using a joystick (gamepad) or mou...
- Thu Jun 24, 2021 8:40 pm
- Forum: Dialogue System for Unity
- Topic: JRPG template, the New Input System, and a Cinemachine problem
- Replies: 5
- Views: 821
JRPG template, the New Input System, and a Cinemachine problem
Hi, I couldn't find a solution after hours searching the docs and here, so I hope I can get some help! I'm currently using the JRPG template with the New Input System and it works fine, but I can't find a way to make both Mouse and gamepad coexist. When I go to make a choice with gamepad, it works f...