Search found 8 matches
- Tue Feb 09, 2021 8:44 pm
- Forum: Dialogue System for Unity
- Topic: Is there no hooks for something like OnConversationResponse?
- Replies: 3
- Views: 106
Re: Is there no hooks for something like OnConversationResponse?
Thanks. So OnConversationLine is what I would expect to work, except it's not reporting any of the response dialogue text at all for me (testing via both my implementation and ConversationLogger.cs) [I'm using 2.2.12 which I'm assuming is probably fairly old now, so that might be relevant] I'll see ...
- Tue Feb 09, 2021 6:23 pm
- Forum: Dialogue System for Unity
- Topic: Is there no hooks for something like OnConversationResponse?
- Replies: 3
- Views: 106
Is there no hooks for something like OnConversationResponse?
Hi there, I'm trying to do a little visual sequence here with grabbing the strings as they come in from the Dialogue system via OnConversationLine, and putting them on the screen in a texture (basically an arty glorified chat log). The ConversationLogger was the first place I looked for getting C# h...
- Mon Nov 18, 2019 2:44 pm
- Forum: Dialogue System for Unity
- Topic: Modifying ConversationPopup field fails to mark Prefab as modified?
- Replies: 10
- Views: 5080
Re: Modifying ConversationPopup field fails to mark Prefab as modified?
Good to know! Thanks again for helping me work out what was going on.
- Mon Nov 18, 2019 2:38 pm
- Forum: Dialogue System for Unity
- Topic: Modifying ConversationPopup field fails to mark Prefab as modified?
- Replies: 10
- Views: 5080
Re: Modifying ConversationPopup field fails to mark Prefab as modified?
I see, i think we should be able to work around it since we decided to stick to one database ultimately. It just made for some confusion initially during our setup process. Due to the way we split up all our additive load scenes (with a DialogueManager instance only living in the core one) - we stil...
- Mon Nov 18, 2019 2:31 pm
- Forum: Dialogue System for Unity
- Topic: Modifying ConversationPopup field fails to mark Prefab as modified?
- Replies: 10
- Views: 5080
- Mon Nov 18, 2019 2:22 pm
- Forum: Dialogue System for Unity
- Topic: Modifying ConversationPopup field fails to mark Prefab as modified?
- Replies: 10
- Views: 5080
Re: Modifying ConversationPopup field fails to mark Prefab as modified?
I think I understand what possibly confused me now. To repro this you need at least 2 dialogue databases. If you select any conversation in the fold out, it will correctly mark the Prefab dirty. ScreenClip [14].png However if all you do is change out what Database is being used, it will not mark the...
- Sun Nov 17, 2019 6:41 pm
- Forum: Dialogue System for Unity
- Topic: Modifying ConversationPopup field fails to mark Prefab as modified?
- Replies: 10
- Views: 5080
Re: Modifying ConversationPopup field fails to mark Prefab as modified?
Gotcha. Thanks for letting me know and for the quick response!
- Sat Nov 16, 2019 9:59 pm
- Forum: Dialogue System for Unity
- Topic: Modifying ConversationPopup field fails to mark Prefab as modified?
- Replies: 10
- Views: 5080
Modifying ConversationPopup field fails to mark Prefab as modified?
Hello. I'm currently working through my first project with DS- so far it's been pretty slick. But I am currently running into an odd issue. I have a custom script in a prefab that is calling a conversation ID via the ConversationPopup(true) inspector UI- which is pretty cool. However I'm noticing wh...