Search found 13 matches
- Sun Dec 08, 2019 1:09 pm
- Forum: Dialogue System for Unity
- Topic: Number is displayed as a fraction over 8?
- Replies: 3
- Views: 214
Re: Number is displayed as a fraction over 8?
That was it! That is so strange. Thanks for you help
- Sun Dec 08, 2019 11:38 am
- Forum: Dialogue System for Unity
- Topic: Number is displayed as a fraction over 8?
- Replies: 3
- Views: 214
Number is displayed as a fraction over 8?
Hey,
I've been encountered a strange error. Whenever I enter a number, it displays it as fraction over 8. Attached is an example.
I've been encountered a strange error. Whenever I enter a number, it displays it as fraction over 8. Attached is an example.
- Fri Dec 06, 2019 6:51 pm
- Forum: Dialogue System for Unity
- Topic: Changing Scene and New UI Problem
- Replies: 1
- Views: 173
Changing Scene and New UI Problem
Hey, First of all, thanks a ton for helping me with all these questions. So I have a intro scene that leads into the game, with the intro scene having a unique UI. I've tried adding a Override Dialogue UI to the Dialogue Manager of the game scene, but it acts weird. It transitions to the next scene,...
- Thu Dec 05, 2019 2:56 am
- Forum: Dialogue System for Unity
- Topic: Making a Custom Background for Response Button
- Replies: 1
- Views: 242
Making a Custom Background for Response Button
Hey, So I know this question isn't strictly Dialogue System related, but I would love some help if you can. I'm using mostly the same hierarchy as the VN example project. I'm trying to change the background to something I've made and it isn't working. I've tried making a 32x32 px box and a 100x100 p...
- Sun Nov 24, 2019 10:46 pm
- Forum: Dialogue System for Unity
- Topic: Re-enabling Panel Still Doesn't Appear
- Replies: 1
- Views: 186
Re-enabling Panel Still Doesn't Appear
Hey, So I made a simple script that disables the dialogue panel when clicked, and re-enables when clicked: using System.Collections; using System.Collections.Generic; using UnityEngine; public class Fullscreen : MonoBehaviour { public GameObject panel; public bool wasClicked = false; public void fSc...
- Fri Nov 22, 2019 9:03 pm
- Forum: Dialogue System for Unity
- Topic: Menu text covers Subtitle Text
- Replies: 1
- Views: 204
Menu text covers Subtitle Text
Hello, So in my current Project, the Hierarchy looks like this: Capture.PNG When played, the game displays the subtitle text just fine, but when its time for the menu text to appear, it simply covers the subtitle text and this continues for the rest of the game. This is the Subtitle Text's Standard ...
- Thu Nov 14, 2019 4:00 pm
- Forum: Dialogue System for Unity
- Topic: Questions on how to play video cut scene and change background
- Replies: 8
- Views: 665
Re: Questions on how to play video cut scene and change background
Sorry for the late response. This fixed my issue!
- Thu Nov 14, 2019 3:59 pm
- Forum: Dialogue System for Unity
- Topic: Changing Variable not Updating
- Replies: 3
- Views: 724
Re: Changing Variable not Updating
Perfect, thanks! It was the way I was calling the variable in the dialogue tree that was wrong.
- Wed Nov 13, 2019 9:41 pm
- Forum: Dialogue System for Unity
- Topic: Changing Variable not Updating
- Replies: 3
- Views: 724
Changing Variable not Updating
Hello, I have a variable named currentDay that is accessed to display its current value. This is the DayText that accesses it: using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using PixelCrushers.DialogueSystem; public class DayText : MonoBehaviour...
- Sun Nov 03, 2019 3:39 pm
- Forum: Dialogue System for Unity
- Topic: Questions on how to play video cut scene and change background
- Replies: 8
- Views: 665
Re: Questions on how to play video cut scene and change background
Is your camera tagged "MainCamera"? By default, the Dialogue Manager's dialogue UI uses a Screen Space - Overlay canvas. (You can of course change this.) This canvas is overlaid on top of the camera view(s). It doesn't use a camera. I didn't have the camera properly tagged, and placing th...