Search found 15 matches

by pixel-reverie
Tue Nov 08, 2022 9:00 pm
Forum: Dialogue System for Unity
Topic: Screen Space Barks
Replies: 4
Views: 263

Re: Screen Space Barks

Thanks Tony!
by pixel-reverie
Tue Nov 08, 2022 3:36 am
Forum: Dialogue System for Unity
Topic: Screen Space Barks
Replies: 4
Views: 263

Re: Screen Space Barks

It turns out to be the pixel perfect 2D camera that crunches it to an unreadable level
by pixel-reverie
Tue Nov 08, 2022 3:29 am
Forum: Dialogue System for Unity
Topic: Screen Space Barks
Replies: 4
Views: 263

Screen Space Barks

I am working on a 2D game with low resolution pixel graphics for the main game, and HD UI art.

Currently the bark prefabs are world space canvases, and so they look not crisp or nice in my setup.

How would you recommend changing these to be screen space UI elements?
by pixel-reverie
Wed Nov 20, 2019 8:55 am
Forum: Dialogue System for Unity
Topic: Simplest way to implement DOTween
Replies: 4
Views: 832

Re: Simplest way to implement DOTween

Just a note: The StandardUISubtitlePanel uses a custom inspector. So new fields are not going to be visible from the get go.

This can be remedied by creating a custom inspector for the custom UI subtitle panel. Just a heads up to anyone else trying to do something like this.
by pixel-reverie
Wed Nov 20, 2019 8:39 am
Forum: Dialogue System for Unity
Topic: Simplest way to implement DOTween
Replies: 4
Views: 832

Re: Simplest way to implement DOTween

Thanks Tony!

Will give it a shot!
by pixel-reverie
Wed Nov 20, 2019 8:38 am
Forum: Dialogue System for Unity
Topic: Best approach for syncing variables
Replies: 1
Views: 208

Best approach for syncing variables

Hi (Sorry for another question so soon!) I'm wondering what the best approach is for syncing dialogue variables with my own class variables. In my example case I am working on NPCs. NPCs have various attributes, and most attributes I want to use in the conversations as conditions. For example: frien...
by pixel-reverie
Wed Nov 20, 2019 2:06 am
Forum: Dialogue System for Unity
Topic: Simplest way to implement DOTween
Replies: 4
Views: 832

Simplest way to implement DOTween

Hi, I would prefer not to use the animator to do my in/out transitions. I would much rather use a tweening library inside a coroutine. What would be the fastest/simplest way to do this? Im guessing to make a class inherited from the NPCPanel base class then override some methods. Which would be the ...
by pixel-reverie
Sun Nov 03, 2019 1:28 pm
Forum: Dialogue System for Unity
Topic: Dialogue does not show correct words after making WEBGL build
Replies: 5
Views: 475

Re: Dialogue does not show correct words after making WEBGL build

Hi Tony,

Actually I am using 2.2.1 and my TextMeshPro TMP_PRESENT option is ticked.
Not too sure why it didn't work straight away.
by pixel-reverie
Sun Nov 03, 2019 2:46 am
Forum: Dialogue System for Unity
Topic: Dialogue does not show correct words after making WEBGL build
Replies: 5
Views: 475

Re: Dialogue does not show correct words after making WEBGL build

I found the problem. . .

I was using TextMeshPro and now the option has disappeared, and my text been unassigned.

Image

TMPro support must be imported per platform. I reimported it and now it works again!