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- Fri Oct 11, 2019 12:05 pm
- Forum: Dialogue System for Unity
- Topic: MoveTo Sequencer command not working correctly on kinematic RigidBodies
- Replies: 1
- Views: 260
MoveTo Sequencer command not working correctly on kinematic RigidBodies
I've had some issues getting the MoveTo command to work properly. In the end it seemed that RigidBody.MoveRotation() and RigidBody.MovePosition() doesn't do anything for kinematic rigid bodies and the transform has to be moved instead. I fixed this locally by replacing the " if (subjectRigidbod...