Search found 17 matches

by IICookieGII
Sun Mar 14, 2021 5:45 pm
Forum: Quest Machine
Topic: Quest Test/WIP - VAST [PC] Showcase
Replies: 1
Views: 348

Quest Test/WIP - VAST [PC] Showcase

Hi Explorers, this is a small showcase of the Quest Machine asset in action!

Thanks to Toni. Awesome Asset.

https://twitter.com/DevBrosGames/status ... 73540?s=09

Thanks Cookie
by IICookieGII
Thu Mar 11, 2021 7:17 am
Forum: Quest Machine
Topic: Quest already Active on scene load
Replies: 3
Views: 516

Re: Quest already Active on scene load

Thanks Toni!

I should have responded to close the thread, I found that exact script from some frugal searching... that is indeed what we are using.

Thanks again.

Cookie
by IICookieGII
Wed Mar 10, 2021 8:21 am
Forum: Quest Machine
Topic: Quest already Active on scene load
Replies: 3
Views: 516

Quest already Active on scene load

Hi Toni, It's been a while since I last messaged here on the forums! I see everything is still going strong! Still love the asset, and now we are pursuing QM as a full feature inside our game. Anyway... I had a simple question. We wanted to know if we could have a quest already pre-loaded or active ...
by IICookieGII
Fri Feb 14, 2020 9:18 am
Forum: Dialogue System for Unity
Topic: Dialogue System - Journal and Details
Replies: 3
Views: 641

Re: Dialogue System - Journal and Details

Hiya, I think I got it working, essentially somehow between my workings - the children of the Quest Journal UI inside Quest machines prefab had been switched to in-Active. I tested it all a second ago, and it seems to be working as desired. So what is the reasoning behind the duplicate Dialogue UI ?...
by IICookieGII
Fri Feb 14, 2020 6:43 am
Forum: Dialogue System for Unity
Topic: Dialogue System - Journal and Details
Replies: 3
Views: 641

Dialogue System - Journal and Details

Hi, Apologies again for a silly question. I had the line "gameobject.GetComponent<QuestJournal>().ShowJournalUI(); or HideJournal();" to open or close the Journal when I was using Quest Machine and it would display the Quests along with the details and button options. As I am technically n...
by IICookieGII
Tue Feb 11, 2020 12:17 pm
Forum: Dialogue System for Unity
Topic: Dialogue Conversations
Replies: 12
Views: 1335

Re: Dialogue Conversations

Absolutely fantastic! Managed to fix the issue with your help.

I can now push on with the project.

Tony, thanks again! And kudos for putting together that example package for me. Really impressive customer service!

Regards,

Cookie
by IICookieGII
Tue Feb 11, 2020 10:09 am
Forum: Dialogue System for Unity
Topic: Dialogue Conversations
Replies: 12
Views: 1335

Re: Dialogue Conversations

WoW! Thank you!

I will follow this to the letter and let you know the outcome.

Regards!

Cookie
by IICookieGII
Mon Feb 10, 2020 1:47 pm
Forum: Dialogue System for Unity
Topic: Dialogue Conversations
Replies: 12
Views: 1335

Re: Dialogue Conversations

No worries. I am out of the office and not accessing the project until back at my desk tomorrow, I will reconvene with this issue tomorrow. I did see you suggest to either have the dialogue manager object in the hierarchy OR to attach the database and link it in the quest details section. Literally ...
by IICookieGII
Mon Feb 10, 2020 11:38 am
Forum: Dialogue System for Unity
Topic: Dialogue Conversations
Replies: 12
Views: 1335

Re: Dialogue Conversations

Really sorry! But I have done everything. And I cannot get the Quest Machine to link to Dialogue manager..... Its so annoying. I have everything linked up and even managed to create a conversation and add all the script triggers i.e. GiveQuest("quest giver", "exploreArea") - Noth...
by IICookieGII
Mon Feb 10, 2020 10:14 am
Forum: Dialogue System for Unity
Topic: Dialogue Conversations
Replies: 12
Views: 1335

Re: Dialogue Conversations

Ok, so went a roundabotu way of doing it... I selected create Conversation from Quest Machine instead of setting a quest/item from Dialogue Manager... Is that a reasonable way of doing the same thing?