Search found 15 matches
- Tue Nov 26, 2019 12:03 pm
- Forum: Dialogue System for Unity
- Topic: How to create a chat like Whatsapp
- Replies: 5
- Views: 1597
Re: How to create a chat like Whatsapp
which manual? The Textline doc?
- Tue Nov 26, 2019 9:45 am
- Forum: Dialogue System for Unity
- Topic: How to create a chat like Whatsapp
- Replies: 5
- Views: 1597
Re: How to create a chat like Whatsapp
Thank you Tony. When I import the textline addon, Unity gives me two errors: Assets\Dialogue System Extras\Textline\Scripts\MenuUtility.cs(21,30): error CS0246: The type or namespace name 'Pause' could not be found (are you missing a using directive or an assembly reference?) Assets\Dialogue System ...
- Tue Nov 26, 2019 4:13 am
- Forum: Dialogue System for Unity
- Topic: How to create a chat like Whatsapp
- Replies: 5
- Views: 1597
How to create a chat like Whatsapp
Hello! I would like to create, for my game, a chat like Whatsapp. Chat List: It should have a list of available chats. Reference https://miro.medium.com/max/1500/1*Q11fvJbg7lfavv6JQT6wRA@2x.png . Chat: once the Player taps on one, the chat with a virtual character starts. It talks alone and then arr...
- Sun Nov 17, 2019 2:45 am
- Forum: Dialogue System for Unity
- Topic: How to send UnityAction when some conversation ends
- Replies: 4
- Views: 640
Re: How to send UnityAction when some conversation ends
perfect, thank you very much!
- Sat Nov 16, 2019 11:31 am
- Forum: Dialogue System for Unity
- Topic: How to send UnityAction when some conversation ends
- Replies: 4
- Views: 640
How to send UnityAction when some conversation ends
Hello, I would like to implement in my "Game Event System" some notification to send to the observers (for instance: the game manager) whenever a conversation ends. I cannot use the "Dialogue System Events", because I need to specify an ID (string, for instance) to have a differe...
- Thu Oct 24, 2019 12:31 pm
- Forum: Dialogue System for Unity
- Topic: Activate GameObject on variable condition
- Replies: 5
- Views: 1339
Re: Activate GameObject on variable condition
the last solution was the best, thank you very much! As always you are the best.
- Thu Oct 24, 2019 4:14 am
- Forum: Dialogue System for Unity
- Topic: Activate GameObject on variable condition
- Replies: 5
- Views: 1339
Re: Activate GameObject on variable condition
Hello,
I used Set Game/Objects, pass you a screenshot: https://ibb.co/pK3QXS9
I used Set Game/Objects, pass you a screenshot: https://ibb.co/pK3QXS9
- Tue Oct 22, 2019 6:22 pm
- Forum: Dialogue System for Unity
- Topic: Activate GameObject on variable condition
- Replies: 5
- Views: 1339
Activate GameObject on variable condition
Hello, I am trying to activate a GameObject, part of my Canvas (RectTransform) after the value of a variable is equal to true. First of all I set the new variable in my database. Then I have a game objects which controls the game with the Dialogue System Trigger component attached. So, after the act...
- Tue Oct 08, 2019 12:11 pm
- Forum: Dialogue System for Unity
- Topic: show all avatars during dialogue
- Replies: 8
- Views: 758
Re: show all avatars during dialogue
I solved, it was just a change in the dialogue. Thank you very much for your help!
- Tue Oct 08, 2019 11:35 am
- Forum: Dialogue System for Unity
- Topic: show all avatars during dialogue
- Replies: 8
- Views: 758
Re: show all avatars during dialogue
Thank you, now it works!
BUT... I have a new problem: the balloon stays but when I tap the screen it unfocuses and I should tap again to see the next screen. Can I place some option to see automatically the next message after I tap the first?
BUT... I have a new problem: the balloon stays but when I tap the screen it unfocuses and I should tap again to see the next screen. Can I place some option to see automatically the next message after I tap the first?