Hey guys, just a shoutout to Tony as he is probably the most useful developer out there! he really had a large part in helping me launch my first game every.
Check it out if you want!
Search found 8 matches
- Thu Oct 22, 2020 1:15 pm
- Forum: Dialogue System for Unity
- Topic: I made a game with Dialogue System
- Replies: 1
- Views: 97
- Wed Sep 25, 2019 11:11 pm
- Forum: Dialogue System for Unity
- Topic: Simple 2d Object/Quest
- Replies: 11
- Views: 686
Re: Simple 2d Object/Quest
I am going to kill myself, when I was testing everything. I copied the object, and it was named the same as another object in the scene.
Although, it wasn't triggering before, So I think the update was necessary!!
Thanks love you.
Although, it wasn't triggering before, So I think the update was necessary!!
Thanks love you.
- Wed Sep 25, 2019 11:05 pm
- Forum: Dialogue System for Unity
- Topic: Simple 2d Object/Quest
- Replies: 11
- Views: 686
Re: Simple 2d Object/Quest
Okay so this seems to be still not working, but this time in the log, its showing that it's suppose to trigger! The object just isn't turning on. If I leave the scene, the Persistent active data, does enable it. But again, not on conversation trigger.. Help! Dialogue System: Sequencer.Play( SetActiv...
- Wed Sep 25, 2019 10:09 pm
- Forum: Dialogue System for Unity
- Topic: Simple 2d Object/Quest
- Replies: 11
- Views: 686
Re: Simple 2d Object/Quest
Thanks will try this.
- Wed Sep 25, 2019 9:57 pm
- Forum: Dialogue System for Unity
- Topic: Simple 2d Object/Quest
- Replies: 11
- Views: 686
Re: Simple 2d Object/Quest
It seems the SetActive is NOT working..
I added a simple blank object, with On Start, and Action of Play Sequence.
Sequence: "SetActive(almost_perfect_gasket_copy,true)"
The almostperfectgasket, is an object, below a empty game object, so not in root.
What do I do now?
I added a simple blank object, with On Start, and Action of Play Sequence.
Sequence: "SetActive(almost_perfect_gasket_copy,true)"
The almostperfectgasket, is an object, below a empty game object, so not in root.
What do I do now?
- Wed Sep 25, 2019 3:23 pm
- Forum: Dialogue System for Unity
- Topic: Simple 2d Object/Quest
- Replies: 11
- Views: 686
Re: Simple 2d Object/Quest
I am using Unity version, 2018.2.1f1 and using Dialogue Manager, 2.1.1.1 The objects, are under a blank object that has the Persistent Active Data component. Then the objects in that have increment on destroy, dialogue system trigger, collision stuff. So far, the ONLY thing not working is the object...
- Wed Sep 25, 2019 12:14 pm
- Forum: Dialogue System for Unity
- Topic: Simple 2d Object/Quest
- Replies: 11
- Views: 686
Re: Simple 2d Object/Quest
This was working for me last time I tested. And now 6 months later it's not working. I haven't updated unity or dialogue system in quite some time. I'll get version numbers here soon.
- Wed Sep 25, 2019 3:14 am
- Forum: Dialogue System for Unity
- Topic: Simple 2d Object/Quest
- Replies: 11
- Views: 686
Simple 2d Object/Quest
I am going to lose my mind soon. haha. I have a basic quest chain, example: Please find my Banana. (unassigned quest) - OK (set quest active)(sequence: {{default}}; SetActive(Banana, true)) Please Keep Looking. (active quest) You Found it! (success quest) The gameobject in the same scene is setup wi...