Search found 93 matches

by nehvaleem
Mon May 18, 2020 10:09 am
Forum: Dialogue System for Unity
Topic: Ink integration - couple questions (actors etc.)
Replies: 70
Views: 10425

Re: Ink integration - couple questions (actors etc.)

I've got another question but tbh I don't know if it is possible with a pure Dialogue System. I mean - is it possible to get all actors involved in particular conversation (and with Ink integration in mind even within specified knot)? I could really use such info.
by nehvaleem
Tue May 12, 2020 1:50 pm
Forum: Dialogue System for Unity
Topic: Ink integration - couple questions (actors etc.)
Replies: 70
Views: 10425

Re: Ink integration - couple questions (actors etc.)

Yeah, I know about lastConversationId, but I need that last starting entry also :) I've managed to workaround this on my side, but it would be awesome if you could add this to the package. Also, is it possible that you expose ink entrypicker the same way as you did with the [ConversationPopup] ? It ...
by nehvaleem
Tue May 12, 2020 12:04 pm
Forum: Dialogue System for Unity
Topic: Ink integration - couple questions (actors etc.)
Replies: 70
Views: 10425

Re: Ink integration - couple questions (actors etc.)

Is it possible to get conversation starting point? I would like to be able to check which conversation just ended? Since we can specify starting point via DialogueSystemInkIntegration.SetConversationStartingPoint(conversationStartingPoint); is it a way to retreive this value? I don't see anything li...
by nehvaleem
Mon May 11, 2020 8:20 am
Forum: Dialogue System for Unity
Topic: Ink integration - couple questions (actors etc.)
Replies: 70
Views: 10425

Re: Ink integration - couple questions (actors etc.)

Thanks again!

One more thing. Can you confirm, that currently it isn't possible to start a ink based conversation from a timeline? The StartConversationClip doesn't have all the ink related settings. Or am I missing something?
by nehvaleem
Fri May 08, 2020 9:36 am
Forum: Dialogue System for Unity
Topic: Ink integration - couple questions (actors etc.)
Replies: 70
Views: 10425

Re: Ink integration - couple questions (actors etc.)

Gee Thanks! It is awesome to see how quickly you respond with improvements & fixes. Keep it up!
by nehvaleem
Thu May 07, 2020 9:22 am
Forum: Dialogue System for Unity
Topic: Ink integration - couple questions (actors etc.)
Replies: 70
Views: 10425

Re: Ink integration - couple questions (actors etc.)

Another thing I've discovered. It seems that when using choices the dialogue system doesn't take into account text separation when rendering subtitles. I mean situation when given text such as: * [Where’s the herbalist?] I need to talk with the herbalist. Where is he? # Actor=Satoru * [Lord Shogun d...
by nehvaleem
Tue May 05, 2020 12:32 pm
Forum: Dialogue System for Unity
Topic: Ink integration - couple questions (actors etc.)
Replies: 70
Views: 10425

Re: Ink integration - couple questions (actors etc.)

Hi Tony, thanks for this exhaustive response. I've just tried that modified package with option to disable overriding of pc subitiles and I can confirm that it is working as intended. Do you plan to include this update in the next official update along with this extended picker that you've mentioned...
by nehvaleem
Thu Apr 30, 2020 5:06 am
Forum: Dialogue System for Unity
Topic: Ink integration - couple questions (actors etc.)
Replies: 70
Views: 10425

Re: Ink integration - couple questions (actors etc.)

Thanks Tony! I haven't tried modified package & sample you've provided but I have some extra questions regarding ink integration after reading your reply. 1) What is the idea behind duplicainting actors? It seems really counterintuitive for me, especially when my game will have around 50 actors ...
by nehvaleem
Wed Apr 29, 2020 1:07 pm
Forum: Dialogue System for Unity
Topic: Ink integration - couple questions (actors etc.)
Replies: 70
Views: 10425

Re: Ink integration - couple questions (actors etc.)

Replying to my own post once again :) This is the example that I am currently working on: === village_elder === {stopping: - ->first - ->second } = first Village Leader: Our petitions finally worked, as I surely knew they would! # Actor=003/Village leader Satoru: Quiet! Are you the village leader? #...
by nehvaleem
Wed Apr 29, 2020 12:26 pm
Forum: Dialogue System for Unity
Topic: Ink integration - couple questions (actors etc.)
Replies: 70
Views: 10425

Re: Ink integration - couple questions (actors etc.)

I see that those actor IDs i've pasted earlier are just defaults. But still I cannot manage how to display my characters subtitles.