Search found 93 matches

by nehvaleem
Tue Jun 16, 2020 4:25 am
Forum: Dialogue System for Unity
Topic: Ink integration - couple questions (actors etc.)
Replies: 70
Views: 10425

Re: Ink integration - couple questions (actors etc.)

yes, the story is assigned to the Dialogue System Ink Integration as it is displayed on the left side of the screen (inside the second inspector). Unfortunately, I cannot find a way to refresh the cached data. I am unable to make it to do a refresh and show ink stories in the conversation popup :(
by nehvaleem
Mon Jun 15, 2020 11:45 am
Forum: Dialogue System for Unity
Topic: Ink integration - couple questions (actors etc.)
Replies: 70
Views: 10425

Re: Ink integration - couple questions (actors etc.)

Ah, right! That is indeed the way :)

One more thing - the conversation popup doesn't always list Ink stories. I am attaching an example screenshot from my project.

Image
by nehvaleem
Mon Jun 15, 2020 10:52 am
Forum: Dialogue System for Unity
Topic: Ink integration - couple questions (actors etc.)
Replies: 70
Views: 10425

Re: Ink integration - couple questions (actors etc.)

Thanks, Tony!
But let me ask you a question :) Is it compatible with `SetConversationStartingPoint`? Because I don't think that it will work with the output from this picker (I mean with the story name prepended)
by nehvaleem
Fri Jun 05, 2020 10:06 am
Forum: Dialogue System for Unity
Topic: Ink integration - couple questions (actors etc.)
Replies: 70
Views: 10425

Re: Ink integration - couple questions (actors etc.)

Sorry for the radio silence here Tony. I think it was something on my side. Currently, I am able to do everything that I want so that is great.

How it is going with the Attributes for conversation and entry points? I would really make use of those :)
by nehvaleem
Tue May 26, 2020 3:08 am
Forum: Dialogue System for Unity
Topic: Ink integration - couple questions (actors etc.)
Replies: 70
Views: 10425

Re: Ink integration - couple questions (actors etc.)

The Sequence() call was indeed in a separate line (it is a lot easier to write ink that way) and moving it to the actual dialogue line resolved the issue of Sequence() being called two times. Despite that there's still something off, look at the screenshot: https://i.imgur.com/DcJna3e.png You see th...
by nehvaleem
Mon May 25, 2020 2:32 pm
Forum: Dialogue System for Unity
Topic: Ink integration - couple questions (actors etc.)
Replies: 70
Views: 10425

Re: Ink integration - couple questions (actors etc.)

Hi Tony, I've checked the updated integration package and it seems that there is still something going on. I mean it is a lot better, but sequencer commands are still giving me a headache :) Look at my console output below: https://i.imgur.com/yi1MGpU.png Three things can be noticed here: 1. I've go...
by nehvaleem
Fri May 22, 2020 7:47 am
Forum: Dialogue System for Unity
Topic: Ink integration - couple questions (actors etc.)
Replies: 70
Views: 10425

Re: Ink integration - couple questions (actors etc.)

Yeah, I get what you said, but please take a look at my example attached. I've added one sequencer command to the provided ink file and called it twice from the ink file itself. The example is here: https://shorturl.at/nEFMU (I cannot attach it here anyway) You will see that there is a Sequencer Com...
by nehvaleem
Thu May 21, 2020 9:22 am
Forum: Dialogue System for Unity
Topic: Ink integration - couple questions (actors etc.)
Replies: 70
Views: 10425

Re: Ink integration - couple questions (actors etc.)

Well I don't think it is really, because I've got GameObject with correct DialogueActor components attached in which I reference correct Actors from the database. Something didn't work. I'll double-check everything at my side though. Also - what about the case where there are more than 2 actors in c...
by nehvaleem
Thu May 21, 2020 8:49 am
Forum: Dialogue System for Unity
Topic: Ink integration - couple questions (actors etc.)
Replies: 70
Views: 10425

Re: Ink integration - couple questions (actors etc.)

Duly noted! This won't be in version 2.2.7, but I'll try to get it implemented after that. Sorry to hear that but I guess I'll have to work around it somehow until then :) On the other note I've discovered that Sequencer commands with Ink are broken a little bit. I've created a custom sequencer com...
by nehvaleem
Mon May 18, 2020 5:09 pm
Forum: Dialogue System for Unity
Topic: Ink integration - couple questions (actors etc.)
Replies: 70
Views: 10425

Re: Ink integration - couple questions (actors etc.)

For me the most important part is to be able to get actors in that knot only. I can imagine that there will be cases when it would be nice to get all the actors from specified knot to the end (i.e. with linked knots). So maybe there could be some parameter, depth for example (-1 for getting them to ...