Search found 97 matches
- Fri Jun 19, 2020 12:01 pm
- Forum: Dialogue System for Unity
- Topic: Ink integration - couple questions (actors etc.)
- Replies: 70
- Views: 33705
Re: Ink integration - couple questions (actors etc.)
ah I've might write this a little bit too soon :) Since I don't know the correct way to "see" the state of ink story I am using: PersistentDataManager.GetSaveData() to preview it. When I play my game it outputs correct values for my variables. Then I save it manually and after that, I'm ca...
- Fri Jun 19, 2020 11:51 am
- Forum: Dialogue System for Unity
- Topic: Ink integration - couple questions (actors etc.)
- Replies: 70
- Views: 33705
Re: Ink integration - couple questions (actors etc.)
Great! Thanks for the explanation and sorry about missing the well-documented feature.
It seems that (again) I am set for now. In the meantime, I've checked that PersistentDataManager also handles Ink integration! Awesome!
It seems that (again) I am set for now. In the meantime, I've checked that PersistentDataManager also handles Ink integration! Awesome!
- Fri Jun 19, 2020 11:18 am
- Forum: Dialogue System for Unity
- Topic: Ink integration - couple questions (actors etc.)
- Replies: 70
- Views: 33705
Re: Ink integration - couple questions (actors etc.)
Oh my, of course. Sorry for bothering you, that makes perfect sense. One more question tho - is it possible to set ink variable value via dialogue manager? The context is I want to restore state of the conversation (variables, etc) after loading a save in my game. What is the correct way of doing th...
- Tue Jun 16, 2020 9:45 am
- Forum: Dialogue System for Unity
- Topic: Ink integration - couple questions (actors etc.)
- Replies: 70
- Views: 33705
Re: Ink integration - couple questions (actors etc.)
no, I am working with my database that exists way before I've added ink integration. So those 2 entries in a popup are from the regular Dialogue System database. The weird thing is that the story from ink file shows up in the popup sometimes, but it isn't for most of the time. let me know If that le...
- Tue Jun 16, 2020 4:25 am
- Forum: Dialogue System for Unity
- Topic: Ink integration - couple questions (actors etc.)
- Replies: 70
- Views: 33705
Re: Ink integration - couple questions (actors etc.)
yes, the story is assigned to the Dialogue System Ink Integration as it is displayed on the left side of the screen (inside the second inspector). Unfortunately, I cannot find a way to refresh the cached data. I am unable to make it to do a refresh and show ink stories in the conversation popup 

- Mon Jun 15, 2020 11:45 am
- Forum: Dialogue System for Unity
- Topic: Ink integration - couple questions (actors etc.)
- Replies: 70
- Views: 33705
Re: Ink integration - couple questions (actors etc.)
Ah, right! That is indeed the way 
One more thing - the conversation popup doesn't always list Ink stories. I am attaching an example screenshot from my project.


One more thing - the conversation popup doesn't always list Ink stories. I am attaching an example screenshot from my project.

- Mon Jun 15, 2020 10:52 am
- Forum: Dialogue System for Unity
- Topic: Ink integration - couple questions (actors etc.)
- Replies: 70
- Views: 33705
Re: Ink integration - couple questions (actors etc.)
Thanks, Tony!
But let me ask you a question
Is it compatible with `SetConversationStartingPoint`? Because I don't think that it will work with the output from this picker (I mean with the story name prepended)
But let me ask you a question

- Fri Jun 05, 2020 10:06 am
- Forum: Dialogue System for Unity
- Topic: Ink integration - couple questions (actors etc.)
- Replies: 70
- Views: 33705
Re: Ink integration - couple questions (actors etc.)
Sorry for the radio silence here Tony. I think it was something on my side. Currently, I am able to do everything that I want so that is great.
How it is going with the Attributes for conversation and entry points? I would really make use of those
How it is going with the Attributes for conversation and entry points? I would really make use of those

- Tue May 26, 2020 3:08 am
- Forum: Dialogue System for Unity
- Topic: Ink integration - couple questions (actors etc.)
- Replies: 70
- Views: 33705
Re: Ink integration - couple questions (actors etc.)
The Sequence() call was indeed in a separate line (it is a lot easier to write ink that way) and moving it to the actual dialogue line resolved the issue of Sequence() being called two times. Despite that there's still something off, look at the screenshot: https://i.imgur.com/DcJna3e.png You see th...
- Mon May 25, 2020 2:32 pm
- Forum: Dialogue System for Unity
- Topic: Ink integration - couple questions (actors etc.)
- Replies: 70
- Views: 33705
Re: Ink integration - couple questions (actors etc.)
Hi Tony, I've checked the updated integration package and it seems that there is still something going on. I mean it is a lot better, but sequencer commands are still giving me a headache :) Look at my console output below: https://i.imgur.com/yi1MGpU.png Three things can be noticed here: 1. I've go...