Search found 93 matches
- Tue Dec 22, 2020 12:41 pm
- Forum: Dialogue System for Unity
- Topic: Ink EntryPoint picker & includes - bug
- Replies: 32
- Views: 5270
Re: Ink EntryPoint picker & includes - bug
That's awesome! Thanks and sorry for the late reply. It is a bit counterintuitive, because of the way the ink works. I'll try the updated package and see if it solves the issue
- Tue Dec 15, 2020 6:02 pm
- Forum: Dialogue System for Unity
- Topic: Ink Integration - Loop issue
- Replies: 11
- Views: 1442
Re: Ink Integration - Loop issue
Could you please tell me what is that checkbox called? Is it the or something else? If it is - could you please explain what it does? Does it mean that the Sequencer Commands are now terminated when the corresponding line ends being displayed?
Code: Select all
Tie Sequences To Dialogue Entries
- Tue Dec 15, 2020 5:57 pm
- Forum: Dialogue System for Unity
- Topic: Ink EntryPoint picker & includes - bug
- Replies: 32
- Views: 5270
Re: Ink EntryPoint picker & includes - bug
Hi Tony,
Unfortunately, the problem still persists (at least in my project). I've updated the package with ink integration also.
If there is something that I can do to help with that - please let me know.
Unfortunately, the problem still persists (at least in my project). I've updated the package with ink integration also.
If there is something that I can do to help with that - please let me know.
- Fri Dec 11, 2020 7:58 am
- Forum: Dialogue System for Unity
- Topic: Ink EntryPoint picker & includes - bug
- Replies: 32
- Views: 5270
Ink EntryPoint picker & includes - bug
There is a problem with the ink integration package, specifically the EntryPoint picker. For ink (and inky) it is perfectly fine to mix absolute and relative paths when it comes to the includes. I for example have something like this: Master Ink File Assets/Game/Story/Master.ink which includes: INCL...
- Fri Dec 11, 2020 3:58 am
- Forum: Dialogue System for Unity
- Topic: Ink Integration - Loop issue
- Replies: 11
- Views: 1442
Re: Ink Integration - Loop issue
Thanks! I've tested the updated package and it seems to be working fine (regarding the loop issue). But I think that something other has changed. I don't know If it's the desired behavior, but the change to PlaySequenceFromInk made sequences from ink behave in a different way than before. For exampl...
- Wed Dec 09, 2020 8:46 am
- Forum: Dialogue System for Unity
- Topic: Ink Integration - Loop issue
- Replies: 11
- Views: 1442
Re: Ink Integration - Loop issue
I think I've narrowed the issue. It is related to the actors and to the Is Player setting. Maybe I am using it the wrong way. It is a bit confusing to me as I have multiple team members and every one of them can act as a player. In my example, try add all the actors that are present in the content, ...
- Wed Dec 09, 2020 7:35 am
- Forum: Dialogue System for Unity
- Topic: Ink Integration - Loop issue
- Replies: 11
- Views: 1442
Re: Ink Integration - Loop issue
Hi, Thanks! The problem is: updated integration package works fine on a bare minimum project (only ink, DS and the content I've attached) but it does not on the full project. It is probably some bug on my side, but it is really weird since I am not doing anything fancy there regarding dialogue syste...
- Tue Dec 08, 2020 7:03 am
- Forum: Dialogue System for Unity
- Topic: Ink Integration - Loop issue
- Replies: 11
- Views: 1442
Ink Integration - Loop issue
Hi, I've encountered an issue with ink integration. I think it is a bug since it behaves differently in inky (and ink player inside unity) vs DS. Basically, the conversation should be looped, but one of the options that I have does not do that. I am attaching the sample ink file. Choosing the second...
- Sat Nov 28, 2020 5:36 am
- Forum: Dialogue System for Unity
- Topic: Ink Integration - cannot play sequence while barking from ink
- Replies: 2
- Views: 277
Re: Ink Integration - cannot play sequence while barking from ink
quick & probably dirty workaround is someone is interested could look like this: DialogueSystemInkIntegration:501 PlaySequenceAtEndOfFrame if (DialogueManager.currentConversationState?.subtitle?.speakerInfo != null && DialogueManager.currentConversationState?.subtitle?.listenerInfo != nu...
- Sat Nov 28, 2020 5:28 am
- Forum: Dialogue System for Unity
- Topic: Ink Integration - cannot play sequence while barking from ink
- Replies: 2
- Views: 277
Ink Integration - cannot play sequence while barking from ink
Hi, I think that there may be a bug in the Ink Integration package. I am trying to run a sequencer command from a bark that comes from the ink conversation. NullReferenceException: Object reference not set to an instance of an object PixelCrushers.DialogueSystem.InkSupport.DialogueSystemInkIntegrati...