Search found 93 matches

by nehvaleem
Sun Oct 24, 2021 9:56 am
Forum: Dialogue System for Unity
Topic: Skipping conversation to the response menu
Replies: 3
Views: 269

Re: Skipping conversation to the response menu

I am really amazed how you continue to give us the best support that anyone can imagine! Thank you so much!

It seems that it needs to be added to the UI GameObject, since it

Code: Select all

[RequireComponent(typeof(AbstractDialogueUI))]
but I can work with that. Thanks!
by nehvaleem
Sun Oct 24, 2021 7:02 am
Forum: Dialogue System for Unity
Topic: Skipping conversation to the response menu
Replies: 3
Views: 269

Skipping conversation to the response menu

Hi
What would be the recommended approach to be able to skip the current conversation to the next response menu (or entirely if no response menu is present in it)?

Is there any sequencer command or anything like it?

I think that Ink has something similar in their API called ContinueMaximally().
by nehvaleem
Mon Oct 18, 2021 3:39 pm
Forum: Dialogue System for Unity
Topic: [Ink Integration] SetTimeout doesn't work anymore
Replies: 10
Views: 1135

Re: [Ink Integration] SetTimeout doesn't work anymore

this seems really reasonable! Thanks! I'll give it a try tomorrow!
by nehvaleem
Mon Oct 18, 2021 10:15 am
Forum: Dialogue System for Unity
Topic: [Ink Integration] SetTimeout doesn't work anymore
Replies: 10
Views: 1135

Re: [Ink Integration] SetTimeout doesn't work anymore

I don't exactly know what happened, but it seems to be working now. Maybe the issue was that I have something like Sequence("Continue(); SetTimeout(5)") before, and the order of the commands matter? One way or another it was probably something on my side. But it is not the end of my issues...
by nehvaleem
Sun Oct 17, 2021 5:00 pm
Forum: Dialogue System for Unity
Topic: [Ink Integration] SetTimeout doesn't work anymore
Replies: 10
Views: 1135

Re: [Ink Integration] SetTimeout doesn't work anymore

yeah, everything seems ok, but it isn't :) I mean it actually does work on a barebones example project that I've made for the repro, but it does not on my actual project. I'll dig a bit further and see what is going on there. I'll let you know if I discover anything, thanks!
by nehvaleem
Sun Oct 17, 2021 12:08 pm
Forum: Dialogue System for Unity
Topic: [Ink Integration] SetTimeout doesn't work anymore
Replies: 10
Views: 1135

Re: [Ink Integration] SetTimeout doesn't work anymore

Are you certain that the needed modifications are indeed inside the package? I have downloaded it and only see changes related to disabling force response menu (which I don't yet understand) and in my working project, the SetTimeout doesn't work still.
by nehvaleem
Sun Oct 17, 2021 4:40 am
Forum: Dialogue System for Unity
Topic: [Ink Integration] SetTimeout doesn't work anymore
Replies: 10
Views: 1135

Re: [Ink Integration] SetTimeout doesn't work anymore

Were you able to reproduce this issue?
by nehvaleem
Fri Oct 15, 2021 4:53 pm
Forum: Dialogue System for Unity
Topic: [Ink Integration] SetTimeout doesn't work anymore
Replies: 10
Views: 1135

Re: [Ink Integration] SetTimeout doesn't work anymore

that would be really awesome! Please let me know if I can assist you anyhow :)
by nehvaleem
Fri Oct 15, 2021 2:25 pm
Forum: Dialogue System for Unity
Topic: [Ink Integration] SetTimeout doesn't work anymore
Replies: 10
Views: 1135

[Ink Integration] SetTimeout doesn't work anymore

Hi! Somewhere between versions 2.2.15 - 2.2.21 there was some regression introduced I think. I am unable to call SetTimeout() from a Sequencer command in Ink. I was able to do it in 2.2.15, but after upgrading to 2.2.21 it doesn't work anymore. I mean it clearly sets the timeout because it is visibl...
by nehvaleem
Sun Sep 19, 2021 4:45 pm
Forum: Dialogue System for Unity
Topic: Ink & Simultaneous Conversation
Replies: 5
Views: 3832

Re: Ink & Simultaneous Conversation

Awesome, thanks! Please let me know if I can do anything to help!