Search found 93 matches
- Wed Apr 20, 2022 12:34 pm
- Forum: Dialogue System for Unity
- Topic: Ink choices are being ignored when nested in conditional blocks
- Replies: 17
- Views: 2759
Re: Ink choices are being ignored when nested in conditional blocks
Yeah. All of the actors are in the database and all of that is working as intended (at least by me) until I upgrade to 2.2.27. I have done it a couple of times, resetting via git each time proves to me that there is something going on. Of course, on your screenshot, it looks like it should. I have t...
- Tue Apr 19, 2022 12:46 pm
- Forum: Dialogue System for Unity
- Topic: Ink choices are being ignored when nested in conditional blocks
- Replies: 17
- Views: 2759
Re: Ink choices are being ignored when nested in conditional blocks
Unfortunately, there is something wrong still (at least for me) when it comes to the response text. For me, it doesn't matter whether "Player Dialogue Text Follows Response Text" is checked or not - the result is always different from what I would expect. For example: 006/Merchant: I... I ...
- Thu Apr 14, 2022 5:48 pm
- Forum: Dialogue System for Unity
- Topic: Ink choices are being ignored when nested in conditional blocks
- Replies: 17
- Views: 2759
Re: Ink choices are being ignored when nested in conditional blocks
it seems that it does indeed do something good in my case - meaning the response menu now is showing up. But - I think that between versions 2.2.21 (that I was using until now) and 2.2.27 there was another change (that I don't understand yet) or bug introduced in ink integration resulting in skippin...
- Tue Apr 12, 2022 3:21 am
- Forum: Dialogue System for Unity
- Topic: Ink choices are being ignored when nested in conditional blocks
- Replies: 17
- Views: 2759
Re: Ink choices are being ignored when nested in conditional blocks
I am testing it with standalone Inky, but right now I have run it with the Ink Player editor window and the results are exactly the same, meaning it is working as expected. Please note that in order to run the sample directly in ink (whether it is in the ink player editor window or inky) you have to...
- Mon Apr 11, 2022 11:56 am
- Forum: Dialogue System for Unity
- Topic: Ink choices are being ignored when nested in conditional blocks
- Replies: 17
- Views: 2759
Re: Ink choices are being ignored when nested in conditional blocks
Sure, please let me know how can I help. Also, be sure to run the dialogue with the knot as the entry-point. I think it might run just fine when you treat it as the whole conversation's contents - which isn't possible obviously IRL. But I think that I've made such a mistake when testing and was surp...
- Mon Apr 11, 2022 9:57 am
- Forum: Dialogue System for Unity
- Topic: Ink choices are being ignored when nested in conditional blocks
- Replies: 17
- Views: 2759
Ink choices are being ignored when nested in conditional blocks
Hi Tony! I think I have discovered an issue with ink integration. It is connected with the ink integration & choices. More specifically - it seems that the Dialogue System ignores the choices when they are nested in the logical blocks such as if/switch inside the ink. Given such an example, whic...
- Mon Oct 25, 2021 4:07 pm
- Forum: Dialogue System for Unity
- Topic: Custom EntryTag provider
- Replies: 7
- Views: 719
Re: Custom EntryTag provider
That seems wonderful and suits my case perfectly I think! I'll try that right away, thank you again. Although maybe consider adding a customization for EntryTags in the future. Maybe it would help somebody else.
- Mon Oct 25, 2021 3:36 pm
- Forum: Dialogue System for Unity
- Topic: Custom EntryTag provider
- Replies: 7
- Views: 719
Re: Custom EntryTag provider
This is how my typical ink line looks like: Ishida: Bunzō? And who's that? # LineTag_01_village_0455_6C810D78_Ishida And then in OnPrepareConversationLine I am extracting the LineTag, fetch translated content and replacing the line contents with the localized version. I would love to use this exact ...
- Mon Oct 25, 2021 3:16 pm
- Forum: Dialogue System for Unity
- Topic: Custom EntryTag provider
- Replies: 7
- Views: 719
Re: Custom EntryTag provider
In my case the thing with DialogueSystemInkIntegration.OnConversationLine is that it has stripped out & modified contents because of the OnPrepareConversationLine when I do some stuff before actually displaying it. So in my case, the data needed to form the EntryTag in OnConversationLine is gone...
- Mon Oct 25, 2021 2:10 pm
- Forum: Dialogue System for Unity
- Topic: Custom EntryTag provider
- Replies: 7
- Views: 719
Custom EntryTag provider
Hi, I'll try to be brief this time. Is it possible to customize the way that EntryTag is being constructed? It would be awesome if we could override it somehow. My use case: I have a lot of ink content written already. Each line has a custom tag (for localization purposes). It is unique for each lin...