Search found 14 matches

by gdbaradit
Fri Sep 27, 2019 11:24 am
Forum: Dialogue System for Unity
Topic: How can I edit the value of a costum script variable with dialogue sequences.
Replies: 3
Views: 634

Re: How can I edit the value of a costum script variable with dialogue sequences.

Thanks Toni!

I'll study it and see what I can do.

As always thanks for your time!
by gdbaradit
Sat Sep 21, 2019 12:43 pm
Forum: Dialogue System for Unity
Topic: How can I edit the value of a costum script variable with dialogue sequences.
Replies: 3
Views: 634

How can I edit the value of a costum script variable with dialogue sequences.

This question might have been answered before, but I couldn't find anything related. I wish to be able to change the value of a variable inside of a script of mine depending on the responses the player gives. A simple example: Q: Are you a boy or a girl? R: Boy. then inside a "character_attribu...
by gdbaradit
Mon Sep 16, 2019 9:44 pm
Forum: Dialogue System for Unity
Topic: Can I play the "Idle" and "Talking" animation using Dialogue System Events Component?
Replies: 17
Views: 4987

Re: Can I play the "Idle" and "Talking" animation using Dialogue System Events Component?

Got it !!! And solved!! I thought the system skipped the wrongly written sequences and I had some syntax error.

Thanks for your time, Toni.

I'll try to keep the posting to the minimum to not abuse your time.

THANKS!
by gdbaradit
Mon Sep 16, 2019 6:35 pm
Forum: Dialogue System for Unity
Topic: Can I play the "Idle" and "Talking" animation using Dialogue System Events Component?
Replies: 17
Views: 4987

Re: Can I play the "Idle" and "Talking" animation using Dialogue System Events Component?

Hi Toni! Thanks for your time This is the result of your last help: You'll need to use a Dialogue System Trigger with an AnimatorFloat() sequencer command like at the very bottom of the Interaction Tutorial: I learnt how to use sequence commands in the conversation by adding them into the sequence a...
by gdbaradit
Fri Sep 13, 2019 12:41 am
Forum: Dialogue System for Unity
Topic: Can I play the "Idle" and "Talking" animation using Dialogue System Events Component?
Replies: 17
Views: 4987

Re: Can I play the "Idle" and "Talking" animation using Dialogue System Events Component?

Toni thank you so much for your time and reply. If it's an animator parameter such as Speed, you may be able to use Dialogue System Events by assigning the Animator to the event. THIS! This would solve everything. One problem I had was that I have an "Animation-States" script in charge of ...
by gdbaradit
Thu Sep 12, 2019 5:57 pm
Forum: Dialogue System for Unity
Topic: Can I play the "Idle" and "Talking" animation using Dialogue System Events Component?
Replies: 17
Views: 4987

Can I play the "Idle" and "Talking" animation using Dialogue System Events Component?

This is my Issue: If my character goes running against the NPC and press the "Talking key" (In my case, F) the character will keep playing the Running animation. I tried using the solution shown in the Triggers and Interactions video, but it didn't work. Plus, since I'm using shaders for 2...
by gdbaradit
Wed Sep 11, 2019 12:11 pm
Forum: Dialogue System for Unity
Topic: Is there a way to make interactive Barks?
Replies: 3
Views: 527

Re: Is there a way to make interactive Barks?

Thanks again! Sorry for making another thread, I didn't want to mix topics.

I learnt how to make interactive bubbles and how to edit the UI. I'll continue doing the tutorials one by one.

Thank you so much!
by gdbaradit
Wed Sep 11, 2019 12:09 pm
Forum: Dialogue System for Unity
Topic: The Secret of Monkey Island Style Dialogues
Replies: 8
Views: 1828

Re: The Secret of Monkey Island Style Dialogues

Thank you so much, Toni. Got unstuck with this issue!!! I'll keep progressing.
by gdbaradit
Tue Sep 10, 2019 7:55 pm
Forum: Dialogue System for Unity
Topic: Is there a way to make interactive Barks?
Replies: 3
Views: 527

Is there a way to make interactive Barks?

I think I found myself a dead-end for me. As I read in the manual, barks are intended to be one-liners. My goal is to make NPC dialogues come out like bubbles over their head and then having the chance to choose the answer (Monkey Island style, as I said in another topic) Could be way around it so e...